Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Space Rangers 2: Dominators
<a href=http://www.ign.com>IGN</a> has posted a positive <a href=http://elementalgames.com/eng/r_all.php>Space Rangers 2</a> <a href=http://pc.ign.com/articles/699/699191p1.html>review</a>, giving it 8/10, and praising the addictive open-ended environment and the gameplay variety.
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<blockquote>Open-ended gameplay can be a double-edged sword. It's awesome because it lets the player pretty much do anything they want whenever they want, but it's not awesome because it often offers no direction to players at any time. Space Rangers 2 might as well be the double edged sword. It provides an amazing amount of freedom for players to explore, trade, fight, complete quests and more. But it could definitely stand from a little more structure to move players in the right direction. It's fiction without story to progress gameplay every now and again, exploration, and combat with an end… but an end so far away that it's only a pinprick of light at the end of a very long tunnel.
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There's so much in this game to like that I really wish there had been some cohesive plot or progression to lock more of it together with the option for players to explore and gain experience along the lines of Freelancer. Even simple signposts suggesting that you're doing the right thing would have been nice. </blockquote>If you are doing something and it feels right, then you are doing the right thing. Simple as that.
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Thanks, Kthan
<a href=http://www.ign.com>IGN</a> has posted a positive <a href=http://elementalgames.com/eng/r_all.php>Space Rangers 2</a> <a href=http://pc.ign.com/articles/699/699191p1.html>review</a>, giving it 8/10, and praising the addictive open-ended environment and the gameplay variety.
<br>
<br>
<blockquote>Open-ended gameplay can be a double-edged sword. It's awesome because it lets the player pretty much do anything they want whenever they want, but it's not awesome because it often offers no direction to players at any time. Space Rangers 2 might as well be the double edged sword. It provides an amazing amount of freedom for players to explore, trade, fight, complete quests and more. But it could definitely stand from a little more structure to move players in the right direction. It's fiction without story to progress gameplay every now and again, exploration, and combat with an end… but an end so far away that it's only a pinprick of light at the end of a very long tunnel.
<br>
<br>
There's so much in this game to like that I really wish there had been some cohesive plot or progression to lock more of it together with the option for players to explore and gain experience along the lines of Freelancer. Even simple signposts suggesting that you're doing the right thing would have been nice. </blockquote>If you are doing something and it feels right, then you are doing the right thing. Simple as that.
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<br>
<br>
Thanks, Kthan