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God's Disdain: a traditional, world-focused RPG

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
image.png

God's Disdain is a 2D, world-focused traditional JRPG that began development in October of 2015.
It is currently in its final stage of development and is currently in beta testing.​


image.png
STORY
image.png


The four nations of Hajimari have been struck with a plague that has put the entire island in peril. All plant life has slowly started to die away, causing conflict between the Grizz, Faerials, Komurans, and Haji. Many people have lost their lives not only to the plague, but wars between the nations as well. The islanders tried praying to the gods they worship, but received no answer. Many have given up, and many say the gods are dead.

All seemed hopeless, but sometimes hope can come from the most unsuspecting of spirits.

Tamiko and her brother Kenshin reside in the village of Komura on the southwest side of Hajimari. They've witnessed their family and friends die from the plague and other islanders which has compelled them to find the source of the plague and destroy it. They will meet friends and enemies alike on their journey, including the highly intelligent Locke, the child prodigy thief Avadel, the banished maniac Drago, and the powerful grandma Zeniba.​


image.png
SCREENSHOTS/TRAILER
image.png


image.png
image.png
image.png
image.png


image.png
image.png
image.png
image.png




image.png
FEATURES
image.png


Optional voice acting for the main story
A unique EXP system that rewards actions rather than defeating enemies
Hundreds of elemental armor and weapon combinations
Open narrative design with a freely traversable world
Unique and interesting side quests that build the world and setting
A completely original soundtrack, sound effects included!
Traditionally created paintings for story scenes
Original art for all of the characters, enemies, and game icons
A subtle karma system that affects the main character's personality
Dynamic NPCs that follow their own schedule across four days in a day-night cycle
25+ hours of content
Multiple endings​


image.png
CORE DEV TEAM
image.png


Carter Prescott (Director, Developer, Writer, Musician, Designer)
Dakota Nelson (Assistant Director, Writer, Designer)
Brianna Corinne (Writer)
CJ Stanley (Dungeon Designer)
Dallin Gregson (Dungeon Designer)
Hannah Lofgreen (Painter)
Skilar Babcock (Artist)
matana (Artist)
Mike Pixel (Artist)
Tyson Jackson (Sound Designer)

image.png
VOICE TALENT
image.png


Amy Marchant, Benjamin Hopkins, Brianna Corinne, Carter Prescott, Dakota Nelson
Dallin Gregson, Ethan Van Valkenburg, Joseph R. Murray (NexusPrime), Kemmer Thomason
Kreed Crittenden, Danielle Deering, Ricky Roller, Shelby Robertson, Trevor Rees​


image.png
LINKS
image.png

Itch.io
Original Soundtrack
Also available via all digital music providers


Code:
Beta 1.0.4

-Made sure to include the JS folder in the update this time. Whoops. This will fix the new Story added to Tamiko's house.
-Added a timeskip message in the intro before the battle scene.
-Kazuhiko's body now has text if interacted with.
-Altered text in the battle scene of the intro.
-Decreased amount of necessary EXP to level up for Rogues.
-Increased starting amount of SP for Mages.
-The bottom middle house in Kusa Town now has text for its useless door when interacted with.
-Kusa Town's weapon shop will no longer teleport you to Carivor Village.


Beta 1.0.3

-Fixed collision in Dokutsu Town.
-Added a Story to Tamiko's house in the parents' bedroom. If you have already started your playthrough, you will be able to return and read it.
-Added instructions on how to view and change your current controls after the intro.


Beta 1.0.2
-Added the description for each State to Takao at the Training Dojo in Komura.
-Changed the default Equipment screen to Yanfly's Equip Core.
-Moved up character values (name, class, HP, etc.) in the main menu so that the selection graphic no longer overlaps the EXP bar.


Beta 1.0.1

-Changed the modern toilet in the intro version of Tamiko's house to the correct old fashioned toilet graphic.
-Menu enabled in the intro whenever the player has control.
-Added default controls for controller to the tutorial message for opening the menu.
-Lessened the sound made from pushable boulders when repeatedly pushing them into a wall. Will look into preventing sound completely.
-Added sound to the boulder in the second part of Dokutsu Caverns.
-Enabled the area name UI element on the top left when the player enters a new area.
-Messa now leads you to Dokutsu Town to avoid a sequence break and potential softlock. If you haven't completed the Doktusu Town quest and acquired the Paintbrush item, please do so.
-Added names to the credits.


Beta 1.0.0

-Actually made gamepad configuration options more clear.
-Added Steam Cloud saving support.


Insider Beta 1.4.1

-Gamepad configuration options are now more clear.
-Class selection is now more clear.
-Takao and Kazuhiko portraits added.


Insider Beta 1.4.0

Upon beating the game, you can now visit the Training Dojo in Komura in order to get better weapons (which depend on the ending you received) or change your class. As long as you have completed the game and have the star on the title screen, this will be available for all new games and previously saved files.

With this version, all features have been implemented. Other than bug fixes, only some more artwork needs to be done!

Insider Beta 1.3.1

-Added Game Overs, Church Revives/Cures, Campfires, Fast Travels, Days, and Strange Fruits to the results screen.
-Added a symbol on the title screen upon finishing the game.


Insider Beta 1.3.0

-Added names to the credits.
-Fixed final quest tracking.
-Removed unnecessary debug console logging.
-Number of completed quests is now tracked for NPCs to reference.
-Added results screen after the credits.
-Removed "Continue" option after the credits.
-Added scenes after the credits depending on the achieved ending.
-Intro cutscene inside Tamiko's house now has a better darkness effect.

This update might again break your save file, so please refer to the previous instructions on erasing the null values to fix it if this happens. If you have already started the last quest you won't be able to obtain it in your quest log.


Insider Beta 1.2.0

-Reduced the resolution on the horizontal axis from 1280 pixels to 1248 pixels. This will affect things like points on the fast travel menu and potentially some other elements. Please report any oddities you find.
-Changed the quest name of "The Fate of the World" to "God's Disdain."
-Adjusted volume levels for new voice lines in the quests "Me Ship's Sunk!" and "God's Disdain."
-Can no longer open the menu on the logo screen.
-Fixed a conflict with the "Me Ship's Sunk!" and "A Head Above the Rest" quests where they were using the same switch to activate something. Now the Merman Captain won't be skipped if you have started the "A Head Above the Rest" quest and that quest won't be bugged if you have already talked to Kantai.
-Reduced the chance of attack spells causing states. From 25>35>45>55 to 15>18>21>25 for Pyra/Glacia/Volt.
-Uemashita Fan's face image now appears in Masahiro's dialogue.
-Music for the Forgotten Tower now plays when revisiting it from the overworld.
-A sound effect now plays when going through the gate in Reikai.
-Added names to the credits for testers.
-Decreased the chance for a spell's added state to be affected by the element equipped to a staff/spear.
-Tamiko's face now appears instead of Kenshin's when she's evil during the cutscene that takes place at the Shrine of God.
-Increased Masahiro's stats.
-Increased Shriveled Nymph's HP.
-Increased Luck stat of all bosses. This will increase their damage output slightly.
-When Kenshin uses the seed, he now becomes stronger and recovers his HP/SP.


Insider Beta 1.1.7

-Damage for all spells have increased to better match the damage output of the Adventurer/Warrior skills.
-Damage for V spells now matches that of II spells (previously matched I spells).
-Flurry's chance of missing has increased from 80% accuracy to 50%>60%>70% for each tier.
-Bosses will now outright resist certain states.
-Bosses are now less susceptible to every state.
-The secret room in Limani Mansion is now accessible.
-The chest that drops after defeating Kevuba no longer needs a key to open.
-Adjusted volume levels for new voice lines in the quests "Fear" and "Quite the Trip."
-Fixed a missing voice line from Uemashita Fan.
-BGM now returns to normal volume after talking to Uemashita Fan with voice acting enabled.
-Sparkles added to the mirrors and the rope in Limani Mansion.

In addition, critical rate has been changed based on class. The default is now 9% for Adventurer and Mage, 7% for Warrior, and 12% for Rogue. This should help Rogue stand out a little bit more while also keeping the average damage output for a balanced party decent. 7% on Warrior might be too big of a hit but from my experience they deal the most damage typically so it shouldn't change too much.


Insider Beta 1.1.6

-Effectiveness+ Earrings changed to grant 103% Pharmacology instead of 98%.
-Drago's movement speed slowed down while in his house.
-Fixed Captain Usange's text to match up with the voice acting.
-Fixed two Kenshin lines playing at once in Mt. Fujima.
-Fixed a typo with the Double Swing skill.
-Fixed a text box position in Mt. Fujima when interacting with the dead soldier.
-Changed the flames above the Mt. Fujima boss door to have the same animation cycle.
-Adjusted volume levels for new voice lines in the quests "A Heated Conversation" and "Claustrophobia."
-Updated the "Claustrophobia" quest description to be more accurate.


Insider Beta 1.1.5

-Catacombs switch to enter the boss room can no longer be toggled off (prevents softlock).
-Big tree in Eliva Village has had its collision updated.
-Small Key and Key descriptions changed to better represent their uses.
-Unintended items in Joe's shop at Kusa Town and Joryoku when clicking on the sign instead of Joe have been removed.
-Debug Mode should now be available for testers. Hold Ctrl to disable collision and press F9 for the debug menu. Please save before messing around with any of this and mention in bug reports if you used it at all.
-Kenshin's new voice lines for the whole game have been added. The volume of the audio has not been balanced yet.

In addition, I tried a different approach to updating the game this time. Instead of cooking up a whole new build, I just dragged the files over. If this works it will help updates be less tedious in the future. Let me know if you encounter any issues with files due to this.


Insider Beta 1.1.4

-Big tree in Eliva Village has moved one tile to the left to make navigation easier.
-Eliva Village now has a town sign.
-Fred's House in Minitos Town now correctly exits into Minitos Town.
-Fauk's Fishing Hut dialogue text formatting has been fixed.
-Campground in Faeria now has pointless door symbols on the tents.
-Mansion Emancipation quest now correctly displays the required enemy count.
-Mansion Emancipation should now be completable by talking to Tarn after finding the heirlooms and killing 10 monsters.
-Skeleman in the Vine Guild should no longer show up if you have him in your backpack.
-Declining to remove party members when talking to a recruitable NPC will no longer force you to remove a party member.
-It is now possible to decline removing party members when choosing between the two that can be removed by pressing the cancel button.
-Joryoku and Zantobir campfires will now enable fast travel to them.
-Quest menu now has arrows on the category window to indicate it can be changed with directional inputs.
-Increased the magical attack stat of staves as they were weaker than intended after an overhaul to the damage formula.
-Magic shop in Eliva now exits in front of its building instead of the Item shop.


Insider Beta 1.1.3

-Character bios are now correctly formatted in the Status menu.
-Leaving Drago's house is now possible.
-Text now displays when interacting with the sign outside of Drago's house.
-The platform in Glilnor can now be stepped off of.

The configuration file has reset, so please make sure to go into the options menu after loading your saved game and change them all to their previous values. This shouldn't happen again.
 
Last edited:

Habichtswalder

Learned
Joined
Aug 30, 2023
Messages
165
Seems to be a commercial project on Steam. You could have created the thread in General RPG instead of Codex Workshop then because this section of the forums is not really crowded.
Good luck with the project.
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
Seems to be a commercial project on Steam. You could have created the thread in General RPG instead of Codex Workshop then because this section of the forums is not really crowded.
Good luck with the project.
I figured that, since it is an indie project being developed by a user here, this would be a better spot to put it :)
It's also not "commercial" per se, it'll be a free game with an optional purchase if you would like to support and get some extra crap like the full res painting images and the soundtrack.
Either way though I hope people will enjoy the game :)

Good luck with the project!
Thanks both of you! The vast majority of the game has already been completed, and I'm mainly looking to just polish things up and make sure it's in as good of a state as it can be! I already consider myself pretty lucky that I got this far xD the next thing I need luck for isn't really with the project itself but with getting people to play it, so I hope that if you guys play it and enjoy it you'll share it with some friends :)
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
The beta for God's Disdain is ready! I'm going to be collecting user info for testing now, so please sound off in a reply or send a DM if you'd like to participate!

Requirements:
1. Steam account
2. Windows PC (OS version 7+)

Expectations:
1. Bug reports
2. Combat balance feedback
3. General feedback
4. (Optional) Game session journals

You will be able to make content about the game (streams, videos, screenshots) as long as you clarify in a place that is clearly visible that the game is still in beta testing. For instance in your video title or stream layout. If you are streaming or posting videos anywhere, I'd love to know so I can pop in if I have the time!

Testing will primarily occur in this thread. Please include as much information as you can in your posts, and if you think it might contain something that is a spoiler please nest it under a spoiler. Patch notes will be posted both in their own posts as well as at the bottom of the original post in this thread.

You will receive your Steam key for the game within the next couple of weeks. Please keep in mind that as the game is free, I cannot promise much in the way of incentive for testing and I understand that it might be a lot to ask. However, your name will appear in the credits if you provide any feedback at all!

If there are any more questions you have, feel free to reach out!

As a personal note, I couldn't be happier that this game is now getting to its final stages. It'll be 9 years of development once October 5th hits. I'm super excited to get God's Disdain in front of more people and hear all the fun, crazy, and broken things players experience!
 

MarathonGuy1337

Educated
Joined
Aug 27, 2022
Messages
150
image.png

God's Disdain is a 2D, world-focused traditional JRPG that began development in October of 2015.
It is currently in its final stage of development and is currently in beta testing.​


image.png
STORY
image.png


The four nations of Hajimari have been struck with a plague that has put the entire island in peril. All plant life has slowly started to die away, causing conflict between the Grizz, Faerials, Komurans, and Haji. Many people have lost their lives not only to the plague, but wars between the nations as well. The islanders tried praying to the gods they worship, but received no answer. Many have given up, and many say the gods are dead.

All seemed hopeless, but sometimes hope can come from the most unsuspecting of spirits.

Tamiko and her brother Kenshin reside in the village of Komura on the southwest side of Hajimari. They've witnessed their family and friends die from the plague and other islanders which has compelled them to find the source of the plague and destroy it. They will meet friends and enemies alike on their journey, including the highly intelligent Locke, the child prodigy thief Avadel, the banished maniac Drago, and the powerful grandma Zeniba.​


image.png
SCREENSHOTS/TRAILER
image.png


image.png
image.png
image.png
image.png


image.png
image.png
image.png
image.png




image.png
FEATURES
image.png


Optional voice acting for the main story
A unique EXP system that rewards actions rather than defeating enemies
Hundreds of elemental armor and weapon combinations
Open narrative design with a freely traversable world
Unique and interesting side quests that build the world and setting
A completely original soundtrack, sound effects included!
Traditionally created paintings for story scenes
Original art for all of the characters, enemies, and game icons
A subtle karma system that affects the main character's personality
Dynamic NPCs that follow their own schedule across four days in a day-night cycle
25+ hours of content
Multiple endings​


image.png
CORE DEV TEAM
image.png


Carter Prescott (Director, Developer, Writer, Musician, Designer)
Dakota Nelson (Assistant Director, Writer, Designer)
Brianna Corinne (Writer)
CJ Stanley (Dungeon Designer)
Dallin Gregson (Dungeon Designer)
Hannah Lofgreen (Painter)
Skilar Babcock (Artist)
matana (Artist)
Mike Pixel (Artist)
Tyson Jackson (Sound Designer)

image.png
VOICE TALENT
image.png


Amy Marchant, Benjamin Hopkins, Brianna Corinne, Carter Prescott, Dakota Nelson
Dallin Gregson, Ethan Van Valkenburg, Joseph R. Murray (NexusPrime), Kemmer Thomason
Kreed Crittenden, Danielle Deering, Ricky Roller, Shelby Robertson, Trevor Rees​


image.png
LINKS
image.png

Itch.io
Original Soundtrack
Also available via all digital music providers


Code:
Beta 1.0.0

-Actually made gamepad configuration options more clear.
-Added Steam Cloud saving support.


Insider Beta 1.4.1

-Gamepad configuration options are now more clear.
-Class selection is now more clear.
-Takao and Kazuhiko portraits added.


Insider Beta 1.4.0

Upon beating the game, you can now visit the Training Dojo in Komura in order to get better weapons (which depend on the ending you received) or change your class. As long as you have completed the game and have the star on the title screen, this will be available for all new games and previously saved files.

With this version, all features have been implemented. Other than bug fixes, only some more artwork needs to be done!

Insider Beta 1.3.1

-Added Game Overs, Church Revives/Cures, Campfires, Fast Travels, Days, and Strange Fruits to the results screen.
-Added a symbol on the title screen upon finishing the game.


Insider Beta 1.3.0

-Added names to the credits.
-Fixed final quest tracking.
-Removed unnecessary debug console logging.
-Number of completed quests is now tracked for NPCs to reference.
-Added results screen after the credits.
-Removed "Continue" option after the credits.
-Added scenes after the credits depending on the achieved ending.
-Intro cutscene inside Tamiko's house now has a better darkness effect.

This update might again break your save file, so please refer to the previous instructions on erasing the null values to fix it if this happens. If you have already started the last quest you won't be able to obtain it in your quest log.


Insider Beta 1.2.0

-Reduced the resolution on the horizontal axis from 1280 pixels to 1248 pixels. This will affect things like points on the fast travel menu and potentially some other elements. Please report any oddities you find.
-Changed the quest name of "The Fate of the World" to "God's Disdain."
-Adjusted volume levels for new voice lines in the quests "Me Ship's Sunk!" and "God's Disdain."
-Can no longer open the menu on the logo screen.
-Fixed a conflict with the "Me Ship's Sunk!" and "A Head Above the Rest" quests where they were using the same switch to activate something. Now the Merman Captain won't be skipped if you have started the "A Head Above the Rest" quest and that quest won't be bugged if you have already talked to Kantai.
-Reduced the chance of attack spells causing states. From 25>35>45>55 to 15>18>21>25 for Pyra/Glacia/Volt.
-Uemashita Fan's face image now appears in Masahiro's dialogue.
-Music for the Forgotten Tower now plays when revisiting it from the overworld.
-A sound effect now plays when going through the gate in Reikai.
-Added names to the credits for testers.
-Decreased the chance for a spell's added state to be affected by the element equipped to a staff/spear.
-Tamiko's face now appears instead of Kenshin's when she's evil during the cutscene that takes place at the Shrine of God.
-Increased Masahiro's stats.
-Increased Shriveled Nymph's HP.
-Increased Luck stat of all bosses. This will increase their damage output slightly.
-When Kenshin uses the seed, he now becomes stronger and recovers his HP/SP.


Insider Beta 1.1.7

-Damage for all spells have increased to better match the damage output of the Adventurer/Warrior skills.
-Damage for V spells now matches that of II spells (previously matched I spells).
-Flurry's chance of missing has increased from 80% accuracy to 50%>60%>70% for each tier.
-Bosses will now outright resist certain states.
-Bosses are now less susceptible to every state.
-The secret room in Limani Mansion is now accessible.
-The chest that drops after defeating Kevuba no longer needs a key to open.
-Adjusted volume levels for new voice lines in the quests "Fear" and "Quite the Trip."
-Fixed a missing voice line from Uemashita Fan.
-BGM now returns to normal volume after talking to Uemashita Fan with voice acting enabled.
-Sparkles added to the mirrors and the rope in Limani Mansion.

In addition, critical rate has been changed based on class. The default is now 9% for Adventurer and Mage, 7% for Warrior, and 12% for Rogue. This should help Rogue stand out a little bit more while also keeping the average damage output for a balanced party decent. 7% on Warrior might be too big of a hit but from my experience they deal the most damage typically so it shouldn't change too much.


Insider Beta 1.1.6

-Effectiveness+ Earrings changed to grant 103% Pharmacology instead of 98%.
-Drago's movement speed slowed down while in his house.
-Fixed Captain Usange's text to match up with the voice acting.
-Fixed two Kenshin lines playing at once in Mt. Fujima.
-Fixed a typo with the Double Swing skill.
-Fixed a text box position in Mt. Fujima when interacting with the dead soldier.
-Changed the flames above the Mt. Fujima boss door to have the same animation cycle.
-Adjusted volume levels for new voice lines in the quests "A Heated Conversation" and "Claustrophobia."
-Updated the "Claustrophobia" quest description to be more accurate.


Insider Beta 1.1.5

-Catacombs switch to enter the boss room can no longer be toggled off (prevents softlock).
-Big tree in Eliva Village has had its collision updated.
-Small Key and Key descriptions changed to better represent their uses.
-Unintended items in Joe's shop at Kusa Town and Joryoku when clicking on the sign instead of Joe have been removed.
-Debug Mode should now be available for testers. Hold Ctrl to disable collision and press F9 for the debug menu. Please save before messing around with any of this and mention in bug reports if you used it at all.
-Kenshin's new voice lines for the whole game have been added. The volume of the audio has not been balanced yet.

In addition, I tried a different approach to updating the game this time. Instead of cooking up a whole new build, I just dragged the files over. If this works it will help updates be less tedious in the future. Let me know if you encounter any issues with files due to this.


Insider Beta 1.1.4

-Big tree in Eliva Village has moved one tile to the left to make navigation easier.
-Eliva Village now has a town sign.
-Fred's House in Minitos Town now correctly exits into Minitos Town.
-Fauk's Fishing Hut dialogue text formatting has been fixed.
-Campground in Faeria now has pointless door symbols on the tents.
-Mansion Emancipation quest now correctly displays the required enemy count.
-Mansion Emancipation should now be completable by talking to Tarn after finding the heirlooms and killing 10 monsters.
-Skeleman in the Vine Guild should no longer show up if you have him in your backpack.
-Declining to remove party members when talking to a recruitable NPC will no longer force you to remove a party member.
-It is now possible to decline removing party members when choosing between the two that can be removed by pressing the cancel button.
-Joryoku and Zantobir campfires will now enable fast travel to them.
-Quest menu now has arrows on the category window to indicate it can be changed with directional inputs.
-Increased the magical attack stat of staves as they were weaker than intended after an overhaul to the damage formula.
-Magic shop in Eliva now exits in front of its building instead of the Item shop.


Insider Beta 1.1.3

-Character bios are now correctly formatted in the Status menu.
-Leaving Drago's house is now possible.
-Text now displays when interacting with the sign outside of Drago's house.
-The platform in Glilnor can now be stepped off of.

The configuration file has reset, so please make sure to go into the options menu after loading your saved game and change them all to their previous values. This shouldn't happen again.

That game looks cool, you planning of releasing a demo of the game on Steam by any chance?
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117

MarathonGuy1337

Educated
Joined
Aug 27, 2022
Messages
150
OP have you thought about
That game looks cool, you planning of releasing a demo of the game on Steam by any chance?
Tentative plan is yes, for next year's first Next Fest.
Have you thought about hiring Gahbreeil as a writer?
Naturally nothing would give me greater pleasure, but would a writer of his quality settle for working on anything other than a AAAA game?
70707d1082eaea64d0e432c296c902b5.gif

Its truly unfortunate
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
Seems to be a commercial project on Steam. You could have created the thread in General RPG instead of Codex Workshop then because this section of the forums is not really crowded.
Good luck with the project.
I figured that, since it is an indie project being developed by a user here, this would be a better spot to put it :)
It's also not "commercial" per se, it'll be a free game with an optional purchase if you would like to support and get some extra crap like the full res painting images and the soundtrack.
Either way though I hope people will enjoy the game :)

If you're looking for input from other game devs that's fine. But if you just want to get input from and have normal players play it you should post in General RPG too.
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
Seems to be a commercial project on Steam. You could have created the thread in General RPG instead of Codex Workshop then because this section of the forums is not really crowded.
Good luck with the project.
I figured that, since it is an indie project being developed by a user here, this would be a better spot to put it :)
It's also not "commercial" per se, it'll be a free game with an optional purchase if you would like to support and get some extra crap like the full res painting images and the soundtrack.
Either way though I hope people will enjoy the game :)

If you're looking for input from other game devs that's fine. But if you just want to get input from and have normal players play it you should post in General RPG too.
Is it in bad form to have multiple topics for the same thing in different sections? I guess I could just ask for this one to be removed.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,386
Gahbreeil yo
Seems to be a commercial project on Steam. You could have created the thread in General RPG instead of Codex Workshop then because this section of the forums is not really crowded.
Good luck with the project.
I figured that, since it is an indie project being developed by a user here, this would be a better spot to put it :)
It's also not "commercial" per se, it'll be a free game with an optional purchase if you would like to support and get some extra crap like the full res painting images and the soundtrack.
Either way though I hope people will enjoy the game :)

If you're looking for input from other game devs that's fine. But if you just want to get input from and have normal players play it you should post in General RPG too.
Is it in bad form to have multiple topics for the same thing in different sections? I guess I could just ask for this one to be removed.
People here are not as stuck up and autistic about their forum hygiene (thank god)
 

Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,025
Location
Asarlaíocht
Gahbreeil yo
Seems to be a commercial project on Steam. You could have created the thread in General RPG instead of Codex Workshop then because this section of the forums is not really crowded.
Good luck with the project.
I figured that, since it is an indie project being developed by a user here, this would be a better spot to put it :)
It's also not "commercial" per se, it'll be a free game with an optional purchase if you would like to support and get some extra crap like the full res painting images and the soundtrack.
Either way though I hope people will enjoy the game :)

If you're looking for input from other game devs that's fine. But if you just want to get input from and have normal players play it you should post in General RPG too.
Is it in bad form to have multiple topics for the same thing in different sections? I guess I could just ask for this one to be removed.
Ah, hey, what?

I'd prefer pixelart portraits. Fits the assets better.
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
I'd prefer pixelart portraits. Fits the assets better.
Originally, they were a lot more pixelated. However, the artist wanted to have a little bit more room to add some detail so I let him and we decided on a compromise where it would still have a sort of pixelated look to it despite being much higher detail. It is still pixel art, using just a pencil brush with no anti-aliasing or things of that nature.

If you're curious though, here's how they were originally going to look! I do personally like the look of them better, but this was a collaborative effort and I wanted to give the artist the ability to help make this decision. I wouldn't have been able to make this game a reality without the people who helped on it. I think that working in this style and keeping it in line with the pixel grid is harder, too, so I can't fault him too much. I think a decent amount of it probably comes down to personal preference too. Then there's the fact that this is actually WAY more pixelated than the game is, since these are at 8x scaling while the game is only at 2x. The final versions adhere a lot closer to that, technically, they're just so big it makes them look less pixelated.

Comp-Size-Zeniba.png
Comp-Size-Locke.png
Comp-Size-Avadel.png
Comp-Size-Drago2.png


Ideally, I would have had a bigger version of the face like is seen in those screenshots for cutscenes, and these more pixelated ones for the menus. That wasn't exactly in the budget, though, so I ended up just scaling down the more detailed ones with bilinear scaling. Tried nearest neighbor and it looked like trash. Only so much I can do for my first big project as a guy who can't draw worth shit lol.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,386
TBH I see hardly if any more detail on the new portraits. I think the old ones fit way better too. Maybe make it an option in the settings.
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
TBH I see hardly if any more detail on the new portraits. I think the old ones fit way better too. Maybe make it an option in the settings.
Maybe I can consider looking into it at a later date, but those are actually the only ones I have now so I'd need to commission quite a lot more. Not really in the cards at the moment. If I did have full sets of both I definitely would make it an option.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,961
Location
UK
Donno about this, too many female developers involved.
 

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