OverrideB1 said:
Ahh, but if they simply went the evolutionary route, they wouldn't be able to slap that all-important "next-generation of RPG" label on it. And, from a marketing point-of-view, that would suck mightily.
Having read through the quest-lines on UESP (since I never intend to play this peice of drek, I'm not worried about spoilers) it's all very well saying "you can play as a thief or a mage" but ALL of the quests are combat-orientated -- your basic go there, kill that, bring me this quest that marred MW and which we were promised would be improved. Pure sneaky types or pure magical types have been screwed over by Bethesda yet again since you absolutely need some combat skills to survive.
As for the levelling malarky, it looks like a typical Bethesda lash up: a cool idea that got taken to extremes without being thought through properly.
You're absolutely right, combat is completly the emphasis of the game and almost all quests. (that I've done) Shame, such a fucking crying shame given the improvement in ideas and creative writing of them. Almost never is there more than a 'jump through the hoops in the right order' way of completion. Even where there are obvious other avenues you can't follow them! :evil:
There's not much thinking involved in the game except for the following:
1) Crap, I'm about to level up - oooo, have I increased enough minor skills to get more than a x2 modifier 'cos if I get left behind in the stats dept I'm gonna get fuckin' owned by all the leveled up xyz.
2) Difficult battle preventing me finishing the quest, what tactics/spam can I use to beat and get the thingy of quest completion.
3) Nope, that's it folks...
Given the great stuff this game has, it is really really criminal that they have made it so shallow and uninvolving for the grey matter. It's beautiful for the most part and can really make you feel like you're in another world visually, until some immersion breaker comes along and slaps you in the face with a trout, kindly reminding you that "YOU'RE JUST PLAYING A FUCKING VIDEO GAME YOU TOOL"
The best AI related one which completely phased me and made me stop playing was after finishing the inside a painting quest. The guy and his wife were really grateful, with the wife saying "Please make your self at home" before the guy starts to say something like it was time to leave.. anyway I took her at her word and had a look around - though I may even take a nap for a bit before moving on. Next thing I know the guy is punching me in the head!!! WTF FFS? So I quickly leave, but both he and his wife followed me into the street to punch me some more... and then a guard joined in... there's gratitude for ya.
Still it's possible to get enjoyment from the game, you do have to be able to overlook stuff, which I can do. Kinda like enjoying a pulp action film - no brain required but still fun. There's bugger all point in starting another char as far as I can see since unless you avoid the same quests you have to jump through the same hoops. I'm avoiding all dungeons and combat that I can while still doing the quests because otherwise I get bored. My char was supposed to be a Ranger type - good with bow, and stealth & can heal but not alchemist type or thief. Unfortunately, since I can't pick a lock or mix poisons I'm stuffed apparently, so as in MW I ended up just a light armoured fighter who takes a pop shot with a bow before drawing a sword in the face of the banzaiii attack.
Ramble over. Just my thoughts after 36 hours of mindless, but fun, entertainment.
Missed opportunity IMO.