Не Время Для Драконов
This classic party action role playing game is based on the fantasy book written by Sergey Lukyanenko and Nikolay Perumov
Apparently Lukyanenko is also behind a Night Watch film series.
Nikolay Perumov is a p. well known (well, inside the Motherland) Russian fantasy author most famous for writing a Lord of the Rings ripoff in the 90s: Кольцо Тьмы (Ring of Darkness)
Не Время Для Драконов (literally No Time for Dragons) was published in 1997.
There is zero information on this game on Mobygames so I instead needed to scour Russian sites.
The developer of the game is Arise which apparently was Minsk based.
What is p. neat is that during loading screens are shown artwork of actual significant book events.
In the Russian version it seems book parts are used as cutscenes. The English version just mostly vomits the (badly) translated text without the images.
At any rate, the game premise is the following:
A Farewell to Dragons tells a story of an ordinary man – a doctor by the name of Victor – who finds himself transported to an extraordinary world. It all starts with a series of strange occurrences: a chain of small accidents that happen to Victor wherever he goes. The last link in this chain is the visit at night of a wounded girl named Telle who seemingly knows what is going on and why. Having volunteered to take her home, Victor is attacked by a group of mysterious people. Trying to run away with his companion, he falls off a cliff and loses consciousness. He awakes in the Midworld – an alien and unknown world where everything could happen, and no one is safe. Telle explains to Victor that his home world, which she calls the Inside, has rejected him so Victor can fulfill his destiny…
Together with Victor, you will discover this new world, gain loyal friends and foul enemies. And, having passed a series of mysterious initiations, you will master the magical power surpassing abilities of mere mortals. Eventually you will need to pass the last initiation in the faraway Outer World Castle on the Dragon Island and… seal the fate of the Midworld.
The game begins with a book style cutscene that basically narrates the above premise. Victor & Telle end up in a parallel world by tumbling off a forest hill or somesuch, stalked by unknown enemies.
After intro Victor awakes in Midworld near a lake.
There’s immediately a long conversation with Telle… indeed the game is extremely wordy (and translation mediocre at best).
What’s funny is that on the game box Telle is described as a “femme fatale sorceress”… when she’s supposed to be 13. I think the publisher confused her with a certain blonde woman that will be met much later.