Jason
chasing a bee
Tags: Hinterland; Tilted Mill
We asked local deviant JarlFrank to try out <b><a href="http://www.tiltedmill.com/hinterland/" target="blank">Hinterland</a></b> to get the lowdown on Tilted Mill's RPG/strategy hybrid.
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<blockquote>Now, besides town management, there’s also the RPG part of the game. It’s very simplistic, though. Combat is like Diablo, but a lot more simple. There are no special attacks, and there is no magic. You just stand there and click on the enemy until one of you drops down dead. If your health gets low, you can drink a potion and are instantly healed. There is no strategy to the combat, and no effective tactics. You just click until the enemy is dead, that’s it. Combat clearly is the weakest part of the game. The RPG elements like leveling up and using equipment are also very simple. There are four equipment slots: one for your weapon, one for your armor and two for other items of your choice (helmets, shields or rings). You gain levels by fighting, and that’s it. There’s no other way to gain experience in this game. Upon leveling up, you can raise either attack, defense or health and choose one of three skills which increase either one of your combat abilities or one of your town management abilities. The three skills that you can choose are always determined randomly. You can also order up to three of the NPCs living in your town to join you in adventuring. They will follow you and attack enemies, or heal you if they are priests. Taking companions with you doesn’t really add much to the combat, though, since you have no direct control over them.</blockquote>
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<a href="http://www.rpgcodex.net/content.php?id=185">Read on...</a>
<br>
We asked local deviant JarlFrank to try out <b><a href="http://www.tiltedmill.com/hinterland/" target="blank">Hinterland</a></b> to get the lowdown on Tilted Mill's RPG/strategy hybrid.
<br>
<blockquote>Now, besides town management, there’s also the RPG part of the game. It’s very simplistic, though. Combat is like Diablo, but a lot more simple. There are no special attacks, and there is no magic. You just stand there and click on the enemy until one of you drops down dead. If your health gets low, you can drink a potion and are instantly healed. There is no strategy to the combat, and no effective tactics. You just click until the enemy is dead, that’s it. Combat clearly is the weakest part of the game. The RPG elements like leveling up and using equipment are also very simple. There are four equipment slots: one for your weapon, one for your armor and two for other items of your choice (helmets, shields or rings). You gain levels by fighting, and that’s it. There’s no other way to gain experience in this game. Upon leveling up, you can raise either attack, defense or health and choose one of three skills which increase either one of your combat abilities or one of your town management abilities. The three skills that you can choose are always determined randomly. You can also order up to three of the NPCs living in your town to join you in adventuring. They will follow you and attack enemies, or heal you if they are priests. Taking companions with you doesn’t really add much to the combat, though, since you have no direct control over them.</blockquote>
<br>
<a href="http://www.rpgcodex.net/content.php?id=185">Read on...</a>
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