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Game News Mount & Blade Upgrades to 0.621

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Tags: Mount & Blade; TaleWorlds

TaleWorld's medieval themed RPG, Mount & Blade, has patched up to 0.621 and is available for download.
<br>
<br>
<a href=http://st39.startlogic.com/~mountand/mountandblade_0621_setup.exe>Full version</a>
<br>
<br>
<a href=http://st39.startlogic.com/~mountand/mountandblade_0621_upgrade.exe>Upgrade patch</a>
<br>
<br>
What's new?
<br>
<blockquote>Change Log:
<br>
---------------
<br>
Fixed the sound coming in reverse from speakers.
<br>
Added secondary upgrade option to some troops.
<br>
Fixed the "Take message to Lord of Zendar" bug.
<br>
Fixed facing directions of NPCs and Player in tournaments and towns.
<br>
Fixed blocking exploit by pressing LMB and RMB simultaneously.
<br>
Added horse armor to horse description
<br>
Lame horses now heal with time. Healing time is shortened by party's wound treatment skill level
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lance is couched at lower speed.
<br>
Added max_framerate configuration option (default 300)
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Pressing configure button in the launcher window now opens rgl_config.txt for editing.
<br>
Added "allow quit without saving" option.
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Added a 10% damage and speed penalty to using polearms with a shield.
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Reduced attack speed of lances and some other polearms.
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Enemies shouldn't merge into each other anymore.
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Added effects for spirited and heavy horses
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Parties shouldn't spawn on water anymore.
<br>
Fixed excessive rewards for army supply quests
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Fixed mouse pointer disappearing.
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Added Combat speed option
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Added Difficulty Rating to Options screen.
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Fixed no army wage with Swadians bug.
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Player can switch sides now.
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Thrown weapons now stack like other ranged weapons.
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Horses now deal damage correctly when they hit footmen
<br>
Changed "limp" horse modifier to "lame"
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You can now wield a shield together with a thrown weapon
<br>
Missiles get stuck on shields and horses.
<br>
Added new item types: throwing knifes, throwing axes, stones, bodkin arrows, barbed arrows, great lance, jousting lance
<br>
Player can now pay the bandits instead of fighting.
<br>
Fixes to archer and horse-archer AI
<br>
Improvements and fixes to some dialogs</blockquote>
<br>
<br>
Thanks <b>wesleyclark</b>
 

protobob

Liturgist
Joined
Dec 31, 2002
Messages
332
Location
USA
This game is super fun. Looking forward to trying out the new changes.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Gotta play and update my FAQ. :)
Weapon reaches and damages were rebalanced too, btw. Now you can have a lance with 200+ reach! But damages were tweaked down slightly.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
The new tweaks and weapons are good. I'm trying out thrown weapons. Now there is a good range of them they are more worthwhile. The new lances are a welcome addition too.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
A few folk have said the same, he really should allow for some sort of wire transfer or other payment method.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
http://www.taleworlds.com/

Wow. That looks kinda cool. Downloading.

EDIT: Hey wow, it's like Morrowind only with better combat (from an FPS point of view)! Sure it relies on my own agility to an extent but I've always preferred that in FPS games. Seems more interesting that way. Just riding around on horses is cool. Why they couldn't do that in Morrowind - yet it's in here - I'll never know.
 

wesleyclark

Augur
Joined
Oct 18, 2004
Messages
157
Location
Houston, TX
Here is the most recent estimate of the minimum specs from the developer:

Processor: Pentium 766 MHz
Memory: 128 MB
100 MB of free hard disk space
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
I just bought it. $15 AUD. Most fun combat game I've played in a long while. Sure, it's a little rough around the edges but combat on horse-back is super-cool and for $15? Fuck yeah!
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
It makes all the developers who said they couldn't do horse combat blatant liars or incompetent fools. They can all consider themselves owned.
 

dipdipdip

Liturgist
Joined
Jul 19, 2003
Messages
629
This game is good!

I'm a sucker for supporting indie developers, so this is probably a buy for me.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
I'm just surprised at how good the combat is actually. The only downsides.

  • I'm a soloist. Though the game allows you to have several companions in your party (we're talking a couple of hundred here). While at the start, I'm encountering bands of 7 or 8 River Bandits, as you level up, the number of bad guys you encounter increases. I'm level 36. I'm regularly encountering groups of 100+ guys... that I have to kill. Now I can kill them, just, with a bit of effort but I'd really prefer to just take on groups of 20 or so every now and then. Not *EVERY* group has to be so god-damned big.
  • The other annoying thing is that you only get to collect the loot if you kill *all* the bandits in the group. Several times now (now that I'm up to this level), I've been able to take out 50 or so of the bandits, dark hunters etc... before having to retreat. That's a lot of fat loot I've left behind.
  • If you get knocked of your horse, you die. Well, not really but you may as well be. Every time you hit someone or someone hits you, there's "knockback". As soon as you get knockbacked, your swing is interrupted and your vulnerable to every other attack. So while on horse-back you can make sweeping passes and take out 2 or 3 guys every charge, if you get knocked off your horse, you have to go in and fight 20 guys all up close and guess what... The minute one knocks you back, you're as good as dead. What's even more annoying is that you ALWAYS get knocked back even if they cause no damage. I mean, shouldn't I be able to glance blows off here? It'd certainly make a great skill to add.
Other then that, the graphics are really good and the game has a lot of upsides. Tracking, prisoner management, leadership skills. Sure it's all combat but there's enough varity to choose between a horse-archer, a crossbowman, a lancer or (if knockback was removed or a skill implemented which decreases its affect) a guy on the ground with a sword and shield.

If you haven't, definately give the demo a shot.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
SomethingAwful seems to like it, too. Spokker Jones put it in his little 'blog' on SA, telling people to buy it.
 

AZ

Liturgist
Joined
Feb 6, 2005
Messages
467
Very good game, I bought it. :wink:
I have not enjoyed any other game as mutch in a long time.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
If anyone has suggestions for the game, it would be worthwhile going to the offical forum and mentioning them there. He's pretty good for listening to feedback.

I like this game all the more as it has virtually come out of nowhere, and with such a strong showing.
 

wesleyclark

Augur
Joined
Oct 18, 2004
Messages
157
Location
Houston, TX
A new version has been uploaded (ver. 0.623) that contains mostly bug fixes and changes to the combat AI.

Link to post on Taleworlds forum: http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=548

Download: http://mountandblade.com/download/mountandblade_0623_setup.exe

Patch: http://mountandblade.com/download/mountandblade_0623_upgrade.exe

Changelog:
------------------------------
Knights and horsemen will correctly have horses.
Turning off particle systems will disable blood.
Player can now block shield without a weapon equipped
Fixed mismatching body skin color with some female faces.
NPCs will wield shields with thrown weapons
Added effects for watered-steel modifier
Party templates are now initialized correctly.
Updating throwing weapon animations so that left arm will not block your vision in first person view.
Fixed bug where You go to the loot screen if you talk to a non-hostile party whose members are all wounded.
Each point of strength adds 1/3 to damage again.
Attacks will do less damage if they land too early and more damage if they land later.
Smaller parties are now more difficult to spot at long distances.
Fixed floating in the air bug when you press and hold attack and dismount horse.

Fixes to Combat AI:
Archers take up melee weapons as soon as enemy is near.
Horsemen are less inclined to attack on their own if ordered to hold or follow
Ranged troops do not try to shoot targets further than the range of their weapon.
Riders slash to their left more efficiently.

Fixed position of arrow striking shield sound
Capitalized NPC names,
Capitalized town Names.
 

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