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Hot take: all Early Access games should start with the full game.

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,379
So, we've seen this happen with a lot of Early Access games, where the beginning (since it's been open to players for the longest) is the most polished, generally most enjoyable part of the game, and then it gets worse as the game progresses towards sometimes being basically unfinished at the end. Baldur's Gate 3 is the most recent high-profile example of this. I've seen it happen often enough now that I'm going to be immediately suspicious of a game that has been in Early Access and followed this "content rollout" model, regardless of whether it's getting rave reviews at launch or not. The reviews in particular are dangerous, since they'll be skewed toward covering the earlier, more polished content.

tl;dr: This is a bad trend that favors the beginning of a game at the expense of the end. It should be stopped.
 
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I mean, historically the end of the game is always at expense because the least amount of people see it, so the least amount of budget is spent on it. This was always the case even before 'early access' or other forms of it.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,379
I mean, historically the end of the game is always at expense because the least amount of people see it, so the least amount of budget is spent on it. This was always the case even before 'early access' or other forms of it.
Yeah, but this early access model exacerbates the issue.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,843
So, we've seen this happen with a lot of Early Access games, where the beginning (since it's been open to players for the longest) is the most polished, generally most enjoyable part of the game, and then it gets worse as the game progresses towards sometimes being basically unfinished at the end. Baldur's Gate 3 is the most recent high-profile example of this. I've seen it happen often enough now that I'm going to be immediately suspicious of a game that has been in Early Access and followed this "content rollout" model, regardless of whether it's getting rave reviews at launch or not. The reviews in particular are dangerous, since they'll be skewed toward covering the earlier, more polished content.

tl;dr: This is a bad trend that favors the beginning of a game at the expense of the end. It should be stopped.
Even Dark Souls 1 frontloaded all its good content. The problem is all the "games journalists" play for three hours, write a review, then go back to sucking cock
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,814
So, we've seen this happen with a lot of Early Access games, where the beginning (since it's been open to players for the longest) is the most polished, generally most enjoyable part of the game, and then it gets worse as the game progresses towards sometimes being basically unfinished at the end. Baldur's Gate 3 is the most recent high-profile example of this. I've seen it happen often enough now that I'm going to be immediately suspicious of a game that has been in Early Access and followed this "content rollout" model, regardless of whether it's getting rave reviews at launch or not. The reviews in particular are dangerous, since they'll be skewed toward covering the earlier, more polished content.

tl;dr: This is a bad trend that favors the beginning of a game at the expense of the end. It should be stopped.

Aren't you the guy who used to get bullied by kingcomrade in middleschool for being overweight?
 

luj1

You're all shills
Vatnik
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Jan 2, 2016
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EA shouldn't exist
stretch goals shouldn't exist

They have only brought worse games
 

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