Ahzaruuk
Arbiter
Nick the Imperial said:DIE!!!!!!!!!!!!!!!!!
Nick, Do us all a favor(and save yourself from being eaten alive) by avoiding posting here in the future. :
Nick the Imperial said:DIE!!!!!!!!!!!!!!!!!
Ahzaruuk said:(and save yourself from being eaten alive)
Fighting does yield XP though, and the more fighting skill you need, the more XP you should get, although it's of course difficult to balance since some fighters have an easier time vs some opponents. But clicking a non-skill dialogue option requires no skill on part of the character, only on the player (the find-the-best-option-skill). While I prefer result-based XP awards, if XP are awarded for specific actions, then I believe that more difficult actions should yield more XP. And an action which requires skill is more difficult than an action which doesn't require skill.Wulfgar said:IMHO, it should yield the same amount of xp. Fighting is a skill, too. It should be up to the player to decide how he wants it done. The end result should be the only thing that counts. Talk to it, sneak by it, kill it... whatever. You resolved the situation by using your character's skills and are rewarded xp points that you will probably use to further the advancment of said skills, effectively making it seem like you advanced them through practice.
Because they hate me and laugh at me for playing their stupid game? Not that I am playing their stupid game, because stupid NWN campaigns (and some annoying NWN modules I played recently) have burned away my desire to play.Wulfgar said:Why would the developers want to "trap" and punish the players that are trying to roleplay their character?
I see. I was just speculating on possible excuses, because I haven't played the game. The whole thing reminds me of a bandit quest in Arcanum though, where you can either kill all the bandits in combat (they're not hostile until you attack them) or you can kill them with poison and receive a heap of evil alignment. Makes sense? I don't think so.Wulfgar said:RGE said:Another excuse I can think of would be if the non-skill option might not require skill in the dialogue, but is only availible because of previous actions which did require (an even higher) skill and wasn't rewarded with XP at the time of those actions (such as combat would surely have been).
You lost me. I don't see how it would apply to this case. You basicaly plow through the bandit camp and the "headquarters" killing everything on sight (and geting the xp for it) and finally meet their leader where one of the 3 scenarios I described develops.
RK47 said:....that still makes no sense when a thief who doesn't kill but spent time just pickpocketing for a year doesn't 'level up' in-game. If it's PnP I can understand some DM giving a little XP so players would take risk when using their skills (I'm not familiar with PnP) but what I argue is DND CRPG is just flawed. Fallout does reward successfully pickpocketing n first aid, so yes it's good.
PS:T breaks it by introducing huge reward thru dialogue. But that game focused on different things.
RGE said:Fighting does yield XP though, and the more fighting skill you need, the more XP you should get, although it's of course difficult to balance since some fighters have an easier time vs some opponents. But clicking a non-skill dialogue option requires no skill on part of the character, only on the player (the find-the-best-option-skill). While I prefer result-based XP awards, if XP are awarded for specific actions, then I believe that more difficult actions should yield more XP. And an action which requires skill is more difficult than an action which doesn't require skill.
RGE said:Because they hate me and laugh at me for playing their stupid game? Not that I am playing their stupid game, because stupid NWN campaigns (and some annoying NWN modules I played recently) have burned away my desire to play.
Which modules have you tried? I played through the Shadowlords/Dreamcatcher/Demon campaign, and overall, didn't think of it much. Have you tried the "Tortured Hearts"? I got it some time ago and still haven't tried it...
Wulfgar said:Pray tell, good admiral, which ones?
Admiral jimbob said:Tales of Arterra 1 + 2. Good old fantasy fare, but done really well, good plot, decent RP, cracking quests. Lovely stuff.
Darkness over Daggerford is decent. Gets the BG2 feel down pretty well.
Admiral jimbob said:Darkness over Daggerford is decent. Gets the BG2 feel down pretty well.
aboyd said:DoD is just as you suggest -- BG2. So if you like that kind of thing, it's very good. If you don't, well, now you know what to avoid. But I enjoyed it a lot. I never finished it, so I'll have to go back. Lots of quest goodness.
RtR was the last one I played, and while we weren't going to play more modules because the one player who took the initiative was going to start playing NWN2, we all agreed that we didn't feel like playing the next module since that one wasn't much fun.Admiral jimbob said:Return to Ravenloft and Ravenloft: Beyond the Gate are well worth playing. RtR is fairly average, but Beyond the Gate is winsauce.
RGE said:RtR was the last one I played, and while we weren't going to play more modules because the one player who took the initiative was going to start playing NWN2, we all agreed that we didn't feel like playing the next module since that one wasn't much fun.Admiral jimbob said:Return to Ravenloft and Ravenloft: Beyond the Gate are well worth playing. RtR is fairly average, but Beyond the Gate is winsauce.