Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

New Gamespy Preview of GalCiv 2 - all about diplomacy

chaedwards

Liturgist
Joined
Jun 10, 2004
Messages
352
Location
London
http://pc.gamespy.com/pc/galactic-civil ... 578p1.html

This is my favourite bit:
I knew, for example, when dealing with the Drengin, that trading technologies with them was usually useless, since they're a race of warmongers and not all that bright. When they suddenly started making huge technological leaps and offering me some tempting trades, I realized that they were being used as catspaws by another opponent who I was enemies with, but was being pressed by yet another race and needed help. I was able to then use this information to deduce that the Drengin
had some kind of military weakness I might not be able to see, but could probably exploit if I attacked right then. That's the only reason they ever seem to negotiate, and if someone was feeding them technology, I needed to take them out before they got too strong.

It sounds promising, but I don't know how much of that is the game or the previewer just making up stories in his head. Anyway, some of the other changes, such as better planet management and ship design should also improve it.

Personally, no matter how much I tried to like the original GalCiv, I was disappointed in the end. Some of the reasons:

Diplomacy felt flat - trying to juggle techs to trade until the text went green
Usually only a few civs were viable, others getting placed in bad starting locations
For some reason, I could never get a warlike civ to work properly - my economy always fell apart
Planet development was a bore.
Lack of habitable stars meant that exploration became old very fast, particularly as the AI knew where all the yellow stars were.

Occasionally a game would click and it would be marvellous, and you could really get a sense of the ai working behind the scenes, but for me that was quite rare. Anyway, we'll see how GC2 turns out - I'll probably still buy it, 'cos I'm a sucker that way.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
All too often, game developers get caught up in the marketing wisdom that in order for a game to be successful it has to be "accessible." In marketing-speak, that usually means, "Make it like that hit game that's out now, only dumber." This is usually worse with sequels where every empty head in a suit feels like they should have input on how the franchise develops.

A very un-Gamespy-like preview, or maybe just targeted hype at the game's logical audience. Either way, it sounds promising.
 

Avé

Liturgist
Joined
Dec 31, 2004
Messages
468
I knew, for example, when dealing with the Drengin, that trading technologies with them was usually useless, since they're a race of warmongers and not all that bright. When they suddenly started making huge technological leaps and offering me some tempting trades, I realized that they were being used as catspaws by another opponent who I was enemies with, but was being pressed by yet another race and needed help. I was able to then use this information to deduce that the Drengin
had some kind of military weakness I might not be able to see, but could probably exploit if I attacked right then.
That reads like bullshit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom