Gameplay itself is super simplistic. You can only do some basic actions like move or attack. No active abilites apart from three prayers you get from your chosen god.How much of a game/story is there beyond being hopelessly beaten down or god-like?
I would also like to add that it's not a bad idea to take a closer look at the avaliable prestige classes and start by building your character around their requirements.I very strongly suggest not to use other people's builds.
At long last, the first "official" version of PoA. This has been a very new experience for me, not just the computer stuff -- I've never worked on and thought about a single project for 2+ years like this. I have a lot of appreciation for you all who helped me do it, and tried to describe it in this credits screen:
new stuff for version 1.0
- Added 8 more cycles, can now right click the cycle bar to go down in cycle
- Added Arjana, culture, apply 1 Blind when attacked, +1 stacks of Blind applied by you
- Added Myrmidon, class, +1 Inflex per 5 points of Dexterity, Block doubled against non-adjacent enemies, shield retaliates with block-scaling death damage
- Added Apophis, religion, grants you strength every time you enter a level, causes you to inflict % max life astral damage to yourself whenever you are attacked
- 4 new starting poems, from the tablet of the vizier-imp
- 3 new tracks to round out the theme of the recent ones
- Added a brief "credits" screen
other tweaks -- as always, ongoing
- Kull now grants +1 stacks of Evasion applied by you
- Baghatar's Kilij now grants +2 physical damage per point of speed
- Takhal 2nd prayer now deals 100 * (number of enemies) damage to yourself
- Stormbringer changed, now instead gain charge on dealing ice (not freeze on lightning), removed on kill part, area damage now also triggers on divine intervention (previous freeze from lightning was causing an infinite combo involving crystal hand)
- Crowform self-damage changed to flat 15
- Zealot Hood heal reduced to 5% of max life
- Ill Manica changed, now deals poison damage on attack, applies meditate to self on dealing poison damage (previous form had an infinite combo involving cobra staff)
- Arja Spear ice damage changed to your total Block
- Xyston now increased physical damage by 20% of your armor
- Prayers no longer charge if you're dead
- Eris no longer continuously gains upgrades in the Path of Dust
- Skeleton is now treated as having a full bag in the Path of Dust
super addictive. can't remember the last time I've had this much fun with a recent game. it's like a mix of Conquest of Elysium and Tales of Maj'Eyal. glorious soundtrack, meaningful itemization, fast and to the point gameplay. without having a story per se, I am constantly building upon the existing lore with my actions and the powers I acquire.
magic is like a dark and hostile force, not some kiddy fairytale type of poser casting. I get the same feel of being in a horrible-to-live-in setting as in Dominions and Sacrifice.
super addictive. can't remember the last time I've had this much fun with a recent game. it's like a mix of Conquest of Elysium and Tales of Maj'Eyal. glorious soundtrack, meaningful itemization, fast and to the point gameplay. without having a story per se, I am constantly building upon the existing lore with my actions and the powers I acquire.
magic is like a dark and hostile force, not some kiddy fairytale type of poser casting. I get the same feel of being in a horrible-to-live-in setting as in Dominions and Sacrifice.
I played the demo before and it struck me that although the game was interesting and fun, it was basically like turn based Diablo with tiny levels and I'd be better served playing action RPGs for that particular itch.
Did I miss something or are there elements that aren't present in the demo? The demo was basically about crossing a small roguelite style overworld map and then getting put into a tiny map where you had to kill a few enemies, possibly pick up some rewards and then move to the next roguelite map tile.
Thanks for the confirmation.
that's basically it and part of why I compared it to Dominions and Conquest of Elysium, which also have these small-map battles. it's basically a power fantasy game, getting stronger, crushing monstrosities, getting better and more powerful items.
if that fast paced loop of fighting and leveling doesn't do anything for you, you don't need to pay for the game imho.