Grim Monk
Arcane
- Joined
- Nov 7, 2011
- Messages
- 1,218
Old Mac RPG from 1996 is now freeware...
Seem's its called Odyssey - The Legend of Nemesis...
The game's old promo/info page (screenshots here):
http://www.paranoidproductions.com/odyssey/main.html
Webpage for freeware release:
http://www.paranoidproductions.com/odyssey/index.html
Never heard of it, but the features list sounds promising:
Also this:
Also a quick check online confirmed that it is turn based.
Thought this sounds like something the Codex could be interested in...
Seem's its called Odyssey - The Legend of Nemesis...
The game's old promo/info page (screenshots here):
http://www.paranoidproductions.com/odyssey/main.html
Webpage for freeware release:
http://www.paranoidproductions.com/odyssey/index.html
Never heard of it, but the features list sounds promising:
Classical Piano Soundtrack featuring the works of Bach, Rachmaninov, Chopin, Brahms, and others. 18 tracks in all, nearly two hours of music.
Rich, non-linear story, featuring intriguing subplots, unique puzzles with alternate solutions, and multiple endings based on the player's choices.
Story slowly unfolds for the player through over forty books to find and read, as well as eighty non-player characters (NPCs) to meet and talk with.
Fully fleshed-out fantasy world with nine full islands to explore.
Several Hundred Hours worth of gameplay for those who want it - shorter paths to the ending for those who prefer.
Sophisticated Artificial Intelligence which allows NPCs to live their own lives.
Fifty different psionic abilities and forty varieties of weapons with which to fight over forty classes of monsters.
Detailed on-line descriptions of all weapons, psionics, armors, shields, and other objects.
Automapping which remembers all locations the player has visited.
Built-in Adventurer's Journal, which allows the player to keep on-line notes.
Also this:
Lead Developer:
"It's a fantasy role playing game, where you're wandering this mysterious archipelago - which was the game's original name - trying to find out what's going on there, as well as what happened to this magical staff you've lost. Along the way you meet like eighty different characters, and there's something like 200 or 300 pages of dialog alone. Except in some isolated instances, the puzzles aren't abstract logic things, but rather human situations where you have to figure out a logical solution to real problems. Almost all of the puzzles have multiple solutions, and different solutions have different ramifications for the people of the islands. It's really a story-centric game, where I thought up a story I wanted to tell, and then worked on developing technology that would support that.
.....
Without the story, Odyssey is basically nothing. I guess I'd like to go back to games where story is more central to the development of the game. And I will, if I have my way."
Also a quick check online confirmed that it is turn based.
Thought this sounds like something the Codex could be interested in...