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- Jun 18, 2002
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Tags: Kivi's Underworld
<a href="http://jayisgames.com/archives/2009/01/kivis_underworld.php">Jay is Games have reviewed Kivi's Underworld</a>:
<br>
<blockquote>But just as Depths of Peril caught their eye, the new Kivi's Underworld — set within the same world and mythos — is nothing to be scoffed at. In fact, as isometric action-RPGs go, it's a solid win.
<br>
[...]
<br>
It's not some quick-and-dirty rush-job by Soldak to repackage the Depths of Peril engine with new graphics and slap a "new game" sticker on it, which I mistakenly assumed before playing it (in fact, it's an advanced version of the original engine). It's a unique game in its own right, with vastly different mechanics and style.
<br>
[...]
<br>
Instead of a sprawling game-world like in most RPG's, you'll find a progressing series of level-like "adventures" with quests, achievements, new characters to unlock and skills to beef up.
<br>
[...]
<br>
The streamlined control lends itself well with the gameplay.
<br>
[...]
<br>
If you're a hardcore RPG fan, the gameplay and unusual mechanic of Kivi's Underworld might turn you off, or seem repetitive after awhile. On the other hand, it might be just the thing you've been looking for, considering all the isometric action-RPGs (yes yes, "Diablo clones," I know, ::sigh:
that you've probably tried out over the years.</blockquote>
<br>
It's almost like every sentence was carefully constructed in such a way that it makes you want to play it even less.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
<a href="http://jayisgames.com/archives/2009/01/kivis_underworld.php">Jay is Games have reviewed Kivi's Underworld</a>:
<br>
<blockquote>But just as Depths of Peril caught their eye, the new Kivi's Underworld — set within the same world and mythos — is nothing to be scoffed at. In fact, as isometric action-RPGs go, it's a solid win.
<br>
[...]
<br>
It's not some quick-and-dirty rush-job by Soldak to repackage the Depths of Peril engine with new graphics and slap a "new game" sticker on it, which I mistakenly assumed before playing it (in fact, it's an advanced version of the original engine). It's a unique game in its own right, with vastly different mechanics and style.
<br>
[...]
<br>
Instead of a sprawling game-world like in most RPG's, you'll find a progressing series of level-like "adventures" with quests, achievements, new characters to unlock and skills to beef up.
<br>
[...]
<br>
The streamlined control lends itself well with the gameplay.
<br>
[...]
<br>
If you're a hardcore RPG fan, the gameplay and unusual mechanic of Kivi's Underworld might turn you off, or seem repetitive after awhile. On the other hand, it might be just the thing you've been looking for, considering all the isometric action-RPGs (yes yes, "Diablo clones," I know, ::sigh:
![Smile :) :)](/forums/smiles/icon_smile.gif)
<br>
It's almost like every sentence was carefully constructed in such a way that it makes you want to play it even less.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>