MountainWest
Scholar
Here.
This interview put The Witcher on my 'gonna buy'-list. Fuck, he sounded like he'd been visiting the Codex. The free roaming part can be discussed, I guess. But personally, I'll take a great story and a somewhat resticted world before an Oblivion-kind-of-game any day.
One of our original goals for the game was to provide the player with great liberty of decision, and to ensure the player's choices would have a significant impact on the plot. The world of The Witcher is one where there is no clear distinction between good and evil, so the player must occasionally make very difficult decisions. One of the newer features we've implemented is a flashback system that conveys to the players some of the decisions he's made to trigger recent plot events. It's proven to be a great way to show players the impact of their actions.
This interview put The Witcher on my 'gonna buy'-list. Fuck, he sounded like he'd been visiting the Codex. The free roaming part can be discussed, I guess. But personally, I'll take a great story and a somewhat resticted world before an Oblivion-kind-of-game any day.