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Review IGN is impressed with Space Rangers 2

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Space Rangers 2: Dominators

<a href=http://www.ign.com>IGN</a> has posted a positive <a href=http://elementalgames.com/eng/r_all.php>Space Rangers 2</a> <a href=http://pc.ign.com/articles/699/699191p1.html>review</a>, giving it 8/10, and praising the addictive open-ended environment and the gameplay variety.
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<blockquote>Open-ended gameplay can be a double-edged sword. It's awesome because it lets the player pretty much do anything they want whenever they want, but it's not awesome because it often offers no direction to players at any time. Space Rangers 2 might as well be the double edged sword. It provides an amazing amount of freedom for players to explore, trade, fight, complete quests and more. But it could definitely stand from a little more structure to move players in the right direction. It's fiction without story to progress gameplay every now and again, exploration, and combat with an end… but an end so far away that it's only a pinprick of light at the end of a very long tunnel.
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There's so much in this game to like that I really wish there had been some cohesive plot or progression to lock more of it together with the option for players to explore and gain experience along the lines of Freelancer. Even simple signposts suggesting that you're doing the right thing would have been nice. </blockquote>If you are doing something and it feels right, then you are doing the right thing. Simple as that.
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Thanks, Kthan
 

bryce777

Erudite
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In my country the system operates YOU
Well, considering you get ranger points on the scoreboard for everything positive you do, that should be a good indicator.

I think the biggest problem with the game is you can't be a complete idiot and still get it.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,044
bryce777 said:
I think the biggest problem with the game is you can't be a complete idiot and still get it.
It's a signature material and an elegant explanation of everything that's wrong with the industry.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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vazquez595654 said:
It's a signature material and an elegant explanation of everything that's wrong with the industry.

Would you care to elaborate?
When games designed in such way that even a complete idiot can play easily, the overall complexity is lowered to the point where a game offers no challenge or mental stumulation for anyone with even a high school diploma and basic reading comprehension.
 

bryce777

Erudite
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In my country the system operates YOU
I'll do a little skit:

Reasonably intelligent gamer: Wow! This game is something. I have played through twice already and I still feel like I am just scratching its surface of its intricacies in many ways.

Idiot gamer: ...........WHAT DO I DO? I SHOT MY MISSILE THING AT THE COMPUTER SHIP AND THE SHIP RUNNED AWAY.
 

Awakened_Yeti

Arcane
Developer
Joined
Dec 28, 2005
Messages
147
i absolutely loved playing SR2 - i played thru it twice in fact and had vastly different experiences each time

however, the first time i played i did almost all the text quests because they were so fun - i kinda wish it didnt make all of them available in each game universe instance... or that they had made many more of them to go around or something

but other than that the game is freakin killer

anxiously awaiting the sequel - which you know is going to happen since this one got such good press all around
 

Svartberg

Ballistic Interactive
Developer
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62
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Cryptozoology Central
Vault Dweller said:
vazquez595654 said:
It's a signature material and an elegant explanation of everything that's wrong with the industry.

Would you care to elaborate?
When games designed in such way that even a complete idiot can play easily, the overall complexity is lowered to the point where a game offers no challenge or mental stumulation for anyone with even a high school diploma and basic reading comprehension.

Kids are the main consumers for games, at least in the industry's eyes.
Apparently 10--15 years ago kids were a lot smarter, since the games weren't so dumbed down ...
it's a bit annoying, since promising games with good game mechanics and potential immersion (not neccesserly rpg's) are dumbed down royally ... for example, splinter cell, was dumbed down to a game without even a briefing map where you just blindly go forward with no sense of direction - secret ninja agent ? i hardly think so ... more like a crash bandicot with night vision.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
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Svartberg said:
Apparently 10--15 years ago kids were a lot smarter, since the games weren't so dumbed down ...
10-15 years ago computers weren't as common as toasters (read as less mainstream), and there was a memory management puzzle you had to solve first to demonstrate your intelligence and problem solving skills. Just figuring out the fucking difference between conventional memory, expanded memory, extended memory, and high memory area would have stopped dead at least 50% of those dumb fuckers representing today's target audience.
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
Vault Dweller said:
Just figuring out the fucking difference between conventional memory, expanded memory, extended memory, and high memory area would have stopped dead at least 50% of those dumb fuckers representing today's target audience.

50%? Hmm, I would say at least 85%.
 

Deacdo

Liturgist
Joined
Oct 24, 2004
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585
80% from IGN isn't very good. They are not exactly renown for using the full scoring spectrum.
 

Naked_Lunch

Erudite
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Norway, 1967
Well, they're not exactly known for being a trustworthy or intelligent gaming source either so there you go.
 

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