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Decline MTG: Commander Format is Awful

ind33d

Educated
Joined
Jun 23, 2020
Messages
987
Commander precons is propably the best precon product wotc has made. You can actually take a precon to an fnm and have fun and maybe even win a game.

Intro decks on the hand sucked ass. Wotc purposefully made them bad. No wonder nobody wanted to buy them.
without starter decks, is there even a way for a hypothetical customer to find the rules of the fucking game? i literally don't think there is. if you buy a booster box in 2024, you end up with a stack of cardboard cut-outs of naked gay men and no clue what you're supposed to do with them. it's like those uncontacted aztecs who think you carve a runway and airplanes will spawn
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,357
I got into magic for one standard cycle before my decks got phased out. My understanding is that people played Commander because the only alternative that people actually play is Standard.

And Standard requires you to constantly stay up to date with shit and then you end up throwing away shoeboxes full of cards and perfectly good decks because of the shift in the standard cycle, and that was just way too much for me to deal with. Standard was definitely the most fun, until you can't play your deck and have to throw it in a shoebox and buy a brand new fucking deck.

From what people told me, Modern and Legacy are ass because there's too many broken combos. Which just tells me that Wizards is a shitty company that designs their product specifically to create artificial churn by power creeping and/or releasing combos that are intentionally broken when used in tandem with prior editions. You have to keep pace with the window or you end up dealing with utter nonsense decks. Commander regulates this by allowing you to have one of a card from any edition in a 100 minimum size deck, which limits the amount of excess that would naturally result from having 4 of any one card in a 60 deck.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
From what people told me, Modern and Legacy are ass because there's too many broken combos. Which just tells me that Wizards is a shitty company that designs their product specifically to create artificial churn by power creeping and/or releasing combos that are intentionally broken when used in tandem with prior editions. You have to keep pace with the window or you end up dealing with utter nonsense decks.
There is a design team that's supposed to filter that, so I suppose you could call it intentional, but when you have decades worth of cards it gets pretty difficult to foresee each and every interaction,
especially some really niche shit everyone forgot was ever printed like Mycosynth Lettuce.
I can sympathize that it can be a bad experience if one just wants to play out their little piles of cards without ever interacting with the opponent... and then boom, the combo deck announces that the game is over.
And power creep means it will happen on turn 3, sometimes earlier.

Well, if commander was supposed to be a solution to that, to me that is like treating cancer with ebola. IMO the game already struggles with land draws randomly screwing you and adding additional randomness on top is nuts.
To me, the format's main appeal is the delicate power balance achieved through multiplayer - someone's bound to have an interaction at the moment, so you can't brute force a win, it needs to be sneaked through.

In contrast, what I personally like about older formats is that you get all these tools to manage RNG - fetchlands into shocklands means mana screw is completely preventable and a four color deck is no biggie.
There's also plenty of cheap deck manipulation. If having to interact with the opponent is the price to pay, so be it.
The problem is there's a lot of avenues to cover - graveyard strategies will need a different answer, land-based win conditions need another, storm strategies need something else entirely.
Sometimes you will need a duress and another time a counterspell. Standard sorta works as a Bo1 format (though looking at the current delayed rotation... yeah, not really), but I cannot fathom playing an extended format without sideboards.
 

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
674
Commander precons is propably the best precon product wotc has made. You can actually take a precon to an fnm and have fun and maybe even win a game.

Intro decks on the hand sucked ass. Wotc purposefully made them bad. No wonder nobody wanted to buy them.
without starter decks, is there even a way for a hypothetical customer to find the rules of the fucking game? i literally don't think there is. if you buy a booster box in 2024, you end up with a stack of cardboard cut-outs of naked gay men and no clue what you're supposed to do with them. it's like those uncontacted aztecs who think you carve a runway and airplanes will spawn
My guess is new people get introduced through either mtg arena or friends. Some gaming stores also give demos (I think you even get a free 30-40 card deck) and organize events for new players.
 

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