crpgnut
Augur
I've been dabbling with the demo of MoM for a few days now. I started with a ranger but the ranger is extremely wimpy compared to a Paladin and has no option to heal himself outside of resting. This makes the ranger unfeasible in a single character, Single Player campaign. It takes too long to heal naturally and you waste a LOT of time just standing around. After a few days with the ranger, I switched to a Paladin. The Paladin hits much harder and starts with better equipment.
I've played the first 8 levels with several characters. It only takes about an hour to reach level 8, once you know the proper sequence of quests. The problem is that the game really doesn't have a level 8-11 area. You're forced to sit in a few areas and wait for creature spawning. This is really boring to the SPer. I think that MP players are used to this monotonous "tactic". Loot is random and is hugely responsible for how powerful you are. I have one Paladin that has found good treasure and another that has had crappy luck. The former is WAY more powerful than the latter.
The game isn't great but it's not bad either. The combat is fast paced and there's a lot of territory to explore. There needs to be some random loot generated and hidden in the terrain. This would give a reason to explore areas. I think this would be doable but I haven't seen any evidence of it existing yet in the game. It'd be nice to have certain rocks, trees and mounds of dirt turn green when you mouse over them. You click on the green and a container pops open with loot inside.
The game is in need of writers. I'd love to see some of the Morrowind modders tinker with it. Josh has done a great job with the engine and just needs some inspired helpers to take a solid game and make it shine. It really doesn't meet the needs of SP people yet but I think that it could easily be made more SP friendly.
The journal and documentation need a lot of work. There is an encyclopedia but it doesn't give much detailed information. This is just a matter of moving everything you learn from different sources into one location. Right now, you need a good memory or a notepad when it comes to some of the quests.
I've played the first 8 levels with several characters. It only takes about an hour to reach level 8, once you know the proper sequence of quests. The problem is that the game really doesn't have a level 8-11 area. You're forced to sit in a few areas and wait for creature spawning. This is really boring to the SPer. I think that MP players are used to this monotonous "tactic". Loot is random and is hugely responsible for how powerful you are. I have one Paladin that has found good treasure and another that has had crappy luck. The former is WAY more powerful than the latter.
The game isn't great but it's not bad either. The combat is fast paced and there's a lot of territory to explore. There needs to be some random loot generated and hidden in the terrain. This would give a reason to explore areas. I think this would be doable but I haven't seen any evidence of it existing yet in the game. It'd be nice to have certain rocks, trees and mounds of dirt turn green when you mouse over them. You click on the green and a container pops open with loot inside.
The game is in need of writers. I'd love to see some of the Morrowind modders tinker with it. Josh has done a great job with the engine and just needs some inspired helpers to take a solid game and make it shine. It really doesn't meet the needs of SP people yet but I think that it could easily be made more SP friendly.
The journal and documentation need a lot of work. There is an encyclopedia but it doesn't give much detailed information. This is just a matter of moving everything you learn from different sources into one location. Right now, you need a good memory or a notepad when it comes to some of the quests.