MetalCraze
Arcane
Now now before you'll go "skyway thread" bear with me.
I'll conduct an experiment that can show how predictable shitty console games are. Or not.
Mind you at this moment in time nobody knows how hard Thi4f is dumbed down (apart from developers and mediawhores they pay) but let's see how many of these predictions will come true.
So let's go:
- It will have quest compass leading you to a loot (or loot will be marked by small quest compasses when you'll approach it) or a guy you'll need to assassinate
- There will be assassination tasks
- Killing people will be extremely easy because the main character will be much tougher than the original one and enemies will suffer the opposite effect.
- It will have a health regeneration
- AIs will not try to go far looking for you and calling for help, they will be much much more passive
- Levels will be mostly linear, having two or three corridors at best so you won't get lost even with your quest compass, AIs will also look the opposite way when you will enter the corridor
- Levels will be much brighter and shadows won't be all too important because you will now have a 'Sneak Button' that will make you much more stealthier to an already dumb AI
- Sound will be shit. Why? There's no Eric Brosius. Noise you make won't matter as much either.
- There will be auto-grabbing Ass Creed-style so you won't be falling down while not reaching for an object due to your shitty gamepad precision
- It will have minigames. Worse than that one from DS too and won't have multiple lockpicks as well.
Well this should be it. Maybe there's other stuff I forgot. Now it's Square Enix turn.
I'll conduct an experiment that can show how predictable shitty console games are. Or not.
Mind you at this moment in time nobody knows how hard Thi4f is dumbed down (apart from developers and mediawhores they pay) but let's see how many of these predictions will come true.
So let's go:
- It will have quest compass leading you to a loot (or loot will be marked by small quest compasses when you'll approach it) or a guy you'll need to assassinate
- There will be assassination tasks
- Killing people will be extremely easy because the main character will be much tougher than the original one and enemies will suffer the opposite effect.
- It will have a health regeneration
- AIs will not try to go far looking for you and calling for help, they will be much much more passive
- Levels will be mostly linear, having two or three corridors at best so you won't get lost even with your quest compass, AIs will also look the opposite way when you will enter the corridor
- Levels will be much brighter and shadows won't be all too important because you will now have a 'Sneak Button' that will make you much more stealthier to an already dumb AI
- Sound will be shit. Why? There's no Eric Brosius. Noise you make won't matter as much either.
- There will be auto-grabbing Ass Creed-style so you won't be falling down while not reaching for an object due to your shitty gamepad precision
- It will have minigames. Worse than that one from DS too and won't have multiple lockpicks as well.
Well this should be it. Maybe there's other stuff I forgot. Now it's Square Enix turn.