HeroMarine
Irenaeus
Crusader Kings II
Paradox's best Grand Strategy game based on European Medieval Era, plus its surroundings
I'm preparing the beginning of a Let's Play (LP) of Crusader Kings II (CK2) to be started soon. It will be played on Random World, which is a feature in the game that generates random worlds that spreads realms, cultures, religions, etc. around the area map (Europe and its surroundings - North Africa, Middle East, Siberia and up to India). This feature can create fantastic worlds with little semblance to history, but I will waste some time to keep regenerating worlds and fidgeting with the results in the game file until I have something not that crazy going for the LP. A Random World that is still recognizable Medieval European.
I will be using my own balancing mod (which strives for more realism than vanilla). The playthrough will thus be used to help iron out the bugs and keep an eye on this supposed balance.
Here's some Random World generating settings just so you guys can have a feel of what I am going for:
I'm planning to start at the very beginning of the Medieval era, before the feudal system really exploded.
A lot of random stuff.
Since I will be taking some time to actually begin, generating random worlds to your liking is an art, I want to know from you guys: What do you would like to see? What type of character/dinasty should I play? Any interesting goals, overarching or not? Feel free to input your comments and I'll try to accommodate them in my new game.
Thanks already for the support, this is great fun for me and I hope to generate entertaining content in doing this.
Paradox's best Grand Strategy game based on European Medieval Era, plus its surroundings
I'm preparing the beginning of a Let's Play (LP) of Crusader Kings II (CK2) to be started soon. It will be played on Random World, which is a feature in the game that generates random worlds that spreads realms, cultures, religions, etc. around the area map (Europe and its surroundings - North Africa, Middle East, Siberia and up to India). This feature can create fantastic worlds with little semblance to history, but I will waste some time to keep regenerating worlds and fidgeting with the results in the game file until I have something not that crazy going for the LP. A Random World that is still recognizable Medieval European.
I will be using my own balancing mod (which strives for more realism than vanilla). The playthrough will thus be used to help iron out the bugs and keep an eye on this supposed balance.
Here's some Random World generating settings just so you guys can have a feel of what I am going for:
I'm planning to start at the very beginning of the Medieval era, before the feudal system really exploded.
A lot of random stuff.
Since I will be taking some time to actually begin, generating random worlds to your liking is an art, I want to know from you guys: What do you would like to see? What type of character/dinasty should I play? Any interesting goals, overarching or not? Feel free to input your comments and I'll try to accommodate them in my new game.
Thanks already for the support, this is great fun for me and I hope to generate entertaining content in doing this.