Crane
Arcane
- Joined
- Jul 8, 2013
- Messages
- 1,249
IMPORTANT NOTE #1: As of now (22 July 2015), I do not recommend using the Steam Workshop to install mods. The first reason is that it has no capability to combine shared assets; it only overrides them, which causes major game breaking issues. The second reason is that there currently is a bug where the game crashes if you're subscribed to more than five steam workshop files for kotor 2. Install everything without steam workshop and make it easier on yourself.
IMPORTANT NOTE #2: If you do use the steam workshop to install TSLRCM (not recommended)
IMPORTANT NOTE #3: Using the Kreia's Assorted Robe Collection mod causes the screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. The solution is to uninstall your Kreia-skin altering mods for the duration of this module. Alternately, I've read that you can solve this issue by installing the Extended Enclave mod after Kreia's Assorted Robe Collection, although I do not know if this solution works with TSLRCM 1.8.4.
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Since an official patch of major was released today for Kotor 2, I've decided to compile a list of good mods for it.
Restored Content
Armor Mods
IMPORTANT NOTE #2: If you do use the steam workshop to install TSLRCM (not recommended)
According to this post you can use reskins with TSLRCM by pointing TSL patcher to Steam\SteamApps\workshop\content\208580\485537937
IMPORTANT NOTE #3: Using the Kreia's Assorted Robe Collection mod causes the screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. The solution is to uninstall your Kreia-skin altering mods for the duration of this module. Alternately, I've read that you can solve this issue by installing the Extended Enclave mod after Kreia's Assorted Robe Collection, although I do not know if this solution works with TSLRCM 1.8.4.
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Since an official patch of major was released today for Kotor 2, I've decided to compile a list of good mods for it.
Restored Content
- The Sith Lords Restored Content Modification (TSLRCM) - This mod restores most of the content cut from the original release, and in addition fixes many bugs present in the vanilla game. A product of years worth of effort, this is pretty much mandatory to install.
- M4-78 Enhancement Project - This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. It requires TSLRCM, which you should have anyway. This mod doesn't hold up on its own, so if you're not curious as to the leftover M4-78 resources , skip this mod.
- Extended Enclave (TSLRCM add-on) - Restores an extended version of the Rebuilt Enclave sequence. Requires TSLRCM if that wasn't obvious. Might not work with the latest release of TSLRCM as of 22 July 2015.
- Combat Simulation Arena - adds a combat arena to TSL with new storyline. Alternate download link with screenshots
- Azgath N'Dul's Tomb - This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord.
- Coruscant - Jedi Temple AND Jedi Temple Expansion - adds Courscant as a planet to explore, but does reuse some areas from other places in the game, as this mod was made before it was possible to create new modules from scratch. (optional: Compatibility patch to work with M4-78 EP)
- HK Droids SWTOR-Style AND TOR HK Skin Pack - replaces the models for HK-47, HK-50, and HK-51 so that they more closely resemble HK-51 from the Star Wars: The Old Republic (SWTOR) MMO.
- Complete Character Overhaul - Ultimate HD Pack - reskins all NPCs and Party Members to look much better
- Bao-Dur's Charged Armor OR Bao-Dur's Electromesh Armor - adds a new set of armor for Bao-Dur which allows force powers.
- Bao-Dur's Repulser Reskin - allows you to choose the color of Bao-Dur's repulsor arm.
- Kreia's Assorted Robe Collection - This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details. In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential: Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see… This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
Kreia's Hood Down - This simple mod makes it so Kreia will pull her hood down when you talk to her.INCOMPATABLE WITH TSLRCM.
- Choose Mira or Hanharr - allows you to choose ether Hanharr or Mira to join your party. I find this most necessary if you complete Nar-Shadda early in the game and still want Hanharr to join you, as if you're not sufficiently dark-side enough, Mira joins you by default.
- Hanharr's Jedi Training - this mod provides darkside players with a means of training hanharr as a dark jedi guardian
- Unique Upgradable Clothes - makes dancer's outfit, atton's ribbed jacket and mira's ballistic mesh jacket fully upgradeable.
- Player and Party Underwear - includes re-skins and re-models for the player character (male & female), as well as many of the party members. (Screenshots here)
- NPC Overhaul - This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian. Also gives Carth a new uniform and gives lightsabers to Sith Assassins.
- Protocol Droids by Vurt - replaces the default protocol droid textures with better ones.
- HD Darth Nihilus - A high resolution Reskin of Darth Nihilus
- Handsister Fix - gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources.
- TSL head model fixes - fixes several playable & NPC head models to reduce clipping and/or vertex stretching.
Armor Mods
- Movie Style Jedi Master Robes - Reskinned Jedi Master robes made to look like those in the movies.
- Sith Stalker Armor - Adds a particularly evil-looking set of armor meant for dark-side oriented players to the game. Optionally, you can make the Sith Assassins wear this armor by default through installing this mod.
- Prequel Robe Replacement - replaces the Padawan Jedi robes with much better looking ones based on Episodes 1-3.
- Clone Wars Armors - adds variety of clone armors and two variants of DC-15 rifle to your game.
- Combat Suit Uniforms - This mod is a set of skins for the Combat Suit model, that offers you the uniforms of various organizations within the Star Wars Universe. Technically this is a modders resource, but I like to use replace the default TSF armor with the the TSF combat suit in this mod.
- Imperial Knight - adds armour, belt, gauntlests, gloves, and lightsaber based on the Imperial Knights from the Star Wars: Legacy comics from Dark Horse. There are two colour schemes for the armour: the canonical brown version and a variant black version.
- Peragus Mining Gear - changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
- Quarterstaff Replacement Pack - Replaces the vanilla quarterstaffs with much better looking models.
- Vibrosword Replacement Pack - Replaces the standard vibroswords with higher quality, glowing alternates.
- TFU Lightsaber Pikes - adds lightsaber pikes which Shadow Guards used in The Force Unleashed. Includes an option for Sith Assassins to use these pikes instead of quarterstaffs.
- Mandalorian Battle Blades - adds two new weapons to the game based on the bat'leths wielded by Klingons in Star Trek: The Next Generation.
- Holowan Duplisaber - This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Incompatible with any other saber mods.
- TSL Default Replacement Hilt Mod - replaces the boring default saber models with much more appealing versions. Incompatible with Holowan Duplisaber.
- Fork Short Lightsabers - adds a whole set of new short lightsabers - one for each lightsaber color available in the game, and their crystals to the game.
- New Saber Blades - Retextures all lightsaber blades and adds flickering.
- Blaster Pistol Enhancement - replaces all blaster pistols with much better looking models.
- Scatter Pistol - A replica of the Scatter Pistol model found in Star Wars Galaxies.
- WESTAR-34 Blaster Pistol - This blaster model was designed for Jango Fett in Star Wars: Attack of the Clones.
- High Level Force Powers - This mod adds a total of 21 new force powers to the game, 20 of them available at level 20 and above, and one bonus power available at level 3.
- Force Zeal - adds a new 3-tier force power to the game. The power lifts all nearby enemies in a radius (size depends on tier) off the ground and pummels them with harmful energies for the duration of the power. The force user will be left helpless for 4 seconds while channeling the energies needed to unleash the power. Darkside force users will do more damage per second the further down the dark path they are, while Lightside force users will leave the victims stunned after the energy barrage has ended, with longer stun duration the further down the Light path they are.
- Peragus OTE - Retextures all of Peragus to look much better.
- Improved Peragus Asteroid Fields - takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones.
- TSL ORIGINS - Telos Overhaul - Makes Telos look much better.
- Hi Resolution Skin for Ebon Hawk - retextures the exterior of the Ebon Hawk.
- New Texture of Holocrons in the Telos Secret Academy - replaces those boring looking holocrons from the vanilla release with a much better looking variant, though there are two to choose from.
- Onderon OTE - Newly Redrawn Textures for the Planet Onderon.
- Replacement Texture for Lightning on Malachor V - gives the lightning on Malachor V a much better look.
- Harbinger OTE - retextues the whole of the Harbinger to look much better.
- High Quality Starfields and Nebulas - replaces the low resolution star and nebula textures with higher quality ones.
- Casino PAZAAK animated - retextures the Pazaak screen to look more like a modern casino.
- Ebon Hawk Past - Retextures the interior of the Ebon Hawk to look much nicer.
- Animated Galaxy Map - replaces the galaxy background of the galaxy map with an animated, higher resolution version.
- Fire and Ice HD - retextures the fire and ice textures.
- Hi-Res Beam Effects - replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
- High Quality Ravager Backdrop - replaces the Ravager skybox with a high quality version.
- Replacement Peragus II Artwork - replaces the Peragus backdrop with one that includes a better looking Peragus II asteroid.
- Malachor Exterior Reskin - retextures the exterior of Malachor V.
- More Vibrant Skies - Retextures most of the skyboxes in the game with more vibrant variants.
- Realistic Nar Shaddaa Skybox and Realistic Nar Shaddaa Skybox Loadscreens - Gives Nar Shadda a much better looking and busier skybox.
- High Resolution Coruscant Textures - replaces the vanilla low-res Coruscant skybox with a high res version.
- PANEL Overhaul animated - all major panels, workbenches and the computer panel background are remade from the scratch and animated.
- Workbench Crystal Attunement - allows you to upgrade the personal crystal independently of Kreia.
- Peragus Tweak - Adds many more dead miners to Peragus.
- Peragus Galaxy Map Change - replaces that brown ball which was supposed to resemble Peragus II with a texture that actually looks like Peragus II.
- TSL Galaxy Map Fix - changes the positions of the planets in the galaxy map to roughly their canonical position.
- Visually Distinctive Weapon Types - a retexture of all of the different weapon's effects for each ammo type.
- Reshade for Kotor / TSL - The closest thing Kotor I & II currently have to an ENB, this project implements tweaks the tone-mapping, adds effects such as SSAO, Depth of Field, Godrays, Bloom, sharpness, etc via Reshade by Crosire.
- Create all Mira's Rockets - This modification will modify the workbench to allow all of Mira's rockets to be creatable, instead of just 5.
- My Dantooine Statue - Adds a "Heroic Jedi Statue" to Khoonda after you find the 4 jedi masters and select the statue option during the conversation with Terana.
- Kreia to Dxun Tomb & Atton to Onderon - This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
- Nihilus Zombie's Death - this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
- Peragus Sith Troops to Sith Assassins - modifies the Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.
- Bodies Stay - The bodies of defeated enemies no longer disappear.
- High Stakes Pazaak - This mod changes the wager amounts for 5 of the 7 characters you can play Pazaak with in TSL to be much higher.
- Onderon Museum Upgrade - significantly upgrades the loot you get from the museum in Onderon.
- Ebon Hawk Lab Station - Adds a lab station to the Ebon Hawk.
- Realistic Visual Effects - No more crazy glowing hands with any of the melee special attacks (Critical Strike, Flurry, Power Attack). No more weird white circles surrounding your player when you use Force Cure/Heal. No more blurry vision with Force Speed. And lots more Force visuals have been removed.
- Ultimate Sound Mod - improves the sound effects by using sounds from the movies.
- Sith Assassins with Lightsabers - gives one handed lightsabers to the Sith Assassins instead of their standard quarterstaff. If you use the NPC Overhaul mod (highly recommended), you don't need to install this mod, as it's already covered.
- Invisible Headgear for TSL - allows you to get the stat bonuses from headgear but have it be invisible when equipped.
- Camera Angle Options - alters the default camera angles used by the game so that outside dialogues and cutscenes, your character will be viewed more distantly. Has two different options.
- Movement Animation Fix - Replaces KOTOR 2's notorious waddle-walk with a more realistic run animation.
- Mandalorian Banner Fix - replaces Star Forge logo on the Mandalorian banners with Mandalorian logos
- Side Opening Doors on Malachor - changes the direction in which the doors on Malachor open. Previously, they opened from the top, but the design suggested they open sideways.
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