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Morrowind: Idea for a Skills-Races-Stats Mod

LB_wannabe

Educated
Joined
Jan 20, 2016
Messages
53
A long time ago I was thinking about a skills-stats-races mod for TES 3: Morrowind. I don't know if it's balanced, but I'd like to share it and maybe reading some comments.


-------------------------------------------------------
Hard Role (Class-Race-Stats) Idea (for a) Mod
-------------------------------------------------------

Skills-Attributes relantionship:


Strength: Axe, Blunt Weapon, Heavy Armor, Medium Armor,

Intelligence: Alchemy, Destruction, Mysticism

Willpower: Alteration, Conjuration, Restoration, Enchant

Agility: Acrobatics, Long Blade, Security, Marksman

Speed: Hand To Hand, Short Blade, Light Armor, Sneak

Endurance: Athletics, Unarmored, Armorer, Block, Spear

Personality: Mercantile, Speechcraft, Illusion

------------
stats caps:
-------------

primary skills up to 100
secondary up to 85 or 80
others 65 or 60


-------------------------------------------------------
racial Attibutes with resistances and weakness
-------------------------------------------------------

General guide:

- Only one race rules in one or two attributes.
- Males are usually stronger than females, but females are usually smarter than males.
- No immunities.
- Weakness and resistances for all races
- between () there are the original stats

-------------
ARGONIAN
------------

male female

STR 40 35 (40) | Alchemy +5
INT 40 45 (50) | Athletics +10
WIL 35 (30) 40 | Illusion +10
AGI 40 (50) 40 | hand to hand +10
SPD 45 (50) 40 | destruction +5
END 40 (30) 35 (30) | Spear +5
PRS 35 (30) 35 (30) | Unarmored +5


weakness frost 25%,
weakness magicka 25%
resistance disease 25%
resistance venom 35%
resistance fire 35%,

health 0.5 x endurance, magicka 0.5 x int

--

powers: water breathing 240 seconds,
Snake Eyes: Paralyze on target for 10 seconds (2xday)

-----------
BRETON
----------

STR 35 35 (30) | Alchemy +5
INT 45 (50) 45 (45) | Alteration +10
WIL 45 (50) 40 (50) | destruction +5
AGI 35 (30) 35 (30) | Conjuration +5
SPD 35 (30) 40 | Mysticism +10
END 35 (30) 30 | Restoration +5
PRS 40 (45) 45 (40) | illusion +10

weakness disease 25%,
weakness poison 25%,
resistance magicka 35%,
resistance frost 25%

magicka 1.0 x int

---

POWER: Fire/Frost/Shock Shield 25% x 20 seconds (2xday)

-------------
DARK ELF
------------

STR 40 35 (40) | Destruction +5
INT 40 40 | Medium Armor +5
WIL 40 (30) 40 (30) | Light Armor +5
AGI 40 45 (40) | Long Blade +10
SPD 40 (50) 40 (50) | Marksman +5
END 40 35 (30) | conjuration +10
PRS 30 35 | Short Blade +5

weakness frost 35%,
weakness magick 25%
resistance disease 25%
resistance poison 25%
resistance fire 65%

magicka 1.0 x int
fatigue 0.5 x endurance

---

POWER: ancestor guardian, sanctuary

--------- --
HIGH ELF
-----------

STR 35 (30) 30 | Alteration +5
INT 45 (50) 50 | Conjuration +5
WIL 50 (40) 50 (40) | Destruction +10
AGI 40 35 | Enchant +10
SPD 35 (30) 40 | Alchemy +10
END 35 (40) 30 | Mysticism +10
PRS 30 (40) 35 (40) | long blade +5

weakness magicka 45%
weakness frost 25%
resistance disease 25%
resistance poison 15%
resistance fire 10%

magicka 1.5 x int

---
Highborn (once-a-day power)
Restore Magicka 1-2 points on self for 60 seconds
Spell Absorption 25 points on self for 60 seconds

-----------
IMPERIAL
-----------

STR 40 35 (40) | medium armor+5
INT 35 (40) 40 | Block +15
WIL 35 (30) 35 (40) | Heavy Armor +5
AGI 35 40 (30) | Long Blade +5
SPD 35 (40) 40 (30) | Mercantile +10
END 35 (30) 30 (40) | blunt +5
PRS 45 (50) 50 | Speechcraft +5

weakness disease 15%
weakness poison 15%,
weakness frost 15%
resistance fire 15%
resistance magicka 25%

magick 0.5 x intelligence
fatigue and health 0.5 endurance

---
POWER: almasivi intervention (2xday)

----------
KHAJIIT
---------

STR 40 35 (30) | Acrobatics +10
INT 35 (40) 35 | illusion +5
WIL 35 (30) 35 (30) | Athletics +5
AGI 50 (50) 45 (50) | Hand To Hand +15
SPD 45 (40) 50 (40) | Security +5
END 40 (30) 35 (40) | Sneak +10
PRS 35 (40) 35 (40) | Unarmored +10

weakness fire 25%,
weakness magick 15%
resistance disease 15%
resistance poison 10%
resistance frost 65%

fatigue and health 0.5 x endurance

Night-Eye (no magicka consume, no time limit)
---
Roar: Demoralize Humanoid 0-50 points on target for 20 seconds (2xday)

-------
NORD
-------

STR 45 (50) 40 (50) | Axe +10
INT 30 35 (30) | marksman +5
WIL 40 40 (50) | Hand To Hand +5
AGI 40 (30) 35 (30) | Light Armor +10
SPD 40 40 | Long Blade +10
END 45 (50) 40 | Athletics +10
PRS 30 40 (30) | armorer +5

weakness fire 25%
weakness disease 25%
weakness poison 15%
resistance frost 45%
resistance magicka 25%

health 0.5 x endurance
fatigue 1.0 x endurance

Feather 50
---

POWER: Woad (once-a-day power)
Shield 50 points on self for 30 seconds

------
ORC
-----

STR 50 (45) 45 | Armorer +10
INT 30 40 | Axe +5
WIL 40 (50) 35 (45) | athletics +10
AGI 35 40 (35) | Blunt Weapon +10
SPD 35 (30) 35 (30) | Heavy Armor +10
END 50 45 (50) | Medium Armor +5
PRS 30 30 | long blade +5

resistance disease 35%
resistance poison 35%
resistance fire 25%
weakness magicka 35%
weakness frost 25%,

fatigue 1.5 x endurance
health 0.5 x endurance
---
Berserk (once-a-day power)
Fortify Fatigue 50 points on self for 30 seconds
Fortify Speed 10 points on self for 30 seconds
Fortify strenght 10 points on self for 30 seconds
Damage endurance 25 points on self

--------------
REDGUARD
--------------

STR 40 (50) 35 (40) | Acrobatics +5
INT 35 (30) 40 (30) | Athletics +10
WIL 40 (30) 35 (30) | short blade +10
AGI 40 40 | Long Blade +5
SPD 40 40 | Medium Armor +5
END 40 (50) 40 (50) | Security +5
PRS 35 (30) 40 | Spear +10

weakness frost 25%
weakness magicka 25%
resistance disease 25%
resistance venom 25%
resistance fire 25%

health 0.5 x endurance,
fatigue 0.5 x endurance
magicka 0.5 x int

---
POWER: Adrenaline Rush (twice-a-day power)
Fortify fatigue 50 points on self for 30 seconds

--------------
WOOD ELF
-------------

STR 35 (30) 30 | Acrobatics +10
INT 40 (40) 40 | Alchemy +5
WIL 30 (30) 30 | Security +5
AGI 45 (50) 45 (50) | Illusion +10
SPD 45 (50) 45 (50) | Marksman +15
END 35 (30) 35 (30) | Sneak +10
PRS 40 45 (40) | Speechcraft +5

bosmer:
weakness fire 25%
weakness frost 25%,
resistance disease 35%,
resistance poison 25%,
resistance magicka 15%

magicka 0.5 x int

---
POWER: Beast Tongue (twice-a-day power)
Command Creature 20 points in 50 feet on target for 60 seconds

------------
stats cap:
------------

General rule: a bosmer, without magic help, will never be strong like an orc. An orc, without magic help, will never be fast like a Khajiit:


Argonians: agility 85, speed 85, intelligence 75, willpower 75, strenght 75, endurance 95, personality 65 luck 85

Bretons: agility 65, speed 75, intelligence 95, willpower 85, strenght 65, endurance 75, personality 85 luck 85

Bosmer: agility 95, speed 85, intelligence 85, willpower 75, strenght 65, endurance 75, personality 75 luck 85

Dunmer: agility 75, speed 75, intelligence 85, willpower 95, strenght 75, endurance 85, personality 65 luck 85

Altmer: agility 65, speed 65, intelligence 100, willpower 100, strenght 65, endurance 65, personality 75 luck 85

Khajiit: agility 100, speed 100, intelligence 75, willpower 65, strenght 75, endurance 75, personality 65 luck 85

Nord: agility 85, speed 85, intelligence 65, willpower 75, strenght 95, endurance 85, personality 65 luck 85

Orc: agility 85, speed 75, intelligence 65, willpower 65, strenght 100, endurance 100, personality 55 luck 85

Imperial: agility 75, speed 75, intelligence 75, willpower 75, strenght 75, endurance 75, personality 100 luck 100

Redguard: agility 85, speed 85, intelligence 85, willpower 65, strenght 85, endurance 85, personality 75 luck 85

---------------------------
requisities for factions:
--------------------------

higher but balanced with new stats-skills.

------------
birth signs:
------------


mage: magicka 1.5 x int, weakness magicka 35%, -10 strenght, +10 intelligence, -15 agility, +15 willpower

serpent: +15 agility +10 speed, -15 strenght, -10 endurance, weakness frost 25%, weakness fire 25%, resist disease and poison 25%, resistance magicka 15%

thief: +10 intelligence (or speed with new skills), +10 agility, -10 willpower, -10 personality, +10 sneak, -10 mercantile

steed: +15 speed, +10 endurance, -10 intelligence, -15 willpower

shadow: +15 illusion, +15 hand to hand, -10 light armor, -15 restoration, weakness fire -15%

warrior: +10 strenght and endurance, -10 willpower -15 intelligence, resistance magicka 15%

antronach: weakness to magicka 55%, weakness fire frost 25%, -10 agility, -10 strenght, -10 personality, +10 intelligence +10 willpower + 10 speed, 2.0 magicka x int

lady: personality +10, willpower +15, strenght and endurance -10, +10 restoration, -10 conjuration

troll: +25 endurance, -25 personality, +15 strenght, -10 agility -5 speed, weakness fire 55%, weakness frost 15%, resist disease and poison 25%, resistance magicka 25%

lover: +10 personality, +10 endurance, -10 strenght, -10 willpower, weakness frost 15%, +10 speechcraft, +10 illusion, -10 mysticism, -10 destruction

tower: untouched

apprentice: weakness magicka 25%, magicka 1.0 x int, -10 strenght, +10 intelligence
 

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