Naked_Lunch
Erudite
<strong>[ Game -> Preview ]</strong>
<p><a href="http://www.gamemethod.com/" target="_self" title="GameMethod">GameMethod</a> has a nice little <a href="http://www.gamemethod.com/PC/2988/galactic-civilizations-ii-dread-lords-pc-preview" target="_self" title="preview">preview</a> of the upcoming <a href="http://www.galciv2.com/" target="_self" title="Galactic Civilizations II">Galactic Civilizations II</a>, which looks pretty hawt.</p>
<blockquote>
<p align="left"><em>Galactic Civilizations</em> was a welcome surprise two years ago,
proving to be a notable turn-based strategy that brought recognition to
the shrinking subgenre turn-based strategy gaming. For a market craving
technological innovation, fast-paced action, and ease of gameplay,
real-time strategy has overtaken its turn-based counterpart.
Action-focused strategy games like <em>Age of Empires III</em>, <em>Warcraft III</em>, and even the hybrid <em>Rise of Nations</em>
have become increasingly popular in the PC community in large part due
to their fast tempo and straightforward gameplay mechanics. Turn-based
games, however, are viewed as too complex and too slow for the North
American market, save for a select few titles that have excelled in
quality of design. Building from a solid foundation, Stardock is
closing in on the release of <em>Galactic Civilizations II: Dread Lords</em>
boasting a wealth of improvements that hope to once again assert the
presence of turn-based gameplay as fresh, engaging, and fun. </p>
</blockquote>
<p>Damned right. </p><p>Spotted @ <a href="http://www.gamemethod.com">GameMethod</a></p>
<p><a href="http://www.gamemethod.com/" target="_self" title="GameMethod">GameMethod</a> has a nice little <a href="http://www.gamemethod.com/PC/2988/galactic-civilizations-ii-dread-lords-pc-preview" target="_self" title="preview">preview</a> of the upcoming <a href="http://www.galciv2.com/" target="_self" title="Galactic Civilizations II">Galactic Civilizations II</a>, which looks pretty hawt.</p>
<blockquote>
<p align="left"><em>Galactic Civilizations</em> was a welcome surprise two years ago,
proving to be a notable turn-based strategy that brought recognition to
the shrinking subgenre turn-based strategy gaming. For a market craving
technological innovation, fast-paced action, and ease of gameplay,
real-time strategy has overtaken its turn-based counterpart.
Action-focused strategy games like <em>Age of Empires III</em>, <em>Warcraft III</em>, and even the hybrid <em>Rise of Nations</em>
have become increasingly popular in the PC community in large part due
to their fast tempo and straightforward gameplay mechanics. Turn-based
games, however, are viewed as too complex and too slow for the North
American market, save for a select few titles that have excelled in
quality of design. Building from a solid foundation, Stardock is
closing in on the release of <em>Galactic Civilizations II: Dread Lords</em>
boasting a wealth of improvements that hope to once again assert the
presence of turn-based gameplay as fresh, engaging, and fun. </p>
</blockquote>
<p>Damned right. </p><p>Spotted @ <a href="http://www.gamemethod.com">GameMethod</a></p>