Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,210
IGN did a preview.
http://xbox360.ign.com/articles/101/1015718p1.html
Some interesting bits:
http://xbox360.ign.com/articles/101/1015718p1.html
Some interesting bits:
I suppose a quick-travel would be nice.You also won't be wandering around in any hub world Kingdom trying to dart from metropolis to metropolis. Instead, each city will have a unique countryside where you can ride around a horse before heading into town. Eventually you'll also get the ability to quickly travel between major locales, which we were told include Florence, Venice, Tuscany and more.
Could they have made that any easier?This time around, you'll be able to blend into cover with any NPCs you so desire. No more waiting around for groups of monks to walk by. As soon as you enter cover with NPCs, they'll be colored white and grey, the ground beneath your feet will jitter with Animus-electricity, and no guards will be able to spot you unless you do something that draws attention.
Sounds good.As you pickpocket you naturally gain funds that can be spent on items and health at merchant shops sprinkled around the metropolis.
A definite inmprovement if most missions are like this.Instead of mounting a direct assault, it's possible to open Ezio's radial weapons menu and poison your hidden dagger. By sneaking up to the bodyguard and lightly nicking him in the neck, he's sent into a drunken stupor, lashing out at those around him with his axe. To further create chaos, Ezio can sprinkle coins on the ground, sending the peasants into a money hungry frenzy as they scramble to scoop up anything shiny.
Good. Money appears to be useful, giving incentive to pickpocket.Gangs of mercenaries roaming city streets can be hired on the spot and sent after targets, letting you slip through.
Nice to hear that it isn't overpowered....you can select Ezio's small gun. While inaccurate, it's possible to enter into an aiming mode where four lines converge the longer the mode is active, which should mean the shot hits closer to its intended mark when fired.
Hmm...About five to six hours of the game won't take place in the marvelously detailed cityscapes that sparkle under the game's dynamic day night cycle. Instead, they'll take place underground in sequences that strongly resemble Prince of Persia. As Ezio ventures into dusty crypts painted with worn religious imagery and filled with rotted wooden and broken stones, he'll face numerous platforming challenges that, in theory, require some skill to conquer. The one we saw was early on so not all that difficult, and basically required Ezio to hop and swing through a number of precarious positions in order to listen in on a secret Templar meeting. Then, at the end of each section like this, you get access to a large treasure, which Ubisoft didn't want to give too much away about. More of these types of challenges are in the game and some will be optional, meaning you'll need to explore if you want to unlock everything hidden.