Spazmo
Erudite
Tags: Jeff Vogel; Spiderweb Software
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> has an interesting but short <a href=http://rpgvault.ign.com/articles/692/692642p1.html>editorial</a> by Jeff Vogel of Spiderweb Software fame about the realities of indie development.<blockquote>Whenever I read one of these articles, I usually find that the writer presents one ray of hope, one bold knight who will struggle to invent the new genres that will totally rock us - the Indie Game Developer.
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Well, speaking as an Indie Game Developer, I have this to say... Don't look at us, man.
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Supposedly, as I understand it, we are free. e don't have The Man keeping us down and rejecting our ideas and forcing us to spend 80 hours a week programming the new shading engine for Doom 4. We got nothin' to lose, so we can just be creative.
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Sure.</blockquote>Vogel makes some alarmingly good points about innovation in gaming. Go read it.
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> has an interesting but short <a href=http://rpgvault.ign.com/articles/692/692642p1.html>editorial</a> by Jeff Vogel of Spiderweb Software fame about the realities of indie development.<blockquote>Whenever I read one of these articles, I usually find that the writer presents one ray of hope, one bold knight who will struggle to invent the new genres that will totally rock us - the Indie Game Developer.
<br>
<br>
Well, speaking as an Indie Game Developer, I have this to say... Don't look at us, man.
<br>
<br>
Supposedly, as I understand it, we are free. e don't have The Man keeping us down and rejecting our ideas and forcing us to spend 80 hours a week programming the new shading engine for Doom 4. We got nothin' to lose, so we can just be creative.
<br>
<br>
Sure.</blockquote>Vogel makes some alarmingly good points about innovation in gaming. Go read it.