- Joined
- Jun 18, 2002
- Messages
- 28,547
Tags: Star Wars: Knights of the Old Republic
EuroGamer take a look back <a href="http://www.eurogamer.net/articles/bastard-of-the-old-republic-article">at the original Star Wars: Knights of the Old Republic</a>:
<br>
<blockquote>When I play a BioWare role-playing game, my characters tend to not only lean toward the nicer side, but almost immediately start twinkling with the magical pixie dust of purity. It's embarrassing, but I just make the decisions I believe I'd really make, and end up that way.
<br>
[...]
<br>
KOTOR did something very clever. It set itself 4,000 before Lucas's rapidly unravelling stories, releasing itself from the hideousness that the once-so-loved universe had become, able to pick out the best parts of the mythology (Jedis, Sith, droids, the Force, Wookiees and spaceships). BioWare was given a splendid amount of freedom to create its own stories, far enough away to not mess up the canon of the ongoing films, and not necessarily as simplistic as the kid-friendly tosh of the day.
<br>
[...]
<br>
Of course, KOTOR isn't going to let you get away with that. For all the remarkable freedom of behaviour it offers you, it's going to drag you kicking and screaming through the main plot no matter how much you petulantly protest. Being an enthusiastic participant disguises this nicely, but rebel against the core plot and it becomes a little awkward as it tells you that you're going to have to do it anyway, so shut up and follow me.
<br>
[...]
<br>
What ridiculous rationalising. I killed an attempted rape victim for money I didn't need, since I'd stolen so much from the desperately needy already. Because I didn't like her voice. What had I become? I looted her corpse.</blockquote>
<br>
The article is to be continued...
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
EuroGamer take a look back <a href="http://www.eurogamer.net/articles/bastard-of-the-old-republic-article">at the original Star Wars: Knights of the Old Republic</a>:
<br>
<blockquote>When I play a BioWare role-playing game, my characters tend to not only lean toward the nicer side, but almost immediately start twinkling with the magical pixie dust of purity. It's embarrassing, but I just make the decisions I believe I'd really make, and end up that way.
<br>
[...]
<br>
KOTOR did something very clever. It set itself 4,000 before Lucas's rapidly unravelling stories, releasing itself from the hideousness that the once-so-loved universe had become, able to pick out the best parts of the mythology (Jedis, Sith, droids, the Force, Wookiees and spaceships). BioWare was given a splendid amount of freedom to create its own stories, far enough away to not mess up the canon of the ongoing films, and not necessarily as simplistic as the kid-friendly tosh of the day.
<br>
[...]
<br>
Of course, KOTOR isn't going to let you get away with that. For all the remarkable freedom of behaviour it offers you, it's going to drag you kicking and screaming through the main plot no matter how much you petulantly protest. Being an enthusiastic participant disguises this nicely, but rebel against the core plot and it becomes a little awkward as it tells you that you're going to have to do it anyway, so shut up and follow me.
<br>
[...]
<br>
What ridiculous rationalising. I killed an attempted rape victim for money I didn't need, since I'd stolen so much from the desperately needy already. Because I didn't like her voice. What had I become? I looted her corpse.</blockquote>
<br>
The article is to be continued...
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>