Rabidredneck
Liturgist
- Joined
- Apr 4, 2009
- Messages
- 303
I see all the games inspired by Xcom, like UFO:Extraterrestrials, UFO:AI a freeware game that looks to have a lot of potential, and the UFO:Aftermath and Aftershock games. I've felt for a long time that a TFTD style game could be pretty awesome if done right. Points I'd like to open for discussion are
1. Realism
2. Equipment & Vehicles
3. Soldiers and how to enable them to fight on the ocean floor
4. Aliens, how freaky should they be?
Realism is going to overlap a lot of things. I feel that having a strong sense of believability is important for the all-important immersion factor. For an example of what I mean, check out the general section of the UFO:AI wiki, especially the research section.
http://ufoai.ninex.info/wiki/index.php/Main_Page
They've gone to a lot of trouble to make everything seem as realistic as possible. I especially love the email-style of the breifings, and if I could make a TFTD style game, I'd definitely go in that direction.
One thing that TFTD didn't take into account, is they very nature of underwater battle. Throwing grenades and flares is right out for one thing, trying to throw a grenade underwater is just a messy way of commiting suicide. I envision the dart pistol instead of being a weapon would instead be more of a utility tool, shooting flare darts out to where they're needed, while explosives would be delivered by other tools and weapons.
I think the overall feel of the early game would be mankind is fighting a war in an environment we were never designed to be in. All of our weapons and tactics were developed and evolved for a land war, our aquatic technology would be sorely lacking since we never considered the possibility of fighting a conventional war underwater. On land and on surface ship terror missions, we can bring our conventional technology to bear and fight them on more or less even terms, underwater their guns work just as well or even a little better, while we face a serious disadvantage. By the mid-game, things would be more or less even, by the endgame we would be their equals.
I want to quit for now, but I do have a lot of ideas about this game, and I invite others to join in with their ideas.
1. Realism
2. Equipment & Vehicles
3. Soldiers and how to enable them to fight on the ocean floor
4. Aliens, how freaky should they be?
Realism is going to overlap a lot of things. I feel that having a strong sense of believability is important for the all-important immersion factor. For an example of what I mean, check out the general section of the UFO:AI wiki, especially the research section.
http://ufoai.ninex.info/wiki/index.php/Main_Page
They've gone to a lot of trouble to make everything seem as realistic as possible. I especially love the email-style of the breifings, and if I could make a TFTD style game, I'd definitely go in that direction.
One thing that TFTD didn't take into account, is they very nature of underwater battle. Throwing grenades and flares is right out for one thing, trying to throw a grenade underwater is just a messy way of commiting suicide. I envision the dart pistol instead of being a weapon would instead be more of a utility tool, shooting flare darts out to where they're needed, while explosives would be delivered by other tools and weapons.
I think the overall feel of the early game would be mankind is fighting a war in an environment we were never designed to be in. All of our weapons and tactics were developed and evolved for a land war, our aquatic technology would be sorely lacking since we never considered the possibility of fighting a conventional war underwater. On land and on surface ship terror missions, we can bring our conventional technology to bear and fight them on more or less even terms, underwater their guns work just as well or even a little better, while we face a serious disadvantage. By the mid-game, things would be more or less even, by the endgame we would be their equals.
I want to quit for now, but I do have a lot of ideas about this game, and I invite others to join in with their ideas.