Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Pillars of Eternity II Fig Update #12: Berath's Blessing Unlocked, Final Two Weeks

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,515
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Obsidian Entertainment; Pillars of Eternity II: Deadfire

The Pillars of Eternity II: Deadfire Fig campaign reached $2.6M of funding last night, unlocking the Berath's Blessing stretch goal. It also gained enough backers to add an additional leg to the Fulvano's Voyage "mega-island chain". With the campaign now in its final two weeks, Obsidian have published a Fig update to recap the events of the last week and hint at what it is to come:

Only two more weeks left in the campaign, but we're far from done adding to Pillars of Eternity II: Deadfire. Tomorrow, February 14th, we have a super special feature announcement, and we're thrilled to give you details on two new companions. Later in the week we'll have a new video that shows off Neketaka, the big city in Pillars of Eternity II: Deadfire that we're pretty sure is going to leave you impressed.

$2.6 Million!


Amazing! We've hit the $2.6 million and unlocked Berath's Blessing. As a reminder, Berath's Blessing is our version of New Game+ that features optional bonuses and challenges that unlock as you gain achievements. The next goal at $2.8 million adds a full orchestra soundtrack, an increased level cap, and one more sub-class per class. Thank you so much for the continued support. We still have a lot of announcements and amazing things to show off in the next two weeks, and in addition to the companion introductions, we will be unveiling the $3.0 million stretch goal in tomorrow's (Valentine's Day!) update too.

Fulvano's Voyage Continues to Dunnage, Facebook and Twitter Unlocks Added!


This weekend we hit 22,000 backers meaning that the next leg of Fulvano's Voyage is unveiled! The next leg will be reached at 23,500 backers. In addition we will be unlocking a new leg if we hit 15,000 likes on the Pillars of Eternity Facebook or 5000 followers on the Pillars of Eternity Twitter, whichever comes first! Spread the word of the Fig campaign and let's travel with Fulvano together! As of today (Feb 13th), Fulvano has made it almost half-way there and a new hidden isle is hinted at upon the horizon. What will Fulvano find next?

Upon discovering Dunnage, Fulvano wrote these notes in his journal before he continued his journey:

"When the Príncipi sen Patrena needed a waypoint, trading post,and hub of merriment in the desolate waters of Deadfire, the settlement of Dunnage was the only natural conclusion. The temporary, shoved-together structures are a mockery of urban planning. Dunnage is a refuge where thieves and backstabbers alike can put their feet up and trade coin, goods, and tall tales."

A "super special feature announcement", stretch goal and details on new companions on Valentine's Day, huh. Brace yourselves, boys.
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
Really hyped about the sequal.

Loved the first POE.
Pretty sure the second will be even better.

I read this interview with Sawyer:
http://www.shacknews.com/article/98...-crowdfunding-isometric-rpgs-and-storytelling

And it seems that most of the "problems" from the first POE will be addressed in the sequal.


There is only one problem that really needs to be fixed: The first one was pretty and flashy and maybe had some interesting backstory, but actually playing it was as boring as watching cheese mature through a dirty window. Fix that and I'm on board with whatever.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom