Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News New Sci-Fi RPG: Sabotain

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Sabotain: Break the Rules

The Russians are making yet another RPG! This gotta be a part of some master plan to dominate the world, at least the RPG-playing part of population. Anyway, this time it's a sci-fi first person RPG called <a href=http://www.akella.com/pub-sabotain-en.shtml>Sabotain: Break the Rules</a>. The game focused on <i>sabotage, infiltration, rescue, intelligence-gathering, thievery, reconnaissance, assassination, and all-out combat</i>. Here is another <a href=http://www.akella.com/sabotain/#>site</a> with more goodies including a <a href=http://www.akella.com/sabotain/english/content/rolesystem.php>shot</a> of the character screen.
<br>
<br>
<blockquote>Distant future. War between Empire and Confederation, and Rebels against both. Empire's secret agent infiltrates to Confederation capital with a sabotage mission to do the undercover work on framing the government leaders and performing all sorts of action on weakening the forces of the Confederation. The ways of sabotage vary from innocent to evil and it becomes difficult for a hero to decide if it is the Confederation who is bad and the Empire who is good and not vice versa. At a certain point a hero can switch the sides and start the activity on the side of Confederation resulting in crushing the forces of the Empire and peace in the galaxy. The third storyline may begin when on the way to the demolition of the Empire and the Rebels who situate in the Confederation capital and sympathize the Empire. A hero meets the dilemma of the Rebels being good and the rest being bad so the choice is: stay with Confederation or switch to Rebels' side.
<br>
...
<br>
There are six classes of weapons (out of 25 types) and each class needs to be upgraded if you are concerned about not only hitting the target... but damaging it with that particular weapon. Also there are eight additional skills: first aid, healing, stealth, meditation, hacking, science, stealing, gala haste...
<br>
...
<br>
It is possible to implant up to five microchips that add different bonuses to the character's attributes. You have to find the chip (usually in special secret places) and acknowledge the technology of its implantation (which can be found in secret networks). For the process of implantation your character may need the service of a medical robot. Implants cannot be removed.
<br>
...
<br>
Body art, ancient symbols of the race of Arari, is an additional way to improve the character's attributes. Overall there exist 26 types of tattoos. The maximum number of tattoos a character can have is 12. Each drawing adds different attribute and skill points from the moment you stick it on the character's body. There are two ways a character may get a tattoo stamp: either buying it from a NPC or receiving one as an award for the successful accomplishment of a mission. </blockquote>
<br>
Sounds pretty cool. Much better then <a href=http://www.akella.com/pub-metalheart-en.shtml>Metalheart</a> except, of course, it's not isometric.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
It looks suprisingly awfull, like a DX clone. I really don't like my sci-fi tainted with ancient mythology either.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Nothing. I thinks it's cool. As for the DX clone remark, it's all depends on the implementation. All games could fit into 3-4 basic categories and be considered clones of something. It's the implementation that sets them apart.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Gala haste?
Whats this then?

The ability to host fancy dress parties at extreme speed? Or just decorate for them?
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
It's actually been under development at Avalon Style Entertainment for a couple of years (or was, anyway - they don't seem to have a website to get more info). They had a publishing deal with CDV who dumped them and Akella decided to pick it up.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Exitium said:
I do. What's wrong with that?

I'd like to think that futuristic races had cast off the need to abide by ancient prayers and rituals and progressed further than tribal tattooing and throwing their shit out into the streets. I like my sci-fi shiny as a polished mirror - no mysticism or chanting, no ancient powers, just tech.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom