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Hammer And Sickle

burrie

Scholar
Joined
Aug 16, 2005
Messages
317
Location
Holland
Bought the game a few days back, only played it for about 2-3 hours and I have to say that I'm intrigued with the concept so far. Story/dialogue-wise, I am somewhat getting into it, even though some of the text feels oddly translated at times. There seems to be a healthy dose of choice/consequence, the Cold War makes for a nice different setting than ye usual fantasy/sci-fi fare, and I'm really enjoying the turn-based combat.

I haven't played enough yet to get a proper 'feel' of the game, but there's definately something interesting hidden in it. The combat is bloody brutal at times, and I've heard that one misstep can doom the campaign 2 hours later into the game. Not sure how I feel about that, but all-in-all... so far, the game has an interesting premise. I hope it manages to keep my interest.

Overall, I don't think that this is a mainstream game that everyone can enjoy, but definately the type of game I like. Anyone care to share any feedback/opinions about this game?


Ach, and please... no spoilers.
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
1,325
Location
Gatornation
It was really buggy when I played it and then I got annoyed at this one part where it seemed like I had to run through an entire tunnel system full of enemies. I liked the actual C&C part, you see, so having to sit through an hour of combat wasn't really appealing.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
H&S was awesome. I replayed it about 3 times completely and started anew a few more times without finishing. And not only because it has orgasmic tb combat ala JA, which is challanging and entertaining, but also because of the C&C through out the whole game. Not only there were about 4 or five different endings, but also you could success/fail in various dialogue checks, choose the different allies and different approaches to the tasks. :fapfapfap:
Only weak aspect of this HEAVANLY game is it's lenght. Not surprising, though, as it's basicly a fan made mod.
 

adron

Novice
Joined
Dec 22, 2007
Messages
22
wish there was bigger moding community for both h&s and silent storm.. some kind of non linear conversion would be wonderful.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
This thread made me buy SS, S3 and H&S.

First off, they have Starforce, SS & S3 work fine, H&S couldn't work. I emailed Starforce but they haven't replied. The series is published by CDV and they have drop Starforce. I decided to go with the no-cd crack.

I played all 3 of them halfway and S3 is my favourite.

S3 fixed some of the things I hate about SS which are:

1) Broken level up and skills
2) uncustomable difficulty level
3) no money management

Hands up those of you who won the game without saving and reloading.

I can win JA2 without losing a single merc if I'm careful enough but I lose soldiers in S3 and H&S too often. Troops can be replaced in SS and S3 but H&S is unforgiving.

Its either:

1)reload and lose the challenge
2)don't reload and never go far

I chose 1. Though I'm thinking of doing 2 with S3 with enemy never hides and me doing the same.

Usually I play strategy games without reloading once I get the hand of it eg.

Civilisations
X-Com
UFO Afterlight
Europa Universalis
Medieval Total War

Anyone here does the same?
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Playing without abusing the save function does add the fun of playing against temporary set backs. As long as the game allows recovery from them and feels fair throughout it's a good option to try out.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Well, my difficulty level included 'no saving in combat', and with overall 'above average' difficulty.
I still completed the game, and I cannot say it was all THAT difficult.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
People here seem to have enjoyed Hammer but why was it so mercilessly raped by reviews?
 

Zyrxil

Scholar
Joined
Nov 7, 2007
Messages
128
The first mission (after the intro mission in which you cross the border) comes to mind: After a cutscene, you end up (solo) 10 feet away from 5 guys with SMGs. You either make a good nade throw or die immediately. Who the hell thought that would be good design? The whole game is like that. I mean, it's not impossible hard, just unfair-hard, and not even intentionally unfair hard, it feels like the devs just didn't think about difficulty and it just wound up that way.

Plus, the journal just isn't enough. You spend half the time with no fucking clue about what you should be doing. Bad dialogue, possibly due to translation issues, doesn't help.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
Yeah, fair points. But these, as well as many other legitimate faults wasn't the main reasons why the game was universally dissed at all. Reviewers usually wouldn't go to sutch ''depts'' of analysis.
It mainly boiled down to LOL TURN BAESD OLD, NEED MOAR GRAFFIX WHERES BLOOM?!!1
 

Zyrxil

Scholar
Joined
Nov 7, 2007
Messages
128
You can't blame bad reviewers for low scores when the graphics and mechanics are Silent Storm's, and Silent Storm received much higher ratings.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Zyrxil said:
The first mission (after the intro mission in which you cross the border) comes to mind: After a cutscene, you end up (solo) 10 feet away from 5 guys with SMGs. You either make a good nade throw or die immediately. Who the hell thought that would be good design? The whole game is like that. I mean, it's not impossible hard, just unfair-hard, and not even intentionally unfair hard, it feels like the devs just didn't think about difficulty and it just wound up that way.

Plus, the journal just isn't enough. You spend half the time with no fucking clue about what you should be doing. Bad dialogue, possibly due to translation issues, doesn't help.

This is exactly my experience. Straight after that (if I recall - it's been a while), a guy says he'll help with the inevitable upcoming battle if I get them some weapons. I can't get to recognise the weapons and I'm stuck. Eventually I figure out I can't collect all the weapons from the previous battle - I have to leave some lying on the ground.

I'm sure plenty of reviewers were incompetent but there's also the matter that they took an excellent engine and filled it with bad design, crap scripting and poor translations.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
Weird, I liked H&S mutch better than the original SS, which i never finished as it got boring after 5/6th mission or so. I finished H&S 3 times and would play it even more, if i didn't land it to a friend, who hasn't returned it yet.
Branching story and the fact, that you had to use your head sometimes was a nice breath of fresh air. Yes, i agree that there are some design issues, especially with how enemies are positioned in the levels. As for the things like making you NOT greedily loot every single rifle from the dead nazis, so that resistance could actually use some of them to help you with the counter attack - i find sutch little things as nice design details. Admittedly, i acted like your usual greedy asshole the first time, looting everything and boy was i in for surprise when it was like ''oh snap, should've left some of that firepower to the comrad commies''. It actually made me think twice before acting like usual loot-level-monger most rpgs ecourage.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
I like how picking up the weapons lying around (and I thought that's exactly what the resistance wanted) makes me a greedy asshole.

Good design would be a simple dialogue: "hey, just drop some of those weapons here if you expect us to use them". Good design isn't expecting the player to anticipate the crappy script triggers.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,286
One more vote for this being a good game. I think the reviewers canned it because of the 'bad' ending. Just so the OP knows, there are a number of 'good' endings. I wish there were more HnS game.
 

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