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Myths of Malignost Aliphian Campaign

JamesDixon

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Strap Yourselves In Codex Year of the Donut
This is the third campaign I'm running along side the other two games. It deals with the Aliphians who are bipedal canine people. They start in the tundras of a continent near the north pole.

Beginning Scene



Day 1 Week 1 Month 6 Year 2



Upon the rugged shores of a chilly bay, the celestial beings, Dalke and Avil Kush, manifested themselves in all their divine glory. Dalke, the chaotic goddess of healing, plant, and weather, stood with a wild mane of untamed fur, her feral eyes scanning the surroundings. At her side, Avil Kush, the complex god of healing, protection, and summoning, exuded an air of innocence, his canine features softened by a trusting smile.


The Aliphians, a population of 1,000, just 15 years old in their new existence, found themselves on the frost-kissed coast with no recollection of their celestial past. Dalke, with a smirk that mirrored her capricious nature, and Avil Kush, with an earnest desire for goodness, took on the responsibility of guiding their fledgling race through this unfamiliar terrain.


The gods commenced their teachings amidst the cold, instructing the Aliphians on the basics of survival. Naked and vulnerable, the Aliphians learned to find food, build shelters, and navigate the icy wilderness that stretched before them. The gods transformed the frigid landscape into a classroom, where the Aliphians were taught to harness the resources of the wintry environment for their survival.


Once the fundamentals were mastered, the gods delved into specialized training. Fighters honed their combat skills, wizards delved into the mysteries of magic, clerics embraced the healing powers granted by Dalke, and crusaders focused on defending their kin from the harsh elements. In a clearing near the icy waters, Dalke spoke to the fighters with a raw yet empowering tone, "In the face of adversity, your strength will be the shield that protects your kin. Learn to wield your weapons with honor and courage."


Amidst the frosty plains, Avil Kush turned to the wizards, "Magic is a force to be harnessed responsibly. Channel the energies of the elements and unravel the secrets of the arcane."


Dalke continued, addressing the clerics amid the icy landscape, "Healing is a divine gift. Use it wisely to mend wounds, cure ailments, and bring comfort to those in need."


Avil Kush, focusing on the crusaders, added, "Your duty is to protect and defend. Let righteousness guide your every action, and may your courage inspire others."


As the gods guided the bards amidst the frosty plains, Dalke emphasized, "Entertainment is a powerful force. Use your talents to inspire, uplift, and bring joy to the hearts of your people."


Avil Kush, addressing the traders, concluded, "In the art of commerce, fairness and integrity are your greatest assets. Acquire resources with respect and use them for the betterment of all."


Observing their celestial charges thrive amidst the icy landscape, Dalke and Avil Kush decided it was time for the final command. Gathering the Aliphians in a clearing, they spoke with authority and wisdom. "My children," began Dalke, "You have learned the skills to survive. Now, be fruitful and multiply, creating families, communities, and civilizations amidst these frosty plains and icy shores."


Avil Kush added, "Work together, love together, and cherish the children you bring into this world. Teach them our guidance so they may thrive amidst the beauty of the frosty plains and icy shores."


The gods appointed Tabni-Ishtar, the cleric, as the Sharru among the Aliphians, signifying the beginning of their journey as a society amidst the frosty plains and icy shores.


The players asked about what they should do and where to go. Their creators told them to do what they think is best and to follow the goodness in their hearts.


With a final summoning of divine energy, Dalke and Avil Kush vanished, leaving behind their teachings ingrained in the Aliphians' hearts amidst the beauty of the frosty plains and icy shores.


Building The Capital



Days 4-28 Weeks 1-4 Month 6 Year 2



Over the course of the next 24 days in the forested tundra of the north, the Aliphians immersed themselves in the task of crafting their capital city. Guided by the appointed Tabni-Ishtar, the queen among them, they endeavored to embody the divine principles imparted by Dalke and Avil Kush.


At the heart of the city rose a majestic structure, a grand tent meticulously woven from resilient vines and adorned with leaves from the vibrant, cold-resistant flora. This central edifice served a dual purpose, acting as both a sacred space devoted to the benevolent deities and the administrative hub of their burgeoning society. The crisp fragrance of the tundra, with its cool, earthy notes, permeated the air around this consecrated tent.


Distinct districts took shape, each contributing to the overall harmony. In the Merchant District, tents formed neat rows, creating a bustling marketplace where goods and resources were exchanged. The ambient sounds of trade and lively discussions filled the icy air, fostering a dynamic and vibrant ambiance.


The Craftsman District hummed with activity as skilled artisans worked tirelessly to construct enduring structures from the resources sourced in the frost-kissed landscape. The rhythmic echoes of chisels and hammers accompanied their efforts, symbolizing the industrious spirit of the craftsmen.


The Residential District unfolded as an interconnected tapestry of tents, offering both shelter and a sense of community for the Aliphians. Laughter and shared tales reverberated through the cold air as the celestial beings embraced the bonds forged in their newfound home.


In the Arcane District, a single large tent stood as a mystical haven, adorned with intricate symbols and shimmering fabrics. Here, the mages among the Aliphians delved into the mysteries of magic, channeling the energies of the elements to create an enchanting aura.


By the month's end, the diverse districts converged around the central sacred tent, symbolizing the unity and equilibrium the Aliphians aspired to achieve. Nestled amidst the hills and the frigid forest, the tent city stood as a testament to their shared destiny.


As the sun dipped below the horizon, the Aliphians gathered in the central building, the grand tent dedicated to Dalke and Avil Kush. A sense of accomplishment and purpose filled the air as they realized that the divine teachings had taken tangible form in the unique districts of their capital city, under the guidance of their queen, Tabni-Ishtar. The night carried whispers of a promising future, where redemption and unity would continue to shape their destiny amidst the tapestry of the forested tundra of the north.


The players built their capitol right on the shores of the bay where they awoke at.


Encounter One



Day 3 Week 1 Month 7 Year 2

Doppleganger



# Appearing: 3

AC: 5

Movement: 9

HP: 23

THAC0: 17

# of Attacks: 1

Damage/Attack: 1-12

Special Attacks: Surprise

Special Defense: See below

Magic Resistance: See below

Size: M

Morale: Elite (13)

XP: 1,260

Split 18 ways: 70

Treasure:



As the moons cast an eerie glow upon the frigid landscape, Queen Tabni-Ishtar and her husband settle down in their tent, seeking respite after a day of exploration through the cold tundra. The clearing, surrounded by the dense forest, offers a brief reprieve from the icy winds that sweep across the open terrain.


Inside the tent, the queen and her husband, wrapped in furs for warmth, lay down to sleep. The rhythmic rustle of the tundra's icy breath outside creates a haunting lullaby. The glow from the moons bathes the clearing in an otherworldly radiance, casting shadows that dance across the frost-covered ground.


Unbeknownst to them, a malevolent presence lurks in the shadows. Three dopplegangers, their forms distorted and shifting like the frigid winds, emerge from the darkness. Their eyes gleam with a cold, calculating intelligence as they silently approach the slumbering couple.


None of the sentries saw the dopplegangers as the creatures rolled a 2 on their Dexterity check. It was an opposed check on the player's Intelligence.


As the husband drifts into a deep sleep, a sudden tension fills the air. The dopplegangers, sensing the vulnerability of their target, prepare to strike. The husband, in a vulnerable state, must now face a critical moment of survival.


The queen, unaware of the impending danger, continues to rest peacefully beside her husband. The moons, with their varying phases, cast an eerie light that seems to intensify the gravity of the situation.


The husband, in a state of semi-consciousness, must make a crucial save against the impending coup de grace. The dopplegangers close in, their icy breath mixing with the cold winds that sweep across the clearing.


The king failed his saving throw vs. death and was replaced by a doppleganger. The player is able to continue playing the husband, but the AC and special abilities of the doppleganger while keeping the class, saving throws, etc.. of the original character.


Encounter Two



Day 4 Week 1 Month 7 Year 2



Sheep



# Appearing: 60 (5 rams and 55 ewes)

AC: 7

Movement: 12

HP: 8

THAC0: 19

# of Attacks: 1

Damage/Attack: 1-4

Special Attacks: Charge

Special Defense: Nil

Magic Resistance: Nil

Size: M (5’ long)

Morale: Unreliable (3)

XP: 2,100

Split 18 ways: 117

Treasure:


As the party confidently journeys through the forested tundra on the following day, the landscape changes, revealing a large glade bathed in the soft light of two suns. A gentle breeze carries the scent of pine and the distant aroma of wildflowers, with the earthy undertones of the partially frozen soil beneath their boots. The suns, one yellow and larger, the other blue and smaller, cast a unique duality of shadows over the scene.


Unknown to the creatures inhabiting the glade, the party observes the picturesque scene at the edge of the forest. The air is filled with the earthy scent of grass, intermingled with the sweet fragrance of moss and lichen that carpets the rocks scattered around the pond. The ground beneath their boots feels slightly damp, evidence of the recent snowmelt from the night before. The occasional crunch of frost-dusted leaves breaks the silence as the party approaches the clearing.


The glade is a symphony of sounds. The gentle babble of the creek blends with the soft rustling of the wind through the pine needles. The rhythmic munching and occasional bleats of the sheep add a soothing melody to the natural orchestra. The party can hear the soft patter of hooves on the partially frozen ground as the rams and ewes move about.


The visual spectacle is captivating. The five rams and fifty-five ewes graze amidst the glade, their woolly coats appearing even more vibrant under the light of the dual suns. The pond reflects the surrounding forest and the cloudy sky above. The glade seems to hold its breath under the soft illumination, a moment frozen in time during the day with the two suns casting intricate patterns of light and shadow.


The chill in the air is palpable. The party feels the crisp bite of the cool breeze against their skin, a reminder of the unforgiving nature of the forested tundra. As they confidently step into the clearing, the sudden sight of the dual suns and the grazing sheep does not go unnoticed. The creatures inhabiting the glade are taken aback, surprised by the arrival of the party in the midst of their serene environment.


One of the player's rangers did animal friendship and the chief ram came up to him. The ram rubbed his head and horns on the ranger's legs showing friendship.


Encounter Three



Day 5 Week 1 Month 7 Year 2



Ogres



# Appearing: 12

AC: 5

Leader: 3

Movement: 9

HP: 27

Leader: 33

THAC0: 17

# of Attacks: 1

Damage/Attack: 1-10

Leader: 2d6+3

Special Attacks: +2 Damage

Special Defense: Nil

Magic Resistance: Nil

Size: Large (9’+)

Morale: Steady (11-12)

XP: 3,350

Split 18 ways: 186

Treasure:


On the fifth day of their journey through the forested tundra, the party finds themselves in a terrain vastly different from the serene glade. The landscape transforms into a rugged expanse of rocky outcroppings and frozen waterfalls. The air is thin, and the crunch of frost-covered snow beneath the party's boots echoes through the barren terrain. The dual suns cast long shadows across the uneven ground.


As the party advances cautiously through the inhospitable terrain, they stumble upon a group of eleven ogres and their imposing leader. The ogres, who have made this rocky landscape their dwelling, are well aware of their surroundings. The rugged terrain provides ample cover for the ogres, and they have strategically positioned themselves among the rocky outcroppings.


Unbeknownst to the party, the scent of the crisp, cold air is intensified by the acrid musk of the ogres, who seem to have adapted to the harsh environment. The rocky ground beneath the party's boots feels uneven and slippery, presenting a challenging battlefield. The distant roar of a frozen waterfall contributes to the eerie ambiance of the surroundings.


The visual spectacle is stark. The rocky outcroppings cast deep shadows, concealing the ogres as they patiently await any intruders. The dual suns illuminate the scene, creating reflections on the icy patches that dot the rocky terrain.


The encounter unfolds in silence initially, broken only by the distant echoes of the frozen waterfall and the muffled footsteps of the party on the icy ground. Suddenly, the party becomes aware of the looming presence of the ogres. The regular ogres, led by their formidable chieftain, remain hidden among the rocky terrain, revealing themselves only as the party's surprise becomes evident.

One of the player's trader had a combined reaction adjustment of +9 for 17 Charisma and 16 Appearance and decided to use a friendly approach to parlay with the incoming ogres. The ogres reacted with friendliness in return and a dialogue ensured to trade 2 of the ogre's stone clubs for 20 bleat-bleats (sheep). The group was invited to the Grun Tribe's cave and enjoyed a nice feast with the ogres.


Encounter Four



Day 10 Week 2 Month 7 Year 2



Giant Bombardier Beetles



# Appearing: 9

AC: 4

Movement: 9

HP: 17

THAC0: 19

# of Attacks: 1

Damage/Attack: 2-12

Special Attacks: Acid cloud

Special Defense: Fire cloud

Magic Resistance: Nil

Size: S (4’ long)

Morale: Elite (13)

XP: 1,080

Split 18 ways: 60

Treasure:

On the tenth day of their journey through the forested tundra, the party finds themselves in a hilly terrain draped in the verdant cloak of the forest. The landscape undulates with slopes and valleys, creating a picturesque but challenging environment. The air is filled with the earthy scent of moss and foliage, and the distant sounds of rustling leaves and chirping birds echo through the wooded expanse. The dual suns cast dappled shadows as they filter through the dense canopy above.


Unbeknownst to both the party and the creatures inhabiting this wooded haven, an encounter is about to unfold with surprising suddenness. As the party navigates the hilly terrain, they unwittingly disturb a group of nine giant bombardier beetles. Each beetle, about four feet long, blends seamlessly with the forest hues, their carapaces colored appropriately to match the terrain.


The scent of damp earth and the rich, organic fragrance of the forest fill the air. The ground beneath the party's boots feels uneven and soft, making the hilly terrain both charming and challenging to traverse. The distant murmur of a nearby stream adds to the natural symphony, while the rustle of leaves underfoot contributes to the ambient sounds of the wooded landscape.


The visual spectacle is immersive. The forested hills provide ample cover for the giant bombardier beetles, and their coloration allows them to blend seamlessly with the terrain. As the party unknowingly approaches, the beetles remain hidden among the foliage, their presence concealed by the natural contours of the land.


The beetles ran knowing that they were outnumbered.

We started encounter 5 but had to stop at the beginning of round 2 due to the time.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Encounter Five

Day 13 Week 2 Month 7 Year 2

Giant Rats
Night

# Appearing: 24
AC: 7
Movement: 12, Sw 6
HP: 4
THAC0: 20
# of Attacks: 1
Damage/Attack: 1-3
Special Attacks: Disease
Special Defense: Nil
Magic Resistance: Nil
Size: T (2’ long)
Morale: Unsteady (5-7)
XP: 360
Split 18 ways: 20


On the thirteenth night of their journey through the forested tundra, the party sets up camp in a clearing nestled between towering pine trees. The terrain is a mix of soft grass and patches of moss, creating a natural carpet beneath their feet. The air is crisp, carrying the scent of pine needles and the faint aroma of distant wildflowers. The distant sounds of nocturnal creatures echo through the night, blending with the occasional rustle of leaves and the gentle murmur of a nearby brook.

As the party rests beneath the celestial dance of four moons, each in a different phase, an unforeseen threat emerges. Unbeknownst to the party, a horde of 24 giant rats, drawn by the scent of food and warmth, stealthily invades the camp. The moons illuminate the night in a surreal display, casting shifting shadows across the forest floor.

The waxing gibbous first moon bathes the clearing in a silvery glow, revealing the gnarled roots and fallen pine needles underfoot. The waxing crescent second moon adds a touch of ethereal light, emphasizing the rustling pine branches overhead. The first quarter third moon casts shadows between the towering trees, creating an intricate play of darkness and moonlight. Finally, the full fourth moon bathes the scene in a radiant glow, exposing the startled faces of the party as they wake up to the presence of the encroaching giant rats.

The scent of damp earth and the musky odor of the giant rats fills the air, overpowering the natural fragrance of the pine forest. The ground beneath the party's makeshift campsite feels uneven, scattered with pine cones and the occasional root.

The sounds of scurrying paws and tiny squeaks join the nocturnal symphony, overpowering the gentle trickle of the nearby brook. The moonlit scene is accompanied by the crackling of the campfire, now disturbed by the frenetic movements of the giant rats.

As the party awakens to the unexpected threat, the chill in the night air turns palpable. The moonlit clearing becomes a battleground as the party scrambles to respond to the surprise invasion beneath the celestial dance of the four moons.

The characters had to wake up starting with a Constitution -5 roll that slowly increased by one for every round thereafter. By the second all of the characters were awake. They managed to repel the rats who eventually failed a morale check in the third round and fled.


Encounter Six

Day 15 Week 3 Month 7 Year 2

Wild Dogs

# Appearing: 36
AC: 7
Movement: 15
HP: 5
THAC0: 19
# of Attacks: 1
Damage/Attack: 1-4
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: S (3’ long)
Morale: Unsteady (5-7)
XP: 1,260
Split 18 ways: 70

On the fifteenth day of their journey through the forested tundra, the party traverses a vast expanse of rolling hills and scattered boulders. The terrain is rugged, with tufts of hardy grasses and patches of wildflowers dotting the landscape. The air is filled with the invigorating scent of pine, carried on a gentle breeze that rustles through the leaves of ancient trees. The two suns cast a warm, golden glow over the hilly terrain.

As the party confidently navigates the uneven terrain, they become aware of a pack of 36 wild dogs, each with sleek coats of various earthy tones, strategically positioned among the hills. The dogs, blending seamlessly with the surroundings, lock eyes with the party, their keen senses alert to the presence of potential intruders.

The ground beneath the party's boots feels uneven and rocky, with the occasional crunch of dried leaves and twigs. The rugged hills and scattered boulders provide ample cover for the wild dogs, who maintain a watchful stance, acknowledging the party's awareness of their presence.
The scent of dry earth and the musky odor of the wild dogs fills the air, overpowering the natural fragrance of the pine forest. The distant calls of birds and the soft hum of insects add to the ambient sounds of the wilderness.

As both the party and the pack of wild dogs acknowledge each other's presence, the peaceful day remains poised on the brink of a potential encounter. The hilly terrain becomes a shared space where both sides cautiously navigate the landscape, each assessing the other's intentions in this daytime encounter amidst the rugged beauty of the rolling hills.

One of the rangers approached the dogs and befriended them. The dogs decided to follow the Aliphians.

Encounter Seven

Day 16 Week 3 Month 7 Year 2

Wild Pigs

# Appearing: 40
AC: 7
Movement: 15
HP: 13
THAC0: 17
# of Attacks: 1
Damage/Attack: 3-12
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: S (3’ at shoulder)
Morale: Average (8-10)
XP: 7,000
Split 18 ways: 389

As the party continues their journey through the forested tundra, they come upon a serene clearing nestled among the towering trees. The terrain shifts into a more open expanse, with soft grasses underfoot and the occasional cluster of wildflowers adding splashes of color to the landscape. The air carries the earthy scent of damp soil mingled with the sweet fragrance of nearby blossoms, creating a refreshing atmosphere. The distant sounds of rustling leaves and chirping birds fill the air, blending with the gentle murmur of a nearby brook.

In the center of the clearing, a group of 40 wild pigs has gathered around a large pond, engrossed in their foraging activities. Their grunts and snuffles echo through the clearing as they root around for food, their attention solely focused on the lush vegetation around them.

As the party enters the clearing, their presence is noted by the Aliphians, who observe the wild pigs from a distance. The pigs, with their coarse fur and stout bodies, continue their activities undisturbed, their senses attuned to the surrounding environment.

The ground beneath the party's feet feels soft and yielding, evidence of the marshy terrain surrounding the pond. The scent of damp earth and the musky odor of the wild pigs fills the air, overpowering the natural fragrance of the forest. The distant calls of birds and the gentle rush of the nearby brook add to the sensory experience of the clearing.

As both the party and the wild pigs coexist in the tranquil setting, the clearing remains a scene of peaceful encounter. The Aliphians, observing the creatures before them, continue on their journey with a sense of awe amidst the serene beauty of the forested landscape.

The same ranger attempted to befriend the pigs and did so successfully.

Encounter Eight

Day 19 Week 3 Month 7 Year 2
Wild Stags

# Appearing: 12
AC: 7
Movement: 24
HP: 14
THAC0: 17
# of Attacks: 1 or 2
Damage/Attack: 1-3/1-3 or 2-8
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: M (4-5’ tall, excluding antlers)
Morale: Unsteady (7)
XP: 780
Split 18 ways: 43

As the Aliphians venture further through the forested tundra, they find themselves traversing hilly terrain blanketed in lush vegetation. The ground beneath their feet rises and falls with the natural contours of the land, while the air carries the crisp scent of pine and the earthy aroma of fallen leaves. In the distance, the call of birds and the rustle of foliage add to the symphony of the forest.

Ahead, a group of 12 wild stags grazes peacefully amidst the hills, their majestic forms blending seamlessly with the landscape. The stags, with their proud antlers and sleek coats, seem unperturbed by the presence of the Aliphians as they continue their grazing, their attention focused solely on the lush vegetation around them.

The hilly terrain provides ample cover for the stags, their agile forms moving gracefully among the undulating landscape. As the Aliphians come into view, the stags remain calm, their movements unhurried as they go about their daily activities.

The ground beneath the Aliphians' feet feels firm yet uneven, with the occasional protrusion of rocks and roots adding to the challenge of navigation. The scent of damp earth and the musky odor of the grazing stags fills the air, mingling with the natural fragrance of the forest.

As both parties coexist in the tranquil setting, the clearing remains a scene of peaceful encounter. The Aliphians, observing the majestic creatures before them, continue on their journey with a sense of awe amidst the serene beauty of the forested landscape, while the wild stags graze undisturbed, their presence adding to the natural harmony of the surroundings.

The party befriended the stags who then followed the party beside the wild dogs, pigs, and sheep.

Encounter Nine

Day 21 Week 3 Month 7 Year 2

Dire Wolves

# Appearing: 16
AC: 5
Movement: 18
HP: 24
THAC0: 15
# of Attacks: 1
Damage/Attack: 2-8
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: L (7-12’)
Morale: Average (10)
XP: 2,800
Split 18 ways: 156

In the heart of the dense forest, where young trees stretch toward the sky and the underbrush grows thick with new growth, a sense of vitality fills the air. Shafts of sunlight filter through the canopy, illuminating patches of vibrant greenery on the forest floor. The earthy scent of fertile soil and the tang of new growth mingle with the crisp aroma of pine, creating an atmosphere tinged with youthful energy.

Both the Aliphians and the group of 16 dire wolves move with purpose through the forest, their senses keenly attuned to their surroundings. The ground beneath their feet feels soft and springy, carpeted with a thick layer of fallen leaves and fresh vegetation. The occasional rustle of leaves and the chirping of birds fill the air, adding to the sense of life and activity in the forest.

As the Aliphians navigate through the dense foliage, they catch the scent of musky wolves on the breeze, their instincts warning them of potential danger ahead. Meanwhile, the dire wolves prowl stealthily through the underbrush, their senses alert for any signs of prey or intruders in their territory.

In this moment of mutual awareness amidst the youthful trees, both parties remain cautious yet undeterred. Each group moves with confidence, their instincts sharp and their senses heightened as they navigate the uncertain terrain of the forest. In this primal landscape where predator and prey coexist, both the Aliphians and the dire wolves stand poised for whatever challenges may lie ahead.

The ranger doing most of the befriending failed and the wolves ended up being threatening. Another ranger came up and tried to befriend them. He was successful so the party picked up the dire wolves.

Encounter Ten

Day 23 Week 4 Month 7 Year 2

Weasels

# Appearing: 8
AC: 6
Movement: 15
HP: 2
THAC0: 20
# of Attacks: 1
Damage/Attack: 1
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: T (2’ or less)
Morale: Unsteady (7)
XP: 56
Split 18 ways: 3

In a forest adorned with the vibrant hues of spring, where sunlight filters through the canopy to dapple the forest floor, the Aliphians venture forth. The air carries the sweet fragrance of blossoming flowers and the earthy aroma of moss-covered rocks. The gentle babble of a nearby stream adds to the tranquil ambiance, creating a serene backdrop for their journey.

Unbeknownst to the Aliphians, they stumble upon a group of 8 weasels amidst the verdant undergrowth. The agile predators, with their sleek bodies and keen eyes, startle the Aliphians as they come into view. The Aliphians, momentarily taken aback by the unexpected encounter, pause in surprise, their senses racing to make sense of the situation.

The ground beneath their feet feels soft and yielding, with patches of lush grass and moss covering the forest floor. The occasional rustle of leaves and the chirping of birds fill the air, adding to the sense of life and activity in the forest. As the Aliphians come face to face with the weasels, they can feel the tension in the air, their instincts warning them of the potential danger lurking nearby.
The scent of fear and anticipation hangs heavy in the air, mingling with the natural fragrance of the forest. The Aliphians catch the musty odor of the weasels, their senses instantly recognizing the presence of predators in their midst.

As the Aliphians recover from their initial surprise, they realize they must tread carefully in this unexpected encounter. In this moment of sudden confrontation amidst the tranquil beauty of the woodland stream, they steel themselves for whatever challenges lie ahead, their instincts sharpened and their senses heightened in the face of the unknown.

The weasels saw the entire group of Aliphians, sheep, dogs, wolves, pigs, and stags and decided to flee to safety. The party returned back to the capitol to end the month. The next month was spent leveling up due to earning 2,500 experience.
 

JamesDixon

GM Extraordinaire
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Joined
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Messages
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Strap Yourselves In Codex Year of the Donut
On the way to starting exploring the entire group visited the ogre cave. The Aliphians brought food and had a great feast with there. The king showed them big boulders of gold, copper, and iron ore. The trader Darice decided to try to trade sheep for the boulders at the rate of 1 sheep for 1 boulder. The king said he would think about it over the next month. The party continued on their way the next day.

Encounter Eleven

Day 2 Week 1 Month 10 Year 2
Cattle

# Appearing: 130
AC: 7
Movement: 15
HP: 4
THAC0: 17
# of Attacks: 1
Damage/Attack: 1-4
Special Attacks: Stampede
Special Defense: Nil
Magic Resistance: Nil
Size: L (8’ long)
Morale: Unreliable (3)
XP: 1,950
Split 18 ways: 108

As you press on through the desolate terrain, battling against the chilling wind of the northern summer, you come upon a breathtaking sight: a massive herd of 130 wild cattle. Their shaggy coats blend seamlessly with the muted colors of the landscape as they graze and roam about, seemingly unperturbed by the harsh conditions.

The scent of wet fur and musk fills the air as the cattle mill about, their heavy hooves kicking up dust and dirt with each step. You can hear the low rumble of their movements and the occasional snort or bellow as they communicate with one another.

Neither you nor the cattle are taken by surprise, and a momentary understanding passes between both parties. The cattle regard you with wary curiosity, while you observe them with a mixture of caution and admiration. The vastness of the scrublands stretches out around you, offering little in the way of cover or escape within the roughly 500 feet by 500 feet area.

The party's crusader had animal communication once per day, so he went up to the alpha bull. They had a conversation after several of the rangers used animal empathy to make the entire herd friendly. The bull agreed to head to the Aliphian's capitol by exchanging milk and 10% of the herd every year for protection from predators. The entire conversation was done in moos.

Encounter Twelve

Day 3 Week 1 Month 10 Year 2
Giant Bombardier Beetle

# Appearing: 24
AC: 4
Movement: 9
HP: 7
THAC0: 19
# of Attacks: 1
Damage/Attack: 2-12
Special Attacks: Acid cloud
Special Defense: Fire cloud
Magic Resistance: Nil
Size: S (4” long)
Morale: Elite (13)
XP: 2,880
Split 18 ways: 160

As you venture through the tranquil forest, sunlight filtering through the verdant canopy above, you chance upon an intriguing sight: a cluster of 24 giant bombardier beetles. Each beetle, measuring an imposing 4 feet in length, moves with purpose amidst the foliage, its iridescent carapace catching the dappled light.

Babbling brooks wind their way through the forest, their gentle murmurs creating a soothing melody in the background. The air is redolent with the scent of pine and damp earth, surrounding you in the natural splendor of the wilderness.

Both you and the giant beetles regard each other without surprise. The beetles continue their activities, seemingly unfazed by your presence, while you observe them with a mixture of curiosity and caution.

Despite the potential for tension in this unexpected encounter, the forest remains serene, undisturbed by the silent exchange between you and the beetles. Within the roughly 300 feet by 300 feet area, the towering trees and babbling brooks create a picturesque scene, offering little indication of the potential hazards that may lie ahead.

The queen decided that the entire group would run from the beetles. She rolled Orienteering -5 and failed on the roll. The entire group ended up getting lost and traveled in the northeast direction to end up in a hex a mile away.

Encounter Thirteen

Day 6 Week 1 Month 10 Year 2
Giant Lynx

# Appearing: 6
AC: 6
Movement: 12
HP: 13
THAC0: 19
# of Attacks: 3
Damage/Attack: 1-2/1-2/2-5/1-10
Special Attacks: Rear claws (2-8)
Special Defense: Surprised only on 1
Magic Resistance: Nil
Size: L (9’ long)
Morale: Average (8-10)
XP: 3,900
Split 18 ways: 217

As you tread cautiously through the tranquil forest, the sunlight filtering through the dense canopy above, you come upon a fascinating sight: a group of six giant lynx. Each lynx stands at an impressive 9 feet in length, their sleek forms blending seamlessly with the surrounding foliage.

Babbling brooks continue their gentle flow through the forest, their soothing murmurs adding to the serenity of the surroundings. The air is crisp and invigorating, carrying with it the familiar scent of pine and damp earth.

Neither you nor the giant lynx show surprise at the encounter. The lynx regard you with a cautious curiosity, their amber eyes flickering with intelligence, while you observe them with a mixture of fascination and wariness.

Despite the tension that hangs in the air, the forest remains tranquil, undisturbed by the silent exchange between you and the lynx. Within the roughly 300 feet by 300 feet area, the towering trees and babbling brooks create a serene landscape, offering little indication of the potential dangers that may lie ahead.

A ranger did animal empathy and shifted the lynxes to friendly. The crusader talked to the alpha male about them going hunting with the Aliphians. The male and his harem replied they didn't want to and the group departed.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Aliphian Exploration.jpg


This is how far the Aliphians have explored after a month and a week. Pathfinder Rangers are a must since they double the speed of the party.
 

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