oklabsoft
oklabsoft
- Joined
- Mar 18, 2017
- Messages
- 370
I thought this might be an interesting topic of discussion: With sites like itch.io (which I happen to use) posting titles at an accelerated rate, it's not difficult to find a pant-load of games that have the 'pay what you want status'. I have tried both this approach, as well as charging fees (from nominal to slightly significant). For myself, I find the 'pay what you want' scheme to be less than lucrative. However, worse than spending a bunch of time to make a game and not raking in the chips is having very few even try/play it. My band mate warned us that taking gigs for little money was not fair to other bands/musicians because we were taking their gigs. I could definitely make an argument for a parallel here, but what does upholding principle get you in this environment? I guess I settled on the theory that if as many people as possible play the game, those that get some enjoyment/play time from it would come back and make a donation. We have no problem dropping a buck or two for coffee and even more for a pint. Back in the 80s we jammed quarters into arcade games with abandoned. We throw that extra change in our car and forget about it. But, at the same time the donations for free games seem pretty sparse from my experience. HEY! If you wanted money you should have charged up front, right? And then we come back to the beginning. How confusing. I'm sure I paid like $40 for my copy of Exodus: Ultima III for my Apple II back in the day; not to mention the Kickstarter campaigns where tens of thousands are donated for titles that still haven't shipped. What's going on here and what is your opinion? What are your 'pay what you want' habits and why? Ok, let's argue. Have fun!