Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.
<a href=http://www.gamespot.com>GameSpot</a> posted another <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6098210.html>article</a> on the incredibly deep role-playing game <a href=http://www.heuristicpark.com>Dungeon Lords</a>. As you recall, the previous <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6096489.html>article</a> told us that all that depth is coming from the ability to <i>select from eight playable races, some nonhuman, and a gender</i>.
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<blockquote>Looking at it, Dungeon Lords appears to be a rather fast-paced action game where your character runs around the world slaying monsters left and right. But beneath the flashy graphics is the heart of a deep role-playing game, designed by David W. Bradley, a noted RPG designer for almost 20 years.
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Dungeon Lords is his attempt to create an action RPG, but it’s also one that’s designed to hide all the stats and interface conventions of regular role-playing games. You see that immediately by looking at the game; the screen is clear of clutter, and save for a small health bar in the upper left corner, there’s nothing else between the player and the action. </blockquote>Who needs stats when you have a health bar?
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.gamespot.com>GameSpot</a> posted another <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6098210.html>article</a> on the incredibly deep role-playing game <a href=http://www.heuristicpark.com>Dungeon Lords</a>. As you recall, the previous <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6096489.html>article</a> told us that all that depth is coming from the ability to <i>select from eight playable races, some nonhuman, and a gender</i>.
<br>
<br>
<blockquote>Looking at it, Dungeon Lords appears to be a rather fast-paced action game where your character runs around the world slaying monsters left and right. But beneath the flashy graphics is the heart of a deep role-playing game, designed by David W. Bradley, a noted RPG designer for almost 20 years.
<br>
<br>
Dungeon Lords is his attempt to create an action RPG, but it’s also one that’s designed to hide all the stats and interface conventions of regular role-playing games. You see that immediately by looking at the game; the screen is clear of clutter, and save for a small health bar in the upper left corner, there’s nothing else between the player and the action. </blockquote>Who needs stats when you have a health bar?
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>