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One Must Fall 2097 Appreciation

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,595
Inspired by DraQ's thread on Tyrian, here's a little something from 1994
NDE5MzA3NTUz_o_episode-19---one-must-fall-2097.jpg


It's a fighting game where two robots beat the crap out of one another. And it's awesome. IMO, one of the better fighting games on the PC.

I remember playing the shit out of the shareware version which only had two characters and three robots available. Eventually, I've gotten hold fo the full game and oh got, was it heavan.

Let's get one thing straight, the characters are tainted with animu looks and the robot models look like something hipsters wopuld fap to. The 10 year old me didn't mind it back then, the 28 year old me knows that it's worth to look past these unfortunate deficiencies.

There are several modes of play, first is the standard fare fighting game thingy, where you select your fighter dude
screen_nr_1_duzy.jpg

Then you select the robot he'll use
40545870020110303080907.png


The selection may not look impressive at first, but the number of combinations goes up a notch when you notice that each char works slightly differently with different robots.

The characters trade one-liners between each fight. There's some kind of a cheesy backstory going on, so you may want to beat the main bad guy with everyone to see how all the pieces fit.
One_Must_Fall_2097_%2528DOS%2529_25.png



Once you choose your fighter and robot, the fun starts.
one-must-fall.jpg


The two of you will fight on specially made arenas. Each has a quirk that you may use strategically, for example, one is an electrified cage - you can throw the opponent to it for added damage. Another has fighter planes which periodically shoot up a small part of the arena.

The fighting itself is pretty freeform. Press punch or kick with various direction keys to execute standard kick, high kick, low kick, trip, roundhouse kick, same thing for punches. You block by pressing backwards (backwards + down to block low) Each robot has three to four special moves, which doesn't seem like much, but the beauty of the system are the fully freeform combos you can make, from simple 3 hits to 21-hit monstrosities.
The only limit is your ingenuity and the stats of the character you choose- more agile characters can chain together more hits easily.
There are two health bars, one is good ole HP, the other is stamina, which depletes faster and leaves the contenstant dizzy for a few seconds when it runs out.

one-must-fall-2097-ingles-1.jpg


After the match, a distrubingly aniumu tv presenter (can't find a decent screen, unfortunately) will go over waht just happened. The commentary depends entirely on who won and much damage was inflicted. It quickly gets old, but a nice touch nonetheless.

The "campaign mode" is pretty much uninteresting, though, and it's not fair to judge the game based solely on it.
The main part of the game is the tournament mode, and boy that stuff will make you drool.

You begin by signing up
one_must_fall-6.jpg


Then you choose your character photo, there are several to choose from.
dos4gw_023.png


There you have it, you are dropped in with 2,000 bucks, get your basic jaguar fightin robot and its up to you to climb the ladder. By winning matches you earn additional money (playing better: combos and flawless victories give you more$) If you fuck it up, the mechaninc will bust your balls for it. (And provide some stats)
one-must-fall-2097_12.gif


You can then spend the money on your robot or your char. You can work the simulator to increase your power speed and endurance or buy additional armor plating, arm/leg speed and power for your robot, or even buy a new one.

omf_nova-172.jpg


If you lose lots of matches in a row, you may be forced to sell of some of the upgrades to cover the repair bill, lose too much and you'll be kicked out of the tournament and will have to work as a mechanic (deteriorating your char skills) to earn the entry fee.

Eventually, you'll see the difference as your robot turns from a lumbering piece of metal to lightning fast killing machine.

Tournament mode has lots and lots of many different characters (including the ones from the, some are cameos from Epic's other games, like Jazz Jackrabbit.
omf_jazz2.png


This mode really starts to shine once you get your hands on the hidden content. It is mostly accessed by fatalities, yes you got it right, the cutesy animu robot fighting game has them, and while the're no blood for obvious reasons, it still looks damn satisfying when your Thorn throws the enemy bot up into the air and impales it on the spikes.

Once you start doing fatalities, you'll notice unranked challengers will begin to show up in the tournament to show you your place. Apart from increased difficulty and handsome pay, they sometimes allow you to get secret upgrades to your bot's special moves.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
After the match, a distrubingly aniumu tv presenter (can't find a decent screen, unfortunately) will go over waht just happened. The commentary depends entirely on who won and much damage was inflicted. It quickly gets old, but a nice touch nonetheless.

One_Must_Fall_2097_%2528DOS%2529_08.png


This was one of my favorite games back in the day. Spent so many hours on it it ain't even funny. It's a shame I was never that good with fighting games and could never figure out the more advanced moves, instead relying on Shadow's (pictured above) overpowered long distance attacks to beat the last tournament.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,595
The internets helped me a lot (and thankfully, I managed to get my hands on a 31,200 bps modem in the 1996). With it, I learned about the fatalities which were impossible to figure out on your own, heck, nearly impossible to even know they are there.

Yeah, shadow was cheesy with the long distance punch, if you timed it right, the AI was powerless. Same for the Gargoyles' swoop and smash attack. I always felt bad when won a match resorting to these.
I'm a pretty poor twitch player myself, and for the last tournament, I reember turning down game speed to the minimum helped me a great deal - another unique yet brilliant feature in this game.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,595
Yeah that music will forever be a part of my childhood experience.
Here's a decent vid from the story mode:

Unfortunately, the guy is only playing with the jaguar, which is a very nice bot, although very basic.
Un/fortunately, he has juggling disabled, which is both possible and satisfying in the game.

And here's the destruction moves.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I liked it as a fighting game with RPGish mechanics in the day but it has the mechanics of a 0th generation fighting game. There are no kara cancels or negative edge and the input windows for specials are just bizarre (like you can do the inputs for a HCF very slowly over the course of 5 seconds or something ridiculous and it will come out... which often sucks if you wanted to do a QCF after blocking or something). You can fire up an MAME emulator and feel how completely crisp Street Fighter II was even at that point in comparison. Balance sucks too. Eh.

I'd like FROM Software to hire a bunch of fighting game devs and make an Armored Core 2D fighting game where you buy robot parts to give you different moves and different fighting game mechanical stuff like super meters/revenge meters/dizzies/0-frame throws/guard breaks etc.
 

Lightknight

Liturgist
Joined
Nov 26, 2008
Messages
705
Here's a decent vid from the story mode:
And the video is titled...tournament mode.

it has the mechanics of a 0th generation fighting game. There are no kara cancels or negative edge and the input windows for specials are just bizarre
Which can be said of any USian-made fighting game to date, so no surprise there.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Pretty sure Mortal Kombat has had that shit at least from II or III (I remember people were annoyed how long negative-edged buttons would still leave stuff in the command buffer in the latest one) and uh... Skullgirls?

But OMF 2097 came out in like what, '94? Just one of the torrent of SFII clones before the people making them could grasp most of what had been done to make SFII so good.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,595
I admit, I am biased. I never owned a console, so I never played the true fighting game goodness.
I couldn't into Street Fighter at that time, while OMF went down with me pretty well, I was amazed how much better it was than Mortal Kombat 2, which was its main competitor from my perspective at that time.

I agree that the balance was shite, still it's one of the things I like to forgive and forget due to nostalgia glasses.
I also actually liked the long ass command buffer, you could play it more strategically once you took it into acount.
 

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