Gordon Shumway
Literate
Table of Contents:
The game has been published in 2002 and have been develloped by the german Silver Style Entertainment. SSE had not earned much success with their games due to lots af flares and unfinished issues. The game The Fall: Last Days of Gaya (longplay on Codex: Let`s play! The Fall: Last Days of Gaia) can be seen as a successor.
There exists at least one non codexian longplay (https://lparchive.org/Soldiers-of-Anarchy/).
I tell you, what's wrong with it, it's not written in latin, and the German Reich is not ruling the world afterwards... Just kidding! You might play that game as you like and the way proposed by other players will most probable lead to the end of the game. But I like to play games in a way the devs did not even think about. Good games can be stressed in many ways, bad games fuck up, even if you change the order you complete some quests. So that's what this particular longplay is about:
I remember buying that game 15 years ago on discount (10 Deutschmark, appr. 5 Eur). Unfortunately GOG does not host it. A playable demo can be downloaded somewhere for free. So if you are lucky, you might get it somewhere else (Amazon, ebay, heritage, loot from dead corpses...) and you have something, that looks mainly like this:
A cool Mi 24 Hind on the boxtop....
The whole game issues squad based tactical warfare. Nine Missions have to be completed, the plot branches in mission 4 and 7 (after merging at the end of mission 6), which leads to different endings. Every mission can be accessed once, so it is not an open world concept like The Fall. The task force can go almost everywhere on the map during the current mission even though there are areas, which are simply set inaccessible or enclosed by obstacles. Between missions, the squad can be organized, supplied and loot can be traded.
Some technical hints:
I recommend to redefine the keyset. Three functions are very important, because they cannot be accessed via menu (at least not easyly):
Starting a game (from the main menu) will lead to the identity screen. The player has to create an identity and can choose an avatar. It is possible to use own avatars (placed in the ..Multiplayer\Pictures folder). Afterwards the game type is chosen:
The buttons are easyly to understand. It is not nescessary to play the tutorial. The lowest button (zurück) will lead to the hardest game ever since: REAL LIFE! For the longplay we will start a new campaign. So we have to choose the difficulty:
The difficulty affects the ammount of damage, the foes can take, maybe the probability of missing a target and the possible objects, which can be bought between missions. The plot and the appearance of units or objects are unaffected. We will choose apocalyptic.
For better understanding the plot, the frame story is briefly retold:
In 2004 a new almost totally lethal pandemie, called SDGS, spread out over the whole world. Soon the virus is identified as artificial produced. All governments collapse, the society itself sink into anarchy. Seven persons seal themselves in a bunker in russia and stay there until 2015. Now, after 10 years they decide to explore the surface.
This leads directly to the first mission, the next update.
- Introduction
- Mission 1: A Leap in the Dark (Part 1)
- Mission 1: A Leap in the Dark (Part 2)
- between missions
- Mission 2: The Raid (Part 1)
- Mission 2: The Raid (Part 2)
- between missions
- Mission 3: Market Day (Part 1)
- Mission 3: Market Day (Part 2)
- between missions
- Mission 4: Two Roads, One Way (Part 1)
- Mission 4: Two Roads, One Way (Part 2)
- Mission 4: Two Roads, One Way (Part 3)
- between Missions
- Mission 5: In The Eye of the Storm (Part 1)
- Mission 5: In The Eye of the Storm (Part 2)
- between Missions
- Mission 6: They came in the Dawn (Part 1)
- Mission 6: They Came in the Dawn (Part 2)
- Mission 6: They Came in the Dawn (Part 3)
- between Missions
- Mission 7: And Follow Your Destiny (Part 1)
- Mission 7: And Follow Your Destiny (Part 2)
- Mission 7: And Follow Your Destiny (Part 3)
- Mission 7: And Follow Your Destiny (Part 4)
- between Missions
- Mission 8: Inside the Rathole (Part 1)
- Mission 8: Inside the Rathole (Part 2)
- Mission 8: Inside the Rathole (Part 3)
- Mission 8: Inside the Rathole (Part 4)
- between Missions
- Mission 9: The Judgment [Everlasting Life]
- Editor
- Inside the Game
The game has been published in 2002 and have been develloped by the german Silver Style Entertainment. SSE had not earned much success with their games due to lots af flares and unfinished issues. The game The Fall: Last Days of Gaya (longplay on Codex: Let`s play! The Fall: Last Days of Gaia) can be seen as a successor.
There exists at least one non codexian longplay (https://lparchive.org/Soldiers-of-Anarchy/).
Q: If there allready is a longplay, why creating another one? What's wrong with it?
I tell you, what's wrong with it, it's not written in latin, and the German Reich is not ruling the world afterwards... Just kidding! You might play that game as you like and the way proposed by other players will most probable lead to the end of the game. But I like to play games in a way the devs did not even think about. Good games can be stressed in many ways, bad games fuck up, even if you change the order you complete some quests. So that's what this particular longplay is about:
Complete the game in the most minimalistic way with maximum effiency and maximum profit!
I remember buying that game 15 years ago on discount (10 Deutschmark, appr. 5 Eur). Unfortunately GOG does not host it. A playable demo can be downloaded somewhere for free. So if you are lucky, you might get it somewhere else (Amazon, ebay, heritage, loot from dead corpses...) and you have something, that looks mainly like this:
A cool Mi 24 Hind on the boxtop....
The whole game issues squad based tactical warfare. Nine Missions have to be completed, the plot branches in mission 4 and 7 (after merging at the end of mission 6), which leads to different endings. Every mission can be accessed once, so it is not an open world concept like The Fall. The task force can go almost everywhere on the map during the current mission even though there are areas, which are simply set inaccessible or enclosed by obstacles. Between missions, the squad can be organized, supplied and loot can be traded.
Some technical hints:
- The game is programmed for DX8, so it will be running on Win2000, WinXP, Vista and might run on Win7 and higher, but there could be compatibility problems with DX10 or DX11 (edited).
- I have no idea if the game will run on 64 bit systems or LINUX/ WINE, sorry.
- The game will run on Win98, some graphiccards (or the game) will mess up the memory (system cache vs. graphic cache), especially if the systems is equipped with more than 1 GB phys memory (which Win98 will ignore, if configured that way). The game will run and render huge polygons right into the landscape. It's really amazing but annoying. Limiting the systemcache might be a way to work around it.
- Installing a patch can be a wise decission IMHO. The latest patches are 1.1.1.178 (german) and 1.1.1.177 (english).
- Network games are done over port 21237 TCP/IP.
- Minimizing the game and some other situations might cause a crash, so save as often as possible.
- There are still some other minor (not gamebreaking) but annoying bugs, which will be mentioned later.
I recommend to redefine the keyset. Three functions are very important, because they cannot be accessed via menu (at least not easyly):
- highlighting items on the ground
- throwing grenades
- switching between free camera and following camera (enabels to find the active unit at once, maps are HUGE!)
Starting a game (from the main menu) will lead to the identity screen. The player has to create an identity and can choose an avatar. It is possible to use own avatars (placed in the ..Multiplayer\Pictures folder). Afterwards the game type is chosen:
The buttons are easyly to understand. It is not nescessary to play the tutorial. The lowest button (zurück) will lead to the hardest game ever since: REAL LIFE! For the longplay we will start a new campaign. So we have to choose the difficulty:
The difficulty affects the ammount of damage, the foes can take, maybe the probability of missing a target and the possible objects, which can be bought between missions. The plot and the appearance of units or objects are unaffected. We will choose apocalyptic.
For better understanding the plot, the frame story is briefly retold:
In 2004 a new almost totally lethal pandemie, called SDGS, spread out over the whole world. Soon the virus is identified as artificial produced. All governments collapse, the society itself sink into anarchy. Seven persons seal themselves in a bunker in russia and stay there until 2015. Now, after 10 years they decide to explore the surface.
This leads directly to the first mission, the next update.
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