Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview GameSpot keeps hyping Dungeon Lords

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,038
Tags: Dungeon Lords; DW Bradley; Heuristic Park Inc.

<a href=http://www.gamespot.com>GameSpot</a> posted another <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6098210.html>article</a> on the incredibly deep role-playing game <a href=http://www.heuristicpark.com>Dungeon Lords</a>. As you recall, the previous <a href=http://www.gamespot.com/pc/rpg/dungeonlords/preview_6096489.html>article</a> told us that all that depth is coming from the ability to <i>select from eight playable races, some nonhuman, and a gender</i>.
<br>
<br>
<blockquote>Looking at it, Dungeon Lords appears to be a rather fast-paced action game where your character runs around the world slaying monsters left and right. But beneath the flashy graphics is the heart of a deep role-playing game, designed by David W. Bradley, a noted RPG designer for almost 20 years.
<br>
<br>
Dungeon Lords is his attempt to create an action RPG, but it’s also one that’s designed to hide all the stats and interface conventions of regular role-playing games. You see that immediately by looking at the game; the screen is clear of clutter, and save for a small health bar in the upper left corner, there’s nothing else between the player and the action. </blockquote>Who needs stats when you have a health bar?
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom