Humanity has risen!
Arcane
One incentive you could have in completing the earlier games is that there are references to earlier events in 4.
You'd think by now someone would've translated Phantasy Star Generation 1 & 2, but apparently eroges are prioritary. FFS
But at least one project has been making good progress. With luck, one can soon play the remastered version of PS1 anyway.
You'd think by now someone would've translated Phantasy Star Generation 1 & 2, but apparently eroges are prioritary. FFS
But at least one project has been making good progress. With luck, one can soon play the remastered version of PS1 anyway.
You'd think by now someone would've translated Phantasy Star Generation 1 & 2, but apparently eroges are prioritary. FFS
But at least one project has been making good progress. With luck, one can soon play the remastered version of PS1 anyway.
PS4 is still a calssic IMO. I've played it through again a few months ago, and still found it very enjoyable.
PS3 is one game which didn't cut the mustard overall, but which did have various elements which I'd say are worth a revisit. In fact I'd say that's one game which could serve as the great base for a re-boot/sequel. The choice of who to marry, and thus who you played as in the subsequent generation, was brilliant, and could make a superb set of choice-based timelines, not too disimilar to the Witcher 2's Roche/Iorveth choice.
PS4 is the classic.
PS3 is too old school, and not in a good way. I say this, PS3 was the first rpg I ever played.
I remember my friend Charles, who is Japanese, played through PS1-4.
I asked him: "So Charles, how was PS3?"
Charles: "it was ok, kind of boring and easy."
Me: "Easy? How about the dungeon at the end of the first generation?"
Charles: "The first two generations were easy once I bought a pair of Royal Needlers in the first town."
Japanese (even Japanese Americans) don't play rpgs like the rest of us...
PS3 conceptually is wonderful- two moons, seven worlds- half of which are inhabited by monsters and half of which are inhabited by robots, each lead by an insane general. The concept could be remade to an epic game with insane C&C (you'll really get to see the consequences of the choices you made).
Damn, I've been wanting to play somehting like that for ages, I love that shit. To think it was sitting around this entire time and I couldn't find it for the obscurity. Nobody ever mentions this game when I ask about nonlinear jrpgs.Even better, the middle and end portions of the game are actually quite nonlinear, with you having access to two groups of four dungeons, which you can complete in any order.
Damn, that's sad to hear. Maybe I won't play it after all. Probably would have anyways ~5 years ago, but a ton of cool stuff has been coming out recently. I think Breath of the Wild led to a major resurgence in people trying to make nonlinear games.The biggest problem, though, is that combat is too simple. Very few enemies have special attacks and your own characters never have enough points to really make use of their techniques, so in 99% of the battles you are just trading blows back and forth until you win.