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Metalheart: Replicants Rampage goes gold

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
Damn ruskies. First they come and spam our boards, and now they're getting games before us! US! We kicked your ass in the cold war, and you'd best not forget it!
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
That's exactly (well, kinda) what Tatar-Mongols said before they were kicked in the nuts and out of Russia.
Napoleon burned Moskow and thought that he won the war. Hah!
Hitler may have killed millions, but never even made it to Moskow.
Russians may be lazy, but when we get angry - :twisted:
Anyway, it's not the first game like this.
Spare Rangers, H&S - just to name a pair.
Well, we'll see how good this game is. So far looks good ;).
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
At last, I have a hope that we (Russia-CIS) actually created a good RPG.
WE got some bad fortune with this genre...

Alright, I'd better go check if it's in stores already....
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Balor said:
That's exactly (well, kinda) what Tatar-Mongols said before they were kicked in the nuts and out of Russia.
Napoleon burned Moskow and thought that he won the war. Hah!
Hitler may have killed millions, but never even made it to Moskow.
Russians may be lazy, but when we get angry - :twisted:
Reminds me of the Axis & Allies game where the guy who played the Russians declared that he was buying "a wall, a wall of flesh". There are just so many of you, aren't there? :shock:

Balor said:
... Spare Rangers ...
The game where you get to play the guys who are left after the real Rangers were all killed by the badguy? :wink:
 

Sarvis

Erudite
Joined
Aug 5, 2004
Messages
5,050
Location
Buffalo, NY
Interesting.. there was a post on the Numlock (publisher) site saying the game would be out on the 25th in America.

That post is not there anymore... :(
 

operf1

Novice
Joined
Aug 25, 2004
Messages
34
Location
Russia
I can't find it yet. But here is not very positive opinion from official forum:
http://www.metalheart.ru/forumen/viewto ... e3ebb31628

1. minor bugs with movement, dialogs, save-loading, (but still it’s Ok for the version 1.0
2. missing descriptions of objects, actions, special abilities,
3. cumbersome and boring movement across local map,
4. absence of interacting objects on map,
5. Unbalanced experience-gaining system,
6. Luck of personal character story, luck of personality of characters and inter-character relations.
7. The single interacting person - Lanthan Signi , the rest of the team will keep silence unless scripted. (they simply "mouthless" - you will see as the game comes to you)

Can’t decide linear/non linear story yet. Lots of FEDEX quests, but they well-structured and separated from story-line ones.

In a whole - not the least RPG.
 

Sandelfron

Scholar
Joined
Aug 5, 2005
Messages
478
I just got hold of it. First impression: looks good. The static art is also nice; coppery
and a bit russian constructivist. Like not bothering getting a licence from Julian
Gollop when they made 'UFO:Afermath' the russian developers sidestepped
a 'Fallout' licence by simply not getting one; it looks VERY similar graphically, the
combat mechanism is again VERY similar, and the first creatures you fight are
scorpions from which you collect.. scorpion tails (deja vu!) using what looks
suspiciously like a Fallout chaingun. The only thing missing are vault 13 suits,
although perhaps I might find some later on written in cyrillic script.
 

Sandelfron

Scholar
Joined
Aug 5, 2005
Messages
478
Onto the main game itself. Here's a sample:

Trudge, trudge, trudge, listen to terrible music in the background, trudge, trudge,
crash to desktop, reload, trudge, listen to badly translated NPC, trudge, realise
that the quest specification in your journal has little in common with what the
NPC actually said, trudge, go to VERY Fallout world map, listen to terrible tin-pot
music again whilst trying to get the collision detection on cities to work, get hit
by three 'random encounters' which must have been rolled on a 1-sided dice,
crash to desktop, notice one of your implants has disappeared (but still drains
energy), cry, book appointment with therapist to recover from game trauma.

For a sequel, perhaps the developers could just make some poser models
and have them urinating on a copy of Fallout, whilst they jeer poorly
translated and monotone insults at you.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
"Oh look my ship has been crashing on mysterious planet. Look at my poor ship? I be seeing fucking city when crashing, so must have industry. No fucking train come here desert. My skin. Head west to nearest fucking city. Fuck."

I can understand crap translated text. But the voice actor sounds faily fluent, so he must have been choking back laughter the whole time.
 

Sandelfron

Scholar
Joined
Aug 5, 2005
Messages
478
Sarkile said:
So would you recommend it?
I'm at this moment drafting a letter to Vladimir Putin asking
for a Red Army firing squad for the developers.
 

Sandelfron

Scholar
Joined
Aug 5, 2005
Messages
478
obediah said:
"Oh look my ship has been crashing on mysterious planet. Look at my poor ship? I be seeing fucking city when crashing, so must have industry. No fucking train come here desert. My skin. Head west to nearest fucking city. Fuck."

I can understand crap translated text. But the voice actor sounds faily fluent, so he must have been choking back laughter the whole time.

Actually, that's exactly right. There is a dialog when you meet Nisson where
the voice actor splutters, looses his place, laughs and goes 'uhhh, what line?'.

I had no idea about some of the object descriptions - they seem to be mixed
with random words from a thesaurus. I'm not sure which is worse; the
sentences you can't understand or the ones you can (the humourless jokes).
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
Actually, that's exactly right. There is a dialog when you meet Nisson where
the voice actor splutters, looses his place, laughs and goes 'uhhh, what line?'.
No shit? ehhe, damn that's phat.

It reminds me of the Gothic Russian localization... there was one line there where the actor stutters and says "blya!" ("fuck!") hehe
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
In the English translation of Gothic 2 there was a part where you could hear the actor discuss how he felt the line should be read (something about the 'ye olde speak', I think). Sloppy.
 

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
Fez said:
In the English translation of Gothic 2 there was a part where you could hear the actor discuss how he felt the line should be read (something about the 'ye olde speak', I think). Sloppy.
Where? I've never heard anything like that and I've played through it countless times. :?
 

Sandelfron

Scholar
Joined
Aug 5, 2005
Messages
478
Naked_Lunch said:
Fez said:
In the English translation of Gothic 2 there was a part where you could hear the actor discuss how he felt the line should be read (something about the 'ye olde speak', I think). Sloppy.
Where? I've never heard anything like that and I've played through it countless times. :?

It's been a while since I played Gothic 2, but I remember that the journal? page
wasn't translated from german.
 

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
It's been a while since I played Gothic 2, but I remember that the journal? page
wasn't translated from german.
Yeah, I saw that, and some of the console commands weren't translated either. But I haven't found that dialouge sexy Fez mentioned.
 

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