Naked_Lunch
Erudite
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<p><a href="http://www.gamecloud.com/" target="_self" title="GameFAG more like, riugth lo">GameCloud</a> has <a href="http://www.gamecloud.com/article.php?article_id=3068" target="_self" title="Now listening to: Sonny and Cher - I Got You Babe">caught up</a> with some of the dudes from <a href="http://www.petroglyphgames.com/" target="_self">Petroglyph</a>, who are wrapping up <a href="http://www.petroglyphgames.com/games/starwars.php" target="_self" title="fucken l">Star Wars: Empire at War</a> for its Febuary release. Here's a sample:</p>
<blockquote>
<p><strong>Gamecloud</strong> - How do the persistent elements in the single player campaign affect the game's strategy?
<strong>David Silverstein</strong> - Generally, the persistency of the
campaign and conquest game types means that you need to think about
what units to build and where to put them. When you attack planets or
get attacked at a planet, what units you have stationed there
determines what units you can bring into that particular battle. This
means that you have to think about expansion on more of a galactic
scale rather than just looking at it from a map to map basis like most
games </p>
</blockquote>
<p>Nothing like actual strategy in a strategy game, eh? </p>
<p><a href="http://www.gamecloud.com/" target="_self" title="GameFAG more like, riugth lo">GameCloud</a> has <a href="http://www.gamecloud.com/article.php?article_id=3068" target="_self" title="Now listening to: Sonny and Cher - I Got You Babe">caught up</a> with some of the dudes from <a href="http://www.petroglyphgames.com/" target="_self">Petroglyph</a>, who are wrapping up <a href="http://www.petroglyphgames.com/games/starwars.php" target="_self" title="fucken l">Star Wars: Empire at War</a> for its Febuary release. Here's a sample:</p>
<blockquote>
<p><strong>Gamecloud</strong> - How do the persistent elements in the single player campaign affect the game's strategy?
<strong>David Silverstein</strong> - Generally, the persistency of the
campaign and conquest game types means that you need to think about
what units to build and where to put them. When you attack planets or
get attacked at a planet, what units you have stationed there
determines what units you can bring into that particular battle. This
means that you have to think about expansion on more of a galactic
scale rather than just looking at it from a map to map basis like most
games </p>
</blockquote>
<p>Nothing like actual strategy in a strategy game, eh? </p>