Merlkir
Arcane
- Joined
- Oct 12, 2008
- Messages
- 1,216
Along with a (mobile dev) friend I've been putting together a concept for a game with a tactical TB combat system.
My contribution is artwork (concept art and later ingame graphic elements) and worldbuilding, but at the same time I'm also contributing some gameplay features and concepts.
Trouble is, I have ideas for all kinds of ambient gameplay, not the core of the TB combat system. I haven't really played X-Com or Jagged Alliance as a kid, no FF Tactics and very few TB RPGs. (maybe HOMAM would count..)
(we're obviously not total idiots going blind into a game neither of us is familiar with, my friend chose the game type and will be designing it, I made up the setting.)
Are there any theoretical resources written on these types of games? Any kind of analysis or comprehensive lists maybe pointing out cool features would be helpful.
edit: if you're curious, here's a moodboard for the setting I threw together before we started writing the design doc:
https://niice.co/m/b79b808cad764cb900241af702fa2469
My contribution is artwork (concept art and later ingame graphic elements) and worldbuilding, but at the same time I'm also contributing some gameplay features and concepts.
Trouble is, I have ideas for all kinds of ambient gameplay, not the core of the TB combat system. I haven't really played X-Com or Jagged Alliance as a kid, no FF Tactics and very few TB RPGs. (maybe HOMAM would count..)
(we're obviously not total idiots going blind into a game neither of us is familiar with, my friend chose the game type and will be designing it, I made up the setting.)
Are there any theoretical resources written on these types of games? Any kind of analysis or comprehensive lists maybe pointing out cool features would be helpful.
edit: if you're curious, here's a moodboard for the setting I threw together before we started writing the design doc:
https://niice.co/m/b79b808cad764cb900241af702fa2469