adrix89
Cipher
I already have some ideas in mind for a project that I am doing but I want to bounce some ideas so as to not be locked in them.
Restrictions:
You control only one character. No party, no companions.
Tactical turn based combat or at least Real-time with Pause. No twitch combat, no careful timing. Pure cerebral tactical challenge.
No grinding. Especially no grinding by repeating the same monotonous action over and over again with no challenge until you are god. If you didn't take the hint I am talking about DF Adventure skill grinding.
No guns. And range weapons must not be the dominant strategy for the player. Think the old medieval melee.
The same goes for magic, no range dominance but you can have enchantments, magic attacks or other skills and abilities including maneuvering. The combat could even be only between magic users as long as its still melee.
Encounters are mostly human. Either one in an epic duel or a group of 4-7 weaker characters. You can try some monsters if you want but its not the focus.
Other methods to resolve the situation are beyond the scope of this discussion, but things like stealth can be used if its relevant to combat. We already know how to make a good stealth game with the classic Thief so there is no point to reiterate it again.
Make it challenging as fuck.
Restrictions:
You control only one character. No party, no companions.
Tactical turn based combat or at least Real-time with Pause. No twitch combat, no careful timing. Pure cerebral tactical challenge.
No grinding. Especially no grinding by repeating the same monotonous action over and over again with no challenge until you are god. If you didn't take the hint I am talking about DF Adventure skill grinding.
No guns. And range weapons must not be the dominant strategy for the player. Think the old medieval melee.
The same goes for magic, no range dominance but you can have enchantments, magic attacks or other skills and abilities including maneuvering. The combat could even be only between magic users as long as its still melee.
Encounters are mostly human. Either one in an epic duel or a group of 4-7 weaker characters. You can try some monsters if you want but its not the focus.
Other methods to resolve the situation are beyond the scope of this discussion, but things like stealth can be used if its relevant to combat. We already know how to make a good stealth game with the classic Thief so there is no point to reiterate it again.
Make it challenging as fuck.
Last edited: