Astromarine
Erudite
here's an excerpt:
The link is http://www.gamespot.com/pc/rpg/deusexinvisiblewar/preview_6074704.html
We first saw a presentation that demonstrated multiple ways to complete the same objective (in this case, the player had to liberate a pilot's captured Harrier from a small-time smuggler). In one instance, Alex D peacefully negotiated with the smuggler, paid her off, and obtained access to the ship. This seemed a sensible course of action, since the area was teeming with guards. In the other example, Alex mowed through the guards, using a variety of weapons, and then took out the smuggler rather violently. This latter course of action greatly pleased the Order, who considered the smuggler a threat to their operations in the area. It seems that most of the game will give you this kind of freedom so that you can do things your own way.
The link is http://www.gamespot.com/pc/rpg/deusexinvisiblewar/preview_6074704.html