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How does 1:1 time work?

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
12
Hello again. I came across a few posts and blogs promoting 1:1 time keeping for ttrpgs, and undoubtedly many of you did too. To be honest, I am not sure how this is supposed to work or what purpose it serves. I mean, you are supposed to go with 1 real time day = 1 game day outside of sessions, but why would you do that? Why not just freeze game time while still keeping strict records? Is there something I am missing or missunderstanding?
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,154
Hello again. I came across a few posts and blogs promoting 1:1 time keeping for ttrpgs, and undoubtedly many of you did too. To be honest, I am not sure how this is supposed to work or what purpose it serves. I mean, you are supposed to go with 1 real time day = 1 game day outside of sessions, but why would you do that? Why not just freeze game time while still keeping strict records? Is there something I am missing or missunderstanding?
ADnD1e specifically has advantages with that mechanic. Like training, get new spells and stuff.
 

That_Scumbag

Literate
Joined
Nov 4, 2024
Messages
12
Hello again. I came across a few posts and blogs promoting 1:1 time keeping for ttrpgs, and undoubtedly many of you did too. To be honest, I am not sure how this is supposed to work or what purpose it serves. I mean, you are supposed to go with 1 real time day = 1 game day outside of sessions, but why would you do that? Why not just freeze game time while still keeping strict records? Is there something I am missing or missunderstanding?
ADnD1e specifically has advantages with that mechanic. Like training, get new spells and stuff.
Yes, but why pass the downtime at 1:1 instead of just taking the game time days it takes?
 

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