Monkeyfinger
Cipher
- Joined
- Aug 5, 2004
- Messages
- 778
As far as leveling up goes, do you like predetermined growth paths for them that you can't influence? (I don't want to say completely predetermined here because randomness can be a factor in how big the growths are, the important idea here is that you have no control) Or do you like being able to customize and teach them abilities to some extent, or even to the same extent as your main character?
How about in combat? Do you like having full control over them, just as you have over your main character? Or being able to give them general orders,maybe a bit of scripting, then leaving them to their own devices and hoping they carry out your orders competently? Or no control at all, they are left completely to their own devices?
Keeping them around? Do you want the personalities of your party members to affect what they're willing to do in your name? I.E do you want your goody goody cleric to leave and tell you to fuck yourself if you choose to burn down a village to solve a quest? Or do you prefer that they loyally follow you no matter what you do once they agree to join you?
What about out of battle skills? Should they not even have them, with such skills being the sole dominion of your main? Should they have them and use them when they feel like it, maybe with willingness based off of how much they like you? Should they always use them when ordered to and never use them otherwise? Or hell, should your main character's noncombat skills all be considered equal to the highest skill present in your party, like in mass effect? (For the unfamiliar, say you have garrus and tali with you. You have no decryption skill, garrus is a novice decrpyter, tali is a master decrypter. Only you can manipulate objects that require decryption, but you are considered a master when doing it, because that's tali's rank.)
My own answers will be in a separate post because this wall of text is big enough without them.
Yes there's already a topic about this, but it's 5 years old. I'm not comfortable with performing necro on it.
How about in combat? Do you like having full control over them, just as you have over your main character? Or being able to give them general orders,maybe a bit of scripting, then leaving them to their own devices and hoping they carry out your orders competently? Or no control at all, they are left completely to their own devices?
Keeping them around? Do you want the personalities of your party members to affect what they're willing to do in your name? I.E do you want your goody goody cleric to leave and tell you to fuck yourself if you choose to burn down a village to solve a quest? Or do you prefer that they loyally follow you no matter what you do once they agree to join you?
What about out of battle skills? Should they not even have them, with such skills being the sole dominion of your main? Should they have them and use them when they feel like it, maybe with willingness based off of how much they like you? Should they always use them when ordered to and never use them otherwise? Or hell, should your main character's noncombat skills all be considered equal to the highest skill present in your party, like in mass effect? (For the unfamiliar, say you have garrus and tali with you. You have no decryption skill, garrus is a novice decrpyter, tali is a master decrypter. Only you can manipulate objects that require decryption, but you are considered a master when doing it, because that's tali's rank.)
My own answers will be in a separate post because this wall of text is big enough without them.
Yes there's already a topic about this, but it's 5 years old. I'm not comfortable with performing necro on it.