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Heroes of Nobilis (Superhero RPG Playtest)

JamesDixon

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Strap Yourselves In Codex Year of the Donut
I'm working on Heroes of Nobilis which is a superhero RPG. It uses the same basic core rules as Damsels, Adventurers, and Dragons including class groups, THAC0, Saving Throws, and other core elements.

Origins are Normal Humans, Aliens, Gifted (my version of mutants), Android, Fantasy Races, Cyborg, Non-Humanoid Robot, Angel/Demon, Deity. Animal, Vegetable, and Abnormal Chemistry (Mineral, Gaseous, Liquid, Energy, Ethereal, Undead, and Compound).

Classes are the following:

Warrior Group: Brick, Martial Artist, and Speedster
Priest Group: Healer and Support
Rogue Group: Infiltrator, Gadgeteer, and Shape Shifter
Wizard Group: Mystic, Blaster, Mentalist, and Elementalist

Every character rolls up their states then use 34 character points to pay for their origin, wealth, and power build.

The entire power system is built around "everything is a special effect" and modular. You can design the power your character has with upgrades and downgrades.

The characters all start at level 1. As for the world, it will be my own that I wrote for my deceased daughter when she was born. It's called Inceptum Terminus: Chronicles of the New Confederation. IT:CoNC is a post apoc cyberpunk superhero world. The game year is going to 2250.

Tentative day is Monday and time is yet to be determined for EST. I already have one player. I use Discord for voice and Tabletop Simulator for actual play.
 

Poseidon00

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I hope you are taking notes on City of Heroes because nobody does powerset or character diversity like they do and it's really the best part about these sorta games

In particular, things like sword, axe, mace, and spear/staff all have different powersets, as does dual-wielding, titan weapons, martial arts is distinct from Super Strength, etc. "Ice powers" can mean a several different things depending on your class and if they are an offensive or defensive set. Summoning and support is a viable build. You get the idea
 

JamesDixon

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I hope you are taking notes on City of Heroes because nobody does powerset or character diversity like they do and it's really the best part about these sorta games

In particular, things like sword, axe, mace, and spear/staff all have different powersets, as does dual-wielding, titan weapons, martial arts is distinct from Super Strength, etc. "Ice powers" can mean a several different things depending on your class and if they are an offensive or defensive set. Summoning and support is a viable build. You get the idea

Hero System did it better. You have generic powers that you apply a special effect to. A fireball and an iceball are mechanically the same. The only difference is how they look, feel, sound, etc...
 

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