Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Flagship Studios; Hellgate: London
<a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6180065&mode=previews>Hellgate preview</a>, describing the Marksman class in details:
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<blockquote>There are six character classes to choose from in Hellgate, ranging from blademasters (futuristic knights armed with high-tech swords) to summoners that summon magical minions to battle the enemy. In an earlier preview, we checked out the engineer class, which is one of the two hunter classes in the game. Hunters are armed with firearms and high-tech gear, and they wouldn't feel too out of place in a normal action shooter. This time around, we played as a marksman, which is the other hunter class. The difference is that while the engineer gets to play with a lot of cool toys, such as robotic droids and bots, it comes at a price in firepower. The marksman, on the other hand, is a pure shooter and has skills that are geared toward making the class more lethal in combat. These include the ability to throw grenades, make ricochet shots, use a beacon to highlight the weaknesses in a target's defense, call down napalm strikes, and much more.</blockquote>Also, here is a <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6178797&mode=previews>quest-related interview</a>, if you missed it:
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<blockquote>Anyway, story quests are entirely unique. They are coded to offer experiences that may include minigames, special scenarios and/or events, environment alterations, and scripts not found in template quests. For instance, we have a story quest that lets players control a giant robot. We even have story quests that see the player leaping into the mind of a madman, chasing demons through supernatural rifts, delving the depths of an ever-darkening crypt, assembling a gibbering monkeylike demon from various gruesome pieces, shooting down a massive airborne demon with heavy weaponry, and even participating in several minigames modeled after popular competitive multiplayer modes like king of the hill, domination, and tug of war.</blockquote>Sounds like fun. I'll definitely get it when it's out.
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<a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6180065&mode=previews>Hellgate preview</a>, describing the Marksman class in details:
<br>
<br>
<blockquote>There are six character classes to choose from in Hellgate, ranging from blademasters (futuristic knights armed with high-tech swords) to summoners that summon magical minions to battle the enemy. In an earlier preview, we checked out the engineer class, which is one of the two hunter classes in the game. Hunters are armed with firearms and high-tech gear, and they wouldn't feel too out of place in a normal action shooter. This time around, we played as a marksman, which is the other hunter class. The difference is that while the engineer gets to play with a lot of cool toys, such as robotic droids and bots, it comes at a price in firepower. The marksman, on the other hand, is a pure shooter and has skills that are geared toward making the class more lethal in combat. These include the ability to throw grenades, make ricochet shots, use a beacon to highlight the weaknesses in a target's defense, call down napalm strikes, and much more.</blockquote>Also, here is a <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/news.html?sid=6178797&mode=previews>quest-related interview</a>, if you missed it:
<br>
<br>
<blockquote>Anyway, story quests are entirely unique. They are coded to offer experiences that may include minigames, special scenarios and/or events, environment alterations, and scripts not found in template quests. For instance, we have a story quest that lets players control a giant robot. We even have story quests that see the player leaping into the mind of a madman, chasing demons through supernatural rifts, delving the depths of an ever-darkening crypt, assembling a gibbering monkeylike demon from various gruesome pieces, shooting down a massive airborne demon with heavy weaponry, and even participating in several minigames modeled after popular competitive multiplayer modes like king of the hill, domination, and tug of war.</blockquote>Sounds like fun. I'll definitely get it when it's out.
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