Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Lords; Heuristic Park Inc.
Inspired by <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=11281>the interview</a>, <a href=http://www.gamebanshee.com>GameBanshee</a> has decided to <a href=http://www.gamebanshee.com/reviews/software/dungeonlordsce1.php#null>review</a> DW Bradley's gift to mankind, otherwise known as <a href=http://www.dungeonlordsgame.com/>Dungeon Lords</a>: the Collector's Edition, generously giving it <b>8.2</b>
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<blockquote>But that was then, and this is now. After its release, Heuristic Park continued to work on the game, and they’ve now released three patches. The first patch stamped out some bugs, the second patch added in the auto-map feature (and stamped out some more bugs), and the third patch added in the missing spells and skills (and stamped out yet even more bugs). During this time, Heuristic Park also created some new quests and NPCs to flesh out the empty towns, but rather than make those available in a patch as well, they and DreamCatcher decided to re-release Dungeon Lords in a special edition.
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Was this a good idea? In my oh-so-humble opinion, the answer is no. First of all, if you’re a publisher and you’ve generated a tremendous amount of ill-will from people who have purchased your games, it seems like it would be a good idea to try and make those people happy rather than try and convince them to purchase even more games. Secondly, the Dungeon Lords Collector’s Edition isn’t exactly Fable: The Lost Chapters. It doesn’t offer a lot of new content, and most of that content isn’t exactly bonus material. I think it would be easy to argue that most of the new content (like the furniture and chests added to the towns) should have been included in the original release, and trying to make people pay extra money for such additions is galling.</blockquote>No arguing here.
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Inspired by <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=11281>the interview</a>, <a href=http://www.gamebanshee.com>GameBanshee</a> has decided to <a href=http://www.gamebanshee.com/reviews/software/dungeonlordsce1.php#null>review</a> DW Bradley's gift to mankind, otherwise known as <a href=http://www.dungeonlordsgame.com/>Dungeon Lords</a>: the Collector's Edition, generously giving it <b>8.2</b>
<br>
<br>
<blockquote>But that was then, and this is now. After its release, Heuristic Park continued to work on the game, and they’ve now released three patches. The first patch stamped out some bugs, the second patch added in the auto-map feature (and stamped out some more bugs), and the third patch added in the missing spells and skills (and stamped out yet even more bugs). During this time, Heuristic Park also created some new quests and NPCs to flesh out the empty towns, but rather than make those available in a patch as well, they and DreamCatcher decided to re-release Dungeon Lords in a special edition.
<br>
<br>
Was this a good idea? In my oh-so-humble opinion, the answer is no. First of all, if you’re a publisher and you’ve generated a tremendous amount of ill-will from people who have purchased your games, it seems like it would be a good idea to try and make those people happy rather than try and convince them to purchase even more games. Secondly, the Dungeon Lords Collector’s Edition isn’t exactly Fable: The Lost Chapters. It doesn’t offer a lot of new content, and most of that content isn’t exactly bonus material. I think it would be easy to argue that most of the new content (like the furniture and chests added to the towns) should have been included in the original release, and trying to make people pay extra money for such additions is galling.</blockquote>No arguing here.
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