yeah, i guess it is easy to misread my postings. The Mix of ja2 specific insider knowlegde with lacking language skills and convolutet syntax (sorry, i have a "deformation professionelle") makes it hard to decypher. So hard that most people just guess what was meant and land way off the mark. Or they just skip my points as a whole. (often still continuing the debate based on their guesses on what i could be saying)
at least you figured the part that Khor got wrong so there's a 50 percent intelligibility ratio... not that bad
Personally i think the reason for khor to use old revisions migth be because they require less updating of xml's. Think of it, Khor has worked those xml's that he uses up from very ancient ones. The xml editor only works with very latest stuff and can't change the structure.
More reasons can be additional files like graphics, for example one late release requires something like "loadscreens/titletext_mp" to even start up. Khor uses lots of custom content, so he can't use SVN to update those vital files. (This is one of the reasons why long ago i was insisting on slightly more detailed release notes)
Trying to catch up with all of these things leaves little time and room for the actual modding. Let alone to find workarounds to all the bugs and issues
When it comes to latest versions, i'd like to drop a "critical mass" comment. The latest versions are stuffed with content. Be it just GFX, be it new xml's or new xml structures, be it files required to start up the game (mercstartinggear.xml, titletext_mp.sti, etc.)
Neither the xml editor nor manual editing allow to cut alot of unneded content fast and easily. So whatever change that has a certain deptht is made requires a huge effort just to get started. Especially NIV is a big complex of necessary files and graphics (to run the game) that are completely uselesss to the modmaker.
Remeber my suggestion from yesteryear to have a slim, cut-down version for modmakers that only uses modding-relevant, tested, stable features? That was like years before SMP was "founded".
It's kind of reassuring to me that most of those suggestions become very fashionale around 2 years after i suggest them, but it's also kinda sad.
speaking about ja2005, there's some incredibly cool stuff in there, some of the things are really thought through well and designed in a sensible and elegant way, i like it a lot.
I ported RR to it, but with all speech sounds as .wav, it's now become like over one gigabyte in filesize, so i guess i won't publish it. But it's what i play and where i continue to add content to RR.