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Gods: Lands of Inifinity

cutterjohn

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Has anyone tried this?

If so, could you give an impressions/review of it including things like game play mechanics? (And is it worth $30?)

(Pretty much the only other info I've found were a few previews, and it's official site plus forums, which last I checked are even deader than Mage Knight Apocalypse forums...)
 

Shoelip

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Sep 27, 2006
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From what I've seen it's an attempt to make mix console RPGs with PC RPGs but without the best parts of either genre, but I've only played to demo.
 

Veracity

Liturgist
Joined
Sep 25, 2006
Messages
155
Try the <a href="http://totalgaming.stardock.com/games/index.aspx?id=gli&c=1">demo</a> and decide for yourself. There are reviews linked from that page, as well.

Its unique selling point seems to be that character progression costs a fortune in cash as well as experience, so you need to indulge in an extensive trader game to get anywhere. Sort of interesting premise, but it doesn't seem particularly involved, just time-consuming (talk to people until the canned dialogue gives you a lead, buy low, sell high, repeat), so it's arguably just added an extra layer of pointless treadmilling. There's also some moderately convoluted equipment customization in there. Combat mechanics seem pure 16-bit console style (form neat lines and take turns hitting each other). Story is excruciating fantasy schlock in the earliest stages, and I didn't last long enough to find out if it picks up later.

As you may gather, I've also seen only the demo, and didn't get far even with that before deciding it was a waste of time, so there may be depth to it that only reveals itself if you make more effort. You are the avatar of a god called Arswaargh - like, that's actually his name - which has to be worth something.
 

Frau Bishop

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Mitten im Vaterland
It's not really bad, reminded me about later M&Ms in a light version. But I could not find the patience.. endurance.. to finish it, skipped it after about 50%. It's just too light. Combat is pointless and repetitive, like in a bad Disciples. Story was pretty boring, linear and shallow. But the game also had nice moments now and then. If you have a weekend to spend and see it as nice price.. get it.
 

cutterjohn

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Thanks for the replies. In any even the nutshell light, later M&M tells me that I'd probably not care for it as I've had all the light RPGs that I can stomach for a while.

Yes, I realize that a demo exists, but usually they are either(or both) very large and/or not representative of the full game. (Demo size isn't really much of a problem any longer, but demos usually just end up being a major PITA on top of not being representative.)

Yes, I've also seen and read some of the very few official reviews, and like most modern reviews they tend to entirely ignore little things like game mechanics, deeper details of settings, etc. and primarily focus on graphics and sound(and if and/or how often the game crashes). i.e. I find most modern reviews to be entirely useless as they tend to entirely skip or only very lightly cover the aspects of the game that would indicate to me whether or not I may like it, which is why I attempted to browse through the game's forums. It's usually possible to glean additional information from a game's forum if they're somewhat active, but Gods seemed to be DOA(a bad sign).

Well, back to my neverending quest for decent new CRPG material, or an almost impossibly difficult quest in reality...

(My favored CRPGs were many of the old SSI highly tactical RPGs, some of SSI's gold box AD&D games & their 1st person AD&D games, some of the old EA RPGs(e.g. Deathlord), Wiz 1-8, M&M 1-7, Realms of Arkania trilogy, Fallout 1 & 2, Dungeon Master, Bard's Tale 1-3, Dragon Wars, Daggerfall, Ultima 2 - 7, Legend of Fairghail.

Undecided/ambivalent about KotOR, Morrowind, Wizards & Warriors, NWN1, MoM, Devil Whiskey(nice but short), Gothic 2.

Tried some lighter action RPGs recently again too, mainly Dungeon Lords Collectors Edition, Dungeon Siege II, and Oblivion. Oblivion and Dungeon Lords were the best of a poor lot and had their moments, but also were not classics.

Disliked: all infinity engine games, Diablo I & II, Nox, Daemons Gate.)
 

Frau Bishop

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cutterjohn said:
Undecided/ambivalent about MoM,Gothic 2.
Master of Magic?
Gothic2!?

Tried some lighter action RPGs recently again too, mainly Dungeon Lords Collectors Edition, Dungeon Siege II, and Oblivion.
Oblivion and Dungeon Lords were the best of a poor lot and had their moments, but also were not classics.
Disliked: all infinity engine games, Diablo I & II, Nox, Daemons Gate.)
You seem to be a strange person. Good luck.
 

Veracity

Liturgist
Joined
Sep 25, 2006
Messages
155
Wassa OGM?

@cutterjohn: Avernums? Player-created party (also optional recruitables, but with no distracting backstory or dialogue to speak of), pretty well-realized setting (in 1 & 2; 3 not so much, haven't played 4), approximately Gold Box combat, questage not terribly inspiring but at least copious. As Spiderweb goes, I prefer the Geneforges, but that's for story and choices; combat in them is a bit wonky and not realistically entirely avoidable, from what I can remember.

Temple of Elemental Evil? Troika-itis aside (possibly mostly addressed by third-party patching by now), it won a lot of people over by apparently being a faithful conversion of the DnD rules. Maybe someone else can give you more detail on that one - I admit I never paid much attention, on account of it being a faithful conversion of the DnD rules.
 

cutterjohn

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@Frau Bishop
In this case, MoM = Minions of Mirth

Veracity said:
Wassa OGM?

@cutterjohn: Avernums? Player-created party (also optional recruitables, but with no distracting backstory or dialogue to speak of), pretty well-realized setting (in 1 & 2; 3 not so much, haven't played 4), approximately Gold Box combat, questage not terribly inspiring but at least copious. As Spiderweb goes, I prefer the Geneforges, but that's for story and choices; combat in them is a bit wonky and not realistically entirely avoidable, from what I can remember.

Temple of Elemental Evil?

Yeah, forgot about those pleayed them too, actually own all the Exiles, bought the first avernum before I realized Jeff was lazy and just attached a new engine to the old game. Bottom line: they're OK games, and one of the few that'll run on my powerbooks, of course I also run Daggerfall in Virtual PC on that too... :D

Geneforges didn't sound interesting to me, but I might try those some day.

BTW: Spiderweb software demos are one of the few that ARE actually representative of the game and play which they are meant to be demos of.

Temple of Elemental Evil: never did bother with that one. Maybe some day, but I don't think that it fits the bill ATM. i.e. I'm aware of this game, but it's scope feel somewhat limited to me right now. Also, as to patches from what I understand, most people recomend the circle of 8 patch...

Doing a little digging on Amazon turned up some jewel case copies of M&M 9, which I missed, so I'll likely try that out with patches... that or I'm likely to wimp out and spring for DoD:S while awaiting TF2. Yes, I have esoteric tastes.

BTW WTF is OGM?
*EDIT*
nm... followed the links. I'd be a pretty sorry excuse for an OGM, if you asked me...
 

cutterjohn

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Shoelip said:
Screw Day of Defeat get Red Orchestra! :D

I tried Red Orchestra over the summer when it came to steam and you could try it out for a few days. I found it to be ok, but I didn't get to see many maps, and there weren't many people playing.

Of course, I've also got to mention now that back in the day I used to play lo grav TFC @ Frenchy's Pit, and they've all switched to DoD:S and old DoD. I never had a machine that could run source engine games until recently, and had been planning to wait for their ultra mega pack with HL2, HL:S, CS:S, DoD:S, Ep1 (did I miss something?) for $60, but I'd really rather an all inclusive pack with ep2 since I'd get what I'm REALLY waiting for with it... TF2... I can't believe that it's going to FINALLY be coming out... after all these years...

(Just FYI I *HATE* CS...)

Anyways, maybe I should move this into a new thread since we are now so far gone off topic that it's not even funny...
 

sheek

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It looks pretty nice to me. Real-time combat. Good graphics. There are travelling/camping options including getting sick... The character development doesn't look too heavy but I never cared so much for that. I'll try the demo.
 

Binary

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Someone correct me if I'm wrong please... but wasn't this game reviewed by several codex'ers a few months ago and it had a really bad combat system?
 

cutterjohn

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Binary said:
Someone correct me if I'm wrong please... but wasn't this game reviewed by several codex'ers a few months ago and it had a really bad combat system?

Well, I did a search on Gods Lands Infinity and didn't come up with anything useful, which is why I started this topic and asked the question that I did...

Actually I just searched again, only on Gods this time and came up with this thread:
http://www.rpgcodex.com/phpBB/viewtopic ... light=gods

Mostly you were right about people from here lambasting it's combat system, which I was kind of wondering about myself as well, however they still do not address other fundamental questions wrt actual game mechanics beyond combat(thread), and the basics beyond that(various reviews).

Point's out rpgdot's review, and a comment thread there commending the demo as representative. Perhaps I should try the demo once I resolve my nforce4 onboard NIC problems(fails under load, light stuff works great, e.g. web, Half Life TFC, etc.) or just disable it and toss in a spare PCI NIC.
 

Nog Robbin

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Jan 24, 2006
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UK
cutterjohn said:
Perhaps I should try the demo once I resolve my nforce4 onboard NIC problems(fails under load, light stuff works great, e.g. web, Half Life TFC, etc.) or just disable it and toss in a spare PCI NIC.

Had a similar problem with wireless network interfaces - turned out to be the default MTU level is too high causing it to drop under heavy load, but work fine for things like internet where packet sizes are limited.
You could try an entry in the registry - local machine, system, current control set, services, tcpip, parameters, interfaces. Find the interface that relates to your card (you can do a search in the registry for the same key values to find the name, or look at the details for each interface and find the one that has the IP details currently in use). Add a new key for that interface - a DWORD value - and called MTU. Set the value to 1415 in decimal. Worked out for the wireless issue anyway.
 

cutterjohn

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@nog Robbin:
Thanks for the idea, but my setup is likely different than yours. I've got the machine in question sitting on a 100M LAN with another box running FreeBSD acting as the router and file server. (Used to run web and mail servers on it years ago as well...) So, in this case an MTU of 1500 is the correct size for an ethernet packet. Add to this I'm on a cable modem which, the way they have it setup just looks like another ethernet connection with, potentially, up to 100M speeds(actually current is capped at 8M). There is no PPPoE, etc. running, in which case, yes you do need to reduce packet size to provide room for the extra packet overhead incurred with that model, otherwise you get poorly fragmented packets and somewhat decreased performance.

I think I might just try a general forum topic to see if anyone else has any ideas other than the, what I've found to be true so far, and ubiquitous idea of replacing onboard with a PCI NIC card...
 

sheek

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Took hours to get it working, took up GB's of space and after three minutes I didn't want to play anymore.
 

Elwro

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Dec 29, 2002
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Krakow, Poland
Divinity: Original Sin Wasteland 2
You mean you didn't try the demo as you said before? It doesn't demand GBs of space iirc. 15 minutes of it were enough to convince me that I didn't want this game anywhere near my HDD.
 

sheek

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I tried it for about three minutes. :wink:
 

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