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On RPGs and Ironman playing mode

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
Since combat is inevitable in the classic RPG :lol: ....

The only one I have managed to finish playing this style is TOEE, first time through ! This speaks volumes about the combat system they developed, and so much potential wasted...

Fallout 2, I get wasted around NCR or New Reno, or near Geko (by ghoul crazies encouter), so you have to be really lucky to reach Navarro without getting killed, I suppose I am not very lucky.

Baldur's Gate, here you have to knowledge of the story, otherwise you are getting killed in advance because you did not know that a mermaid is going to kiss you :roll:

Arcanum, this is the only one I feel I could finish in Iron Man mode besides TOEE, but the combat is still to arbitrary and the critical miss too severe (a critical miss with the hunting rifle can rip you appart, like it has both barrels packed with TNT)

Drawing the line, depending on a party instead on a main character is more forgiving, avoiding stupid scripted ecounters is good, throwing in some rules and stats is not enough, I still can't believe what the developers of TOEE did achieve with their not so grandious project...
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Fallout's critical hit system makes it a bitch in this regard. Moreso in 2, though.

Planescape is impossible for iron-man. :(
 

Sodomy

Scholar
Joined
Jun 25, 2007
Messages
365
What? PS:T is incredibly easy to ironman, since you just get up and keep going when you die...
 

Helton

Arcane
Joined
Jan 29, 2007
Messages
6,789
Location
Starbase Delta
Sodomy said:
What? PS:T is incredibly easy to ironman, since you just get up and keep going when you die...

Thought the idea of ironman was not to die. Or is it something to do with reloading?
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Helton said:
Sodomy said:
What? PS:T is incredibly easy to ironman, since you just get up and keep going when you die...

Thought the idea of ironman was not to die. Or is it something to do with reloading?

The idea of ironman is never reloading a save if you have failed somehow, unless you save and come back to it later. Typically when you die, that is game over, so in most rpgs, ironman constitutes not dying. In pst, you never die, so ironman would be a piece of cake.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Eh, at times the game uses a check point system where you die and are just respawned at the mortuary or whatever place of death and while often this has "plot impacting moments" if you happen to be a total 'tard at combat you very easily use it as nothing but a respawn point - at which point i believe the spiritual meaning behind ironman would be in effect.

Dying for actual reasons in game is okay but dying 'cuz the cranial rats got too much and fingered you to death is not.
 
Joined
Feb 10, 2007
Messages
7,715
Wizardry 8 has an iron man mode in it, which doesn't even need to be unlocked. I'd wager to say that would be pretty hard to complete on iron man.
 

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