Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Flagship Studios; Hellgate: London
<a href=http://www.gameshark.com>GameShark</a> has posted a <a href=http://www.gameshark.com/pc/previews/3198/Hellgate-London-Preview.htm>preview</a> of <a href=http://www.hellgatelondon.com/>Hellgate: London</a>:
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<blockquote>Blending traditional role-playing elements and fast-paced action, Hellgate: London plays much like a spiritual successor to Blizzard Entertainment’s Diablo.</blockquote>"spiritual successor" is quickly becoming one of those meaningless words & phrases like immersion, next-generation, and evolution. Speaking of evolution...
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<blockquote>Lead Designer Bill Roper describes the game as an evolution of action role-playing. At the core of Hellgate: London, he explains, are the concepts of randomization, rarity, and customization. ... While we’re concerned that randomization may prove frustrating since levels will constantly be changing and enemies always respawning, Hellgate: London appears to use this to create an effervescent gameplay experience that is always new, different.</blockquote>Blending innovation, evolution, and Alzheimer’s disease...
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<a href=http://www.gameshark.com>GameShark</a> has posted a <a href=http://www.gameshark.com/pc/previews/3198/Hellgate-London-Preview.htm>preview</a> of <a href=http://www.hellgatelondon.com/>Hellgate: London</a>:
<br>
<br>
<blockquote>Blending traditional role-playing elements and fast-paced action, Hellgate: London plays much like a spiritual successor to Blizzard Entertainment’s Diablo.</blockquote>"spiritual successor" is quickly becoming one of those meaningless words & phrases like immersion, next-generation, and evolution. Speaking of evolution...
<br>
<br>
<blockquote>Lead Designer Bill Roper describes the game as an evolution of action role-playing. At the core of Hellgate: London, he explains, are the concepts of randomization, rarity, and customization. ... While we’re concerned that randomization may prove frustrating since levels will constantly be changing and enemies always respawning, Hellgate: London appears to use this to create an effervescent gameplay experience that is always new, different.</blockquote>Blending innovation, evolution, and Alzheimer’s disease...
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