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Interactive Fiction games with C&C

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
I'm curious if anyone knows some (preferably) good interactive fiction games with choices and consequences that go beyond 'you die' or 'you're stuck'. Anyone know any?
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
I don't think there are any. Consequences in interactive fiction are pretty much only "How many beers with Ford did you have? Fifteen hundred? Oh shit, well you're screwed. Game over." I don't think I've played a text adventure that didn't require that I follow a strictly straight line.

Obviously I'm also interested if they exist.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I remember LASH giving some iberty, but I wouldn't call it c&c; it's just that it's hard to get to know the whole of the game in one playthrough due to the fact that big parts of it are optional.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
It's unfortunate that interactive fiction games are so strongly rooted in puzzle solving, and have evolved mainly in that direction, because the IF engines themselves are quite powerful, allow relatively easy implementation of C&C, and probably have the highest potential for interactivity of any existing game engine.

On the other hand, there are so many IF titles which are considered good (and which I haven't played), that some of them gotta have some C&C.

I am working on an IF game as I speak (for this month's IF Competition). Adding C&C is a bitch, because of the two big problems:
1) exponentially increasing number of story lines. With only a few player choices, the matrix of possible situations has become so big that I have to use a mind-mapping application to be able to visualize (and remember) them.
2) undramatic consequences when allowing the player o make choices. If you don't allow the player to choose, they're not interacting with the story. But in many situations, if you do allow them, all other choices will have less dramatic / interesting consequences. You spend more time, yet you develop a potentially inferior experience for the player.

But, god damn it, I will find a solution to this paradox.
 

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
Andyman Messiah said:
I don't think there are any. Consequences in interactive fiction are pretty much only "How many beers with Ford did you have? Fifteen hundred? Oh shit, well you're screwed. Game over."

Lol.
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
Why did it take two days and a bump to get a response to this? ... And such a disappointing response. :(

What's American Hare?
 

opium fiend

Augur
Joined
Dec 30, 2006
Messages
546
Anchorhead had some C&C as far as I remember, especially in the end. In addition to being an excellent IF, but you people probably know about that one, so if anybody knows of something similar, recommend.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,138
there is a thread about non linear adventure games, you should look there.
 
Joined
Mar 17, 2008
Messages
224
Tapestry has some heavy-handed C&C. There are a bunch of others in the same vein (various moments in the character's life), but none are immediately coming to mind.

Metamorphoses, which is a great game, has a number of alternative ways to solve puzzles and some different endings based on how you solved them (and how you go home). But often it's hard to line up the choices with the consequences that you get in the ending, so I'm not sure this fits your bill.
 
Joined
Mar 13, 2008
Messages
285
Every single Sierra adventure has choices and consequences.

My signature is from an adventure game.
 

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