Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Hellgate is teh roel-playing

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Flagship Studios; Hellgate: London

<a href=http://www.gamecloud.com>Game Cloud</a> - how do they come up with these names? - has scored a <a href=http://www.gamecloud.com/article.php?article_id=22>short interview</a> with Flagship's <b>Dave Brevik</b> about Hellgate, the rogue-like supreme.
<br>
<br>
<blockquote>Why was the decision made to make the game have a first person viewpoint, especially since its pretty much a straight RPG in terms of game design?
<br>
<br>
There were several reasons behind this decision. First, the team wanted a new challenge and first person was something that almost all of us had not done before. We saw it as a great design, art, and programming challenge and so it interested us from the start. Second, we feel that the perspective is much more immersive. You get more of a sense of role-playing. You are the person in the world instead of you are commanding an avatar in the world. We wanted to remove that disconnect so the quests and the experience felt more personal.</blockquote>
<br>
Sounds like another brave attempt to push the genre forward
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,990
FIRST PERSON IS NOT FUCKING MORE IMMERSIVE! WHOEVER SPREAD THAT FUCKING RUMOUR SHOULD BE MAULED! FUCKING BULLSHIT FUCKERS! FUCK FUCK FUCK!
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
Vault Dweller said:
Sounds like another brave attempt to push the genre forward

gotta pity the crpg genre as a whole. poor dude got pushed and revolutionized everytime there is an online interview.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
i guess if first person perspective is to be immersive, it should include putting your own face into the game as well, like sports games. after all, it is 'you' who are supposed to be there as the character. then you are not roleplaying an interesting character anymore, though that may or may not depend on how you view yourself.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
first person is less immersive.

It's more restricting and harder to get an idea of the area without walking up to everything. Also, you cant go into as much detail with an overall view and with text.

but its omg immersive because you can look at a lake in front of you and it's like YOU'RE LOOKING AT A LAKE IN REAL LIFE.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom